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[Pixelmon] Lets talk about updates!

Started by Dday694, Dec 12, 2018, 04:33 PM

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Dday694

So because of how much there is to talk about, we deiced that we should have our own separate post to describe everything that is going on at the time with Pixelmon.

As some of you know, myself and Dpa know that the last launch of Pixelmon one year ago was not picture perfect. Although it did bring some promising ideas and changes, and the server runs ok at the time, we didn't have anything build wise/plugin wise prepared after launch and the server stalled as soon as it started.

When we had time to talk about the launch months later, the one thing that we agreed on is that if we did this one more time, we wanted to make sure that it was done right. That there were no mistakes with plugins, there was things that players could interact and work towards, as well as a variety of unique areas and places that are meant to be featured as to why you should play on this modpack.

Over June/July we did start work on it, however it was shelved briefly as we both were preoccupied with real life issues/ summer travels that kept us away from working on the game. During that time, we did have a small set of builders from the pix community that was helping us and adding their own builds that they initially were working on while we were busy, however by the fall, most left for their own various reasons. It wasn't until Dpa was back from his vacation and I myself was basically on medical leave from a car accident (it's a long story, sums up, this nub/no one got hurt and that's all) that we finally got working on the project again in late August. By Thanksgiving, we had all the plugins basically good to go except minor testing/updates, and building wise (Gyms/Towns, Team Clubs, TA, Event World) just fleshing out current builds.

It was during this time however that we started to review everything and noticed a few issues with some of the builds. Some of those previous builds that were built by other Pixelmon members in a nutshell.... did not make sense where they were placed, not to mention that some were just impossible to really protect/block players from accessing.

So as we debated about the release and then Dpa got busy again with other issues, we decided that we would use the spare time from Dpa's misfortunes (again sorry for dragging the nub down), to really address these issues and make sure that everything is as good as we could make it. One such example of using this spare time is adding some things that we planned to add later on to give you guys more things to enjoy on launch!

So in a sums up everything is not as bad as I am making it to be! If anything, we are hoping that the server will be officially updated by January/February. We just want to make sure you all get the best experience we can give you guys to show that we are different then every modpack out there and prove what it means to be a SFT Pix player. So until then, keep an eye on the Discord Pix-Update chat to see more photos/updates about the new version and do not hesitate to talk to either myself or Dpa (when he is not being stricken by "insert bad luck here moment") about anything to help answer any q's on the update!

Until later, hope those Magikarps keep exploding on you all this Winter Holiday!

Sincerely ~ Sft Pix team

Dday694

Here is also our official to-do so you nubs can see whats going on :D

Official Update Things Left
TOWNS/GYMS:
-Rock - Add more houses and detail
-Water- Rehaul; move buildings to a more suitable area, more buildings
-Electric - Cleanup/finish town, Redesign the Gym to fit with the town better
-Grass - Add more to gym, more buildings
-Poison - Redesign town a bit, more buildings
-Psychic- Add Haunted Tower/or mansion (ghost area to compliment town); rework Cemetary
-Fire - Finish Gym, more houses
-Ground- Rehaul; Turn current gym into resort/ bonus area. Already making new Town/Gym in Mesa Biome

CLUBS:
Blaze/Hydro: Basic Cosmetic additions
Ivy: Add more houses/ concepts
Spawn for w2: add more color/life to spawn

SPAWN:
-Tutorial just make a warp/warp plate
-Add additional houses/farm/decal from spawn to TA
-Additional detail to TA

Plugins:
-Basic plugins testing fixes
-See if its possible to fix the Pam's harvest bush spawning issue (current version 1.12.2z; there is a new version possibly updating)
-More additional mod updates/testing
-Add more Quests/side things

Chocobo123456

Glad to hear that progress is being made.

Can't wait to play with everyone again

Nubbun

lowkey fearing its gonna turn into a full out rpg game where you're able to just rely on quests (imo would remove the actual minecraft part of it like mining and building). Only reason i'm slightly fearing it is cuz sounds like there's already gonna be a lot of houses and farms premade along with lots of quests.
Hopefully that won't be the case though x)

\(◎o◎)/

Dpa1991

Quote from: Nubbun on Dec 12, 2018, 08:47 PMlowkey fearing its gonna turn into a full out rpg game where you're able to just rely on quests (imo would remove the actual minecraft part of it like mining and building). Only reason i'm slightly fearing it is cuz sounds like there's already gonna be a lot of houses and farms premade along with lots of quests.
Hopefully that won't be the case though x)

Nah, just a few fun quests here and there. There's just 8 npc leaders that players need to beat before qualifying to become a gym leader themselves.