Mar 28, 2024, 08:36 PM

News:

Like our community? Please +1 our modpack here


How are things?

Started by TheOfficialMiner, Mar 13, 2017, 06:17 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Lucy_23x

Quote from: Zesty on Mar 13, 2017, 09:42 PM
Quote from: Lucy_23x on Mar 13, 2017, 04:59 PMhave very low ranks, so it doesnt really show what you can actually do and i dont like that
I also feel that guardian+ get kits which are a bit too op. Guardian or chieftan (cant remember which) gets an unbreak III sharp III diamond sword per kit, so you can make a sharp V sword every four days with no effort.


guardian = that sword
warlord = p3 diamond armor (or maybe that's chief not sure)

But it's not just that, if you can sit back and fish +do repair for 700 levels, all the kits become a very useful way on getting recorces. By being able to salvage them, you can get a hole heap of different things from iron, to diamonds everyday.
I have got time to "sit back and fish" or stand by a cactus for an hour to do repair for 700lvls. The amount i can get on has been decreased greatly so whatever time i have i spend on base building/repairs, efc. I feel things such as fishing are useless.
Yeah, kits are usedul, but right now people are just relying on them and not actually putting as much effort into things.
If cheiftan/warlord gets p3 set of dia armour, then no bloody wonder tmf and febij have so much p4. They dont even work for it, they just grind for hours (which i and im sure lots of other people do not have the time for) its stupid xd

Quote from: sparkydeathcap on Feb 17, 2016, 04:07 AMand also; how old are you? I've always imagined you as like a old irish man that drinks whiskey and screams at people to get off his lawn while sitting on a bench in the park. But I'm pretty sure that's not the case because if it was: 1. you're a pedophile and 2. you're a pedophile

camster65

Quote from: Dday694 on Mar 14, 2017, 05:51 AM
Quote from: Dday694 on Feb 23, 2017, 12:17 AMI think what sft lacks is not events hosted, but bigger games that need plugins (such as build my thing and hunger games).

However the constant problem with this is when we do open up such a minigame server just for it, it dies off after 2+ weeks because people get tired of it and it shuts down.

So my suggestion is why not create an independent world from the event world (but still hosted on the survival server) that would only host these big events. However after a certain amount of time, it gets replaced with another big event. For example, for 1 week players can play hunger games. After that it would be replaced with build my thing for a week and so forth.

That way, these mini games are always cycled around and entices more players to join and participate in these events. Even the same can be done for adventure worlds or whatnot to change it up.

I also agree with Katherine, that although the game is fun, we should try to expand as a community to other games.

This! But it's never going to work unless proper research and work is put into it, even if that means take attention and work off survival to find something. Just picking a game that's new isn't going to work need to find out where are people? What's server hosting like? What and how do other servers host this game? Advertisement possible? Donations possible? Plugins possible?


You could make a research spec list and hunt a success game, they're out there because people are doing it

Delmoren

Quote from: camster65 on Mar 14, 2017, 10:19 AMBut it's never going to work unless proper research and work is put into it, even if that means take attention and work off survival to find something. Just picking a game that's new isn't going to work need to find out where are people? What's server hosting like? What and how do other servers host this game? Advertisement possible? Donations possible? Plugins possible?


You could make a research spec list and hunt a success game, they're out there because people are doing it

Couldn't agree more with Cam. On a number of occasions when I see a post about new games to venture into, I never end up making recommendations because I can't find anything that comes close to the scale of Minecraft.

What I mean by the scale of Minecraft is:

  • Not regulated with an iron fist of greed. This almost happened with Minecraft during the "Let's Talk Server Monetization" reforms in the Commercial Guidelines. Alot of people were concerned that it was the beginning of the end for privately hosted servers, thankfