Apr 18, 2024, 10:18 PM

News:

Like our community? Please +1 our modpack here


Odyssey Server Update + Pictures + Help Requested + Sneak Peek

Started by Trojan, Apr 08, 2023, 10:06 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Trojan

Odyssey: New MC RPG Server coming, Sneak Peek pre-release, more details, Your Help Wanted

Hello everyone, I come humbly before you to show progress on our new server and see if there are any new people on SFT who would like to help with the creation of Odyssey, an RPG-based server that you may remember we tentatively announced last year but hasn't been given an update really since then.


SFT Vanilla RPG
Odyssey is Spigot-plugin powered, which means it does not need mods in order to play. Through the use of plugins and vanilla features, we will be aiming* to implement new elements into Minecraft, core to the gameplay of Odyssey:

:grassydirt: New Worlds, unlike the vanilla Overworld, that you can explore, quest, and build in
:chest: Dungeons: Story-set and procedurally generated dungeons you can play by yourself or with friends, with unique loot, scaled difficulty and new enemies.
:diamondsword: Character Classes: Multiple types of new character classes, like warriors, mages, rogues and archers that offer new play types based off of attributes and class-specific skills. Whether you want to take on enemies with heavier attacks and defense, damage and restoration magic, or nimble feet and a bow from afar, you have the choice to choose your player class and playstyle. Plus, custom items that do different kinds of damage, give stat bonuses, or are exclusive to classes.
:book: Quests: Odyssey will make full use of questing from interactable NPCs and side quests to offer objectives involving exploration, fighting, scavving, crafting and more to not only offer rewards, but also new and useful tools, weapons, skills, and player level progression.
:creeper: New and More Challenging Enemies: New types of enemies, from hogs and barbarian hordes to new story-centered cultists with scaled and unique stats, along with new models that don't require a resource pack.
:woodendoor: Player Pathways: Player pathways will also open up, combining quests, jobs, MCMMO, adventure, dungeons, and the economy to progress towards new planets to explore, new dungeons to raid, and new ranks to obtain.
:potato: Player Jobs and New Economy: Odyssey will integrate new jobs, such as farming, hunting, and foresting in order to generate money for players. In addition, quests, dungeons, and killing enemies will come with money bonuses. While there won't be an EMP or plugins like Pyrofishing, players can make money through player shops or a server-run shop which adjusts with the economy.
:steve: New Player Guilds and Wars: Odyssey will have player-run guilds, which can operate as trades guilds or factions. In the second player world, there will be more robust underground resources and opportunities, but the lawless nature of the world will also mean guild and PVP fighting. Additionally, our aim is to allow player to self-claim territory and build towns with automatic slot purchase.
:diamondblock: Seasonal release of new content gradually added to streamline running the server and continuously add new challenges for players - as well as special occasion unique events for solo players and teams.
:sign: Re-designing Survival, or at least elements of the classic gamemode, so the progression is updated and fits the server better. Things like enchanting, trading, mining, and hunting will all be different from vanilla survival for a newer, more dynamic, and more challenging experience.
:mobspawner: Other plugins and features, such as a return of MobArena with custom enemies, minigames different from survival, new SlimeFun add-ons with magic and tech, and (possibly) more

There's some specific story and world-building elements I'll keep concealed for now so it can be explored for the first time when it launches, but hopefully the feature set is exciting enough  ;)

Help Wanted and Progress Shots
However, due to the size and scope of these ambitions it means that the more help we can acquire, the better. And not just the better, but is necessary for us to have key and background contributors to help flesh out the development path with ideas, designing, building, and playtesting.

Since its announcement, a lot of important work has been done-but unfortunately development went on pause while I was on extended hiatus. However, now that I'm back I'm happy to keep working on it and resume development. Here's some of the progress that's been made on the server:

-If photos don't load, try imgur: https://imgur.com/a/8WVj6Sv






Photos of the main world, taken without shaders or a resource pack. The world has dozens upon dozens of unique biomes, and a refined color palette made by us for the server for a new look to a unique world.





Photos of one of the adventure worlds, along with the biggest volcano (render distance will be higher)



Procedurally generated rooms for use in dungeons



SlimeTinker, an implementation of Tinker's Construct mod using materials and smelteries from Tinker's through Slimefun in vanilla, one of the addons we'll have. And a GUI showing jobs you can take on to earn money. You can take on multiple jobs at once and as you level up and the jobs are harder, you'll earn more.



A randomly generated custom weapon, such as one you'd find in a dungeon (except maybe let's hope not a hoe)


The separate RPG inventory, which holds your armor, weapons, buff items, backpack and pets + expandable inventory slots.


Illustrations of the planned enemy cultists courtesy ValVenus_ (thank you Val you're awesome), which will have varying experience, difficulty and different attacks.
[/b][/color][/size]


That's all I have for now on the server progress that I was able to capture!


And now for the part where I get on my knees.

If you'd have interest in helping, whether casually, regularly or whatever the third option is, you'd be greatly appreciated. Due to the size we're open to anyone on SFT, whether you're new or a legend, to come and help contribute. It's needed and much appreciated.


There's several main needs for us:

  • People who can build dungeons and notable landmarks
  • People who have an interest in RPG development and design for the class sytem and quests, in order to balance the system and introduce ideas
  • Technical development with our plugins (no coding required)

If you're interested in helping, please DM me: @Trojan#9149

With all of this, we have a specific goal in mind: We want to release a sneak peek pre-release by next month, so we can gauge interest in the server before we invest the time in to completing it. What this means is that we'll have the server open to the public as a limited release, with several core hours of beginning gameplay for people to try out and give feedback on. We are not aiming to make all the content available immediately, just a spoonful of questing and exploration. The server, if feasible and well received will then get a full release later.

Thank you for your attention, and I hope you're excited about this server (and maybe want to help)! Leave an upvote  :)
Survival Specialist | Discord Admin
"If you can't fix something, you probably aren't trying hard enough."

Mazeworker

Just because it will give me something to do... I'd like to sign on as a builder... could make a fitting build based on my name... heh...