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Messages - omelet

1
A few years ago, I made a guide about how to make money that was well recieved. Sadly, that guide contained outdated information and has since been removed. So I'm making a new one.

In this guide, I'm going to share with you the 8 most efficient methods to make money on survival (in no particular order). This is mostly for late-game players who already have good tools/high mcmmo levels. I have spent hundreds of hours testing these methods and perfecting them. I will be updating this guide as emp/autoshop prices change and new minecraft/plugin updates come out.

Enjoy! Just try not to break the economy. ::)



VOTING

Voting is hands down the best and most reliable way to make money on survival. It only takes 5 minutes/day and you only need to log online every once in awhile to claim your rewards/sell your rewards. Those who vote every day at all 10 voting sites and sell the rewards they get can make up to 1 million emp in a week. That may not seem like a lot to some but doing it consistently for weeks on end really adds up.

:paper: TIPS :paper:

-Sell your fishing rewards (crab claws, dolphin tails, etc.) to /warp ofisho and your mining rewards (artifacts, fossils, etc.) to /warp mineshop
- Sell your vote tokens and steveco keys to other players. Market value for tokens is 5-10k and 10-25k for keys. Both items are in high demand. If you don't have ml perms or don't have the patience, /warp sanmarco buys both for 4k/14k.
 


FISHING

Fishing is one of the most popular ways to make money on the server. For the purposes of this guide, I will recommend ignoring most  pyrofishing features (entropy, augments) because you will make more money selling your fish than gutting them for entropy to make augments. A fishing rod loaded with augments might look cool and there are many people who like to do that as a hobby, but they really aren't as powerful as they look and you're going to do just fine with a normal enchanted fishing rod.

:fish: WHAT YOU NEED :fish:

-A pier in the deep ocean
-Maxed out fishing rod with mending
-Backpacks or shulker boxes
-Slimefun magnet (suggested)

:fish: TIPS :fish:

-Use a boat to move around so you don't overfish one area
-Stockpile your fish. Deliveries (/fish deliveries) are the way to get the most money for your fish. The second best money for your fish is the special fish (in /fish shop), which resets every few hours and pays 1.5x regular price.
-If you're impatient, sell your fish to /warp fishshop
-Sell the enchanted books you fish up to /warp mallusa if they are pure/don't have other enchantments. Sell other books to other players.
-Sell the item loot you get (saddles, tripwire hooks) to the EMP.
-Bottle the XP you get from fishing into slimefun flasks of knowledge and sell them on /ml. The market rate is 10-20k/stack. 



MINING

Mining is another popular way to make money on survival. I will recommend ignoring most of the pyromining features (zeta, fossils/vessels) because they are not worth your time and you will make more money from selling pyromining items off the bat than you will bulking up your pickaxe with vessels.


:diamondpickaxe: WHAT YOU NEED :diamondpickaxe:

-Fortune 3 pickaxe
-Silk touch pickaxe
-Backpacks or shulker boxes
-Haste 2 potions (suggested)
-Water bucket (suggested)
-Slimefun magnet (suggested)

:diamondpickaxe: TIPS :diamondpickaxe:

-Mine at Y-level 11 for the best chance to find diamonds
-Mine in an extreme hills biome. This is the only biome you'll find emeralds spawning in.
-Turn on F3+G to see chunk borders. Mine along chunk borders. This is because 1 vein of diamonds will spawn per chunk.
-Haste 2 potions making mining a lot faster and are I highly recommend using them. Just be wary of your pickaxe's durability.
-Explore caves! There are a lot of caves in both worlds that haven't been explored yet. Ore is exposed in caves so your pickaxe's durability isn't wasted.
-Mine ALL the ores you see. Mine every ore with silk touch first (If your mcmmo mining level is high enough, you have a 50% chance for double drops from the ore you mine), then replace the fortunable ores and fortune those ones.
-If your mcmmo smelting level is high enough, you have a 50% for every ore you smelt. This is a great feature for when you smelt your gold and iron ore.
-Sell your fluxes and gemstones in the mining shop (/mineshop).
-Sell all ores to the EMP.
-Sell mysterious dust and artifacts to /warp mineshop.
-Bottle the XP you get from mining and smelting the iron/gold ore into slimefun flasks of knowledge and sell them to other players. The market rate is 10-20k/stack.



GOLD MINING

:gold: WHAT YOU NEED :gold:

-A mesa biome
-A pickaxe
-Backpacks or shulker boxes
-Haste 2 potions (suggested)
-Slimefun magnet (suggested)

:gold: TIPS :gold:

-Gold is as common as coal in a mesa biome. Either dig straight down to find it or use a haste potion to create a cavern to expose the ore.
-Explore caves! There might still be some caves left undiscovered and they expose ores to the air, saving your pickaxe some durability.
-If your mcmmo mining level is high enough you have a 50% chance for double drops from the ore you mine. If your smelting level is high enough, you have a 50% for every ore you smelt.
-Sell the ore you smelt to the EMP. Gold ingots sells for 240/each.
-Bottle the XP you get from smelting the gold ore into slimefun flasks of knowledge and sell them to other players. The market rate is 10-20k/stack. 



NETHER MINING

:fire: WHAT YOU NEED :fire:

-Silk touch pickaxe
-Fortune 3 pickaxe
-Fire protection 4 armor (Or use the slimefun hazmat suit with a blast protection 4 helmet/legginings/boots)
-TNT + flint & steel (Do not buy TNT from autoshops- instead, collect the sand yourself from a desert and collect the gunpowder from gravel at the bottom of the ocean)
-Backpacks or shulker boxes

:fire: TIPS :fire:

-Mine at Y-level 15 for the best chance to find netherite
- Create a long 1x2 tunnel and dig holes in the wall. Ignite TNT to create large caverns that expose the netherite and other ores.
- Mine all the ores you find- quartz, gold, and netherite. All of them are valuable.
- Silk touch your nether gold ore and then smelt them into ingots. Sell those ingots to the EMP(240/each).
- Fortune your quartz and craft the quartz into blocks. Sell those blocks to any autoshop (/warp mallusa offers the best payout, at 145/block).
- Smelt your ancient debris into netherite and craft netherite ingots with some of the gold you mined. Sell that on /ml (market value for ingots is 30-50k). If you are impatient, do not smelt your ancient debris and instead sell the debris to /warp mineshop for 7.5k/each.
-Bottle the XP you get from mining and smelting into slimefun flasks of knowledge and sell them to other players. The market rate is 10-20k/stack.


FARMING

:potato: WHAT YOU NEED :potato:

-A big potato farm
-A fortune 3 hoe
-Fly perms
-A ton of backpacks or shulker boxes
-An efficient autosmeltery (suggested)
-A slimefun magnet (suggested)

:potato: TIPS :potato:

-Sprint-fly while breaking the potatoes with your hoe. This way, mcmmo will replant the potatoes for you if your herbalism level is high enough.
-If your mcmmo herablism level is high enough, you have a chance for double drops, which maximizes the number of potatoes you can gather.
- Sell your potatoes to the EMP. 1 shulker box of raw potatoes is 12k (which you can get in about a minute).
-At the very least, you will need an inventory of shulker boxes to load the potatoes you farm into in an hour.
-If you have an autosmeltery than can very efficiently turn your potatoes into baked potatoes, which sell to the EMP for 12 as opposed to 7, then use it. However, we're talking about hundreds of chests of potatoes, and it could take hours or even days for your smeltery to process all of them.



WOODCUTTING

:diamondaxe: WHAT YOU NEED :diamondaxe:

-An axe
-A slimefun table saw (multiblock)
-A ton of backpacks or shulker boxes
-A slimefun magnet (suggested)

:diamondaxe: TIPS :diamondaxe:

-Use /warp SFTTREE
-Use the MCMMO chainsaw ability with the giant spruce trees. This ability allows you to destroy the entire tree instantly but only lasts for a 10 seconds. It repleneshises every 10 minutes.
-With each use of the chainsaw ability, you will collect about 27 stacks of logs. Convert those logs into planks with your table saw. 1 log=8 planks with the table saw.
-Sell your planks to the EMP. The emp buys planks for about 3/each.



SIFTING

:gravel: WHAT YOU NEED :gravel:

-An ocean biome
-Slimefun goldpan
-Respiration helmet
-Depth strider boots
-Fly perms
-A ton of backpacks or shulker boxes
-An efficient smeltery (suggested)
-A sword to fight drowneds (suggested)
-A slimefun magnet (suggested)

:gravel: TIPS :gravel:

-Go to the bottom of a cold or normal ocean and use your gold pan on the gravel
-Collect the clay and sifted ore, but do not collect the flint
-Smelt your clay into bricks, then craft brick blocks and sell those to an autoshop (/warp mallusa offers the best rate at 63/block)
-Sell your sifted ore to other player. Market rate is 1-2k/sifted ore and demand is currently high because the new hopper rule is forcing people to use the slimefun cargo management items. If you are impatient, sell your sifted ore to /warp dsf (1k/ore).

2
The Exhibition / Re: TownUSA
Apr 27, 2021, 11:56 AM
Initial plans for the town have been revised and now include plans for 36 more houses (totaling 50, for 50 US states). Construction on the houses has resumed. If you've been wanting to buy a house, stay tuned!

3
The 2018 reset caused a lot of high profile players, including garywb and ctyfrmr, to quit the server. If another reset happens today or in the foreseeable future, I will quit too.

It is easy to make money in the current economy and if you are willing to work hard, making it onto money top is an achievable goal. The fact that a handful of players have a lot of money isn't a sign of a broken economy; it's a sign of a working one. Those who are willing to work hard are rewarded.
4
If survival was more about "survival," I don't I don't think the server would still be around. There's only so much you can do in survival Minecraft before you've basically done everything and you're ready to quit. We have a lot of plugins because they give players more things to do.

One of the constant things I hear from players who no longer play or are on the verge of quitting is that they feel  like they've done everything and have nothing left to do. The solution then, in my opinion, is to continue adding plugins that give players who are older something to continue working forward to.

I think pyrofishing and mining were a  good start, and I know a few older players who really like those plugins. But the initial investment they require is very cheap (most players will have a maxed out pick/fishing rod within a day to a week of joining). The upfront rewards for pyrofishing and mining are also very lucrative, but most players end up quitting after a few months of grinding because the endgame rewards/buffs (augments/vessels) are useless/not worth the time and fishing in one spot/mining in a straight line for hours on end gets to be very boring.

So id like to see some new plug-in(s) implemented that is specifically meant for us older players, which demand a rather expensive upfront investment. But it must also have endgame rewards that are worth working towards and not be as boring as fishing/mining.

Just my opinion.
5
The Exhibition / Re: TownUSA
Apr 11, 2021, 09:41 AM
Something new is coming to TownUSA. Stay tuned!

6
The Exhibition / Re: Ducky's Palace Casino
Apr 09, 2021, 05:51 PM
Congratulations to the newest beacon winner, @Noahd2005. Wow, I may as well be giving these out to people for free at this point!

7
Patron here. If I wanted to donate to a charity, I would have done that as opposed to donating to superfuntime. It would be in the server's best interest to save any extra money it accumulates for times of hardship (the good times aren't going to last forever) or to put that extra money into growing the server.
8
I brought this up in discord but I'll bring it up here too. Are you guys going to do anything about the spawntown and the high vacancy rates? Specically, decreasing the price of houses/shops and loosening the restrictions on ownerships. The spawntown is really dead (33% occupancy, mostly staff and architects who don't use their houses) and I don't think that's a good impression to give to new players who usually spend their first few minutes on the server exploring the spawntown.
9
This venture sounds promising. Looking for investors?
10
Last month, @winston_b and I participatated in a challenge where if one of us missed a day of voting, we would each contribute a decided-upon amount to the lottery. Since both of us failed to miss a day, we decided we'd try something new this month.

For players who vote every day in April at all 10 voting sites, we will each contribute the following amount to the lottery on the first of May (the two of us and alts do not count):

4 players: 250k
5-9 players: 500k
10+ players: 1 million



Happy voting! ;)
11
I know there's a huge space in the emporium that isn't being used right now. What if you turned that space into an autoshop with admin shop signs so players could buy/sell some of the most popular items (all the gem types, baked potatoes/melons, etc.) when the emporium isn't open. We had something like this a few spawns ago and it would make life so much easier for the managers because people wouldn't be constantly nagging them to open the emporium.
12
The Exhibition / Re: Ducky's Palace Casino
Mar 24, 2021, 08:33 PM
Roulette is back!

13
I fully support this endeavor. Message me over discord so we can determine an appropriate level of funding.
14
The Exhibition / Re: Ducky's Palace Casino
Mar 09, 2021, 10:30 AM
Due to the new hopper rule, I have made the painstaking decision to close 2 much loved games: the quackpot and keno. These games will not be making a return until this rule is changed. Don't be sad though- reinvention is what Ducky's Palace does best. Stay tuned for newer and better casino games ;D

Also thank you to everyone who participated in our poker and blackjack games on Sunday.
15
As a side note: If we forget and have to add to the lottery, we'll ask a manager+ to ping on discord so that everyone knows to buy tickets.
16
The Exhibition / Re: Ducky's Palace Casino
Mar 02, 2021, 02:49 AM
Congratulations to vballgirl6 on winning a beacon. And she's only a member!



