Mar 29, 2024, 01:38 PM

News:

Have a Super Fun Time!


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Nono98ben

1
Every once and awhile, I check in on Super Fun Time as it is the first public Minecraft server I ever played on. I saw this post and thought Id give my suggestions. In the 183 hours I've played on the server since 2011, its all been survival. I played actively for about 5-7 months until Minecraft 1.2 was released. I came back in 2014 and played for about a week. Since then, I check in every few months to see how the server is going.

I mainly quit playing because my friends build was taken down because of a town that was created next to them. My friends were there first then the town was created, their build was too close so it was removed. When I came back to play in 2014, my base was then taken down because I was inactive for three weeks. In my point of view, having builds taken down due to inactivity almost forces players to be active ultimately killing their experience. I can understand the reasons why this is put in place though. In 2011, it was almost impossible to build somewhere and see someone else's base nearby on this server. However, as a player, if I leave spawn and see no builds, the server looks like a ghost town and I don't feel inclined to come back because the server seems empty.

Personally, I would have began playing again if it wasn't for the building code violations. Out of the 5, the 4th one is the only one I completely agree with and the first one a little bit. If builds are protected with grief prevention, a stick can be used to figure out who owns the build/base. My first suggestion is to tame down the building code violations. Also, a lot of players enjoy redstone, so maybe remove the limit on pistons?? Its obvious why its in place, but the way the server is set up now with the low population, it is difficult to cause the sever harm with a few extra pistons. Maybe a plugin that detects the placement of pistons to alert mods incase someone is placing too many.

A few things I really liked back then when I played were the rank system with the playtime, the EMP, and the towny plugin. I dont know if the towny plugin is still used in the survival server today, but I know there is some sort of town plugin put in place. In fact, once I quit Super Fun Time, I moved to a strictly towny server and found that server was very challenging.

In order to make this towny sever more challenging, the owner allowed one set home that could be reset once per week where you could only /home once every 24 hours. There was no tp requests to other players and there was no /spawn. Thats harsh for any survival server, but the time restraints slowed down the process the game was played. The server had jobs to earn money as well as player shops and a really good shop at spawn (similar to the EMP) where it was worth the risk to travel there to sell stuff even if that meant death (there were no enderchests yet). Towns were ridiculously expensive and took a lot of grinding to afford one. Each player had three chest protects. Nations were even more expensive. It was similar to factions, but it was very challenging. PvP was always enabled but when you joined the server for the first time, you had a 4 hours grace period or something like that. There was raiding outside of the towns and inside the towns during wars, but griefing was still prohibited. The only griefing that happened anytime was when there was a war between nations. It was in a controlled setting though and supervised for good fun. A lot of the players took the towns so seriously, that they built castle walls around their towns and put glass over the top so absolutely no intruders could get in and kill players. If you want to make survival more challenging, those are some of my suggestions based on my past experiences. Im not saying that this is what survival should be, but it presents a new challenge to a lot of players.

These are a few things that I would suggest to make survival relevant again. I know that some may be impossible to reconstruct nowadays, but its a different point of view from someone who doesn't play multiplayer nearly as much as I used too. Enjoy :)