[Survival] EliteMobs update (taken straight from Survival 2.0)

Started by Towelie, Jul 10, 2018, 04:31 PM

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Towelie

Hi everyone,

Due to Mojang releasing MC 1.13 only at the end of July, I decided to bring something from Survival 2.0: A revised, re-balanced EliteMobs.
This new update drastically modifies the way EliteMobs works, scaling their difficulty to a player's guild rank.
What I mean by guild rank? Just go to /adventurersguild and find out


NOTE: I MAY DECIDE to carry over EliteMobs coins from Survival to Survival 2.0 (still haven't taken a decision to that effect), so go ahead and kill dem mobs, it won't be in vain!


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Mrs_Ender88

bringing the elite coins over would give people a reason to still kill the mobs for now at least
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Towelie

Quote from: Mrs_Ender88 on Jul 10, 2018, 04:33 PMbringing the elite coins over would give people a reason to still kill the mobs for now at least
Which is why I am considering doing it and will probably end up do it unless someone finds a huge reason not to.


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Mazeworker

Only complaint I have is mobs that have Protection from Arrows... especially level 200+ skeletons!

Towelie

Quote from: Mazeworker on Jul 11, 2018, 04:27 AMOnly complaint I have is mobs that have Protection from Arrows... especially level 200+ skeletons!
That's normal / it's to prevent people using fly or kiting.


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