On a side note, the wheel of fortune is back-in-order.
17
The Exhibition / Re: Ducky's Palace Casino
Feb 17, 2021, 09:43 AM
Thank you to @Dogggeh for this true masterpiece, which now hangs proudly in the wheel of fortune room.

18
The Exhibition / Re: Ducky's Palace Casino
Feb 14, 2021, 01:56 PM
Updated the integrity policy
19
Bugs/Suggestions / Re: [suggestion]
Feb 05, 2021, 01:29 AM
The rules against these are probably here to stay. Allowing players to automatically farm crops and mobs would acutely disrupt the economy. Players who spent years playing to get their balances where they are now would be usurped in a matter of days/weeks by players who (at most) spent a few days building an auto-farm.
20
Here's what I remember having to read in high school. From Colorado, United States.

Romeo and Juliet - William Shakespeare
Starters - Lissa Price
The Hunger Games - Suzanne Collins
A Raisin in the Sun - Lorraine Hansberry
The Night Thoreau Spent in Jail - Robert E. Lee and Jerome Lawrence
Walden - Henry David Thoreau
The Absolutely True Diary of a Part-Time Indian - Sherman Alexie
The Tortilla Curtain - T.C. Boyle
The Great Gatsby -  F. Scott Fitzgerald
The Autobiography of Malcolm X - Alex Haley
Barracoon: The Last Black Cargo - Zora Neale Hurston
A Narrative of the Life of Federick Douglass, an American Slave - Frederick Douglass
The Spirit Catches You and You Fall Down - Anne Fadiman
21
Seeing how slow sales have been, will the manager/admin team consider loosening the ownership rules? For example, allowing a player to own both a house and a shop?

(Sorry to bump an old topic, by the way)
22
The Exhibition / Re: TownUSA
Jan 18, 2021, 03:21 AM
14 houses (40% of the 35 planned) are finished and every one is still sold out. I will be taking a break from building houses for a few months (it has become rather tedious), so until I resume building, those who want to buy a house unfortunately will not be able to.

23
The Exhibition / Re: Ducky's Palace Casino
Jan 13, 2021, 07:46 AM
Thanks to the generosity of @Towelie and hard work of @Autpek, Ducky's Palace now uses real casino chips (renamed dyes) rather than written books. This feature takes the gambling experience to a whole new level, as well as making it easier to play for first-time gamblers. If you are in possession of any of the old written book casino chips, please contact me, either in-game or on  discord (@omelet#7541) so we can we change those out. ;D

Also, the chip slots have been renamed to simply "slots," and you can now warp there with /warp slots.

24
The Exhibition / TownUSA
Jan 01, 2021, 08:33 PM
Tired of the expensive, crowded city life? (Yes, that was a jab at Brickport). Move to the suburbs!

TownUSA is a town modeled after the American suburbs, built by @omelott with the help of @Firelighttt. It is currently under construction, but once finished, it will have 50 homes and a new mallusa in the center of town. The town will also feature a main street with player-run businesses, a town hall, church, golf course, and a freeway connecting the town to @casey_jr_9's amusement park. Due to the town's close proximity to Brickport, the freeway may one day connect to Brickport and players will be able to travel in between the two towns via cars (although this would be pending manager/admin approval).

All houses are built with a spacious floorplan and consist of at least 2 bedrooms (1 masters and 1 regular, with closets), 1-2 bathrooms, a living room, kitchen, garage, front/back yards, and a large attic for your storage needs. Every house is unique and not a single one is like the other. Most are 2-stories but some are 1-story with a basement. 

The standard price for each house is 750k. A 10% is offered to active staff members as a "thank you" for their work to better the community. Contact omelott (discord omelet#7541) if you are interested in buying a house.

You can come visit and see our progress at /warp townusa.

Town Rules:
1. Treat your neighbors with kindness and respect
2. Do not change the exterior walls of your house and be modest with your yard decorations. This helps us preserve the town aesthetic.
3. Do not sell or rent your house to other players
4. Do not move your house out of the town
5. Do not go inactive for 2 or more months. However, this rule does not apply to you if you put considerable effort into decorating your house/ it looks like you live there. I'm obviously not going to evict people who would care about being evicted.
6. Do not put British flags outside your home (Canadian ones are OK).



25
The Exhibition / Re: Ducky's Palace Casino
Jan 01, 2021, 07:48 PM
Main post was updated. Thank you to everyone who participated in our poker and blackjack games on Wednesday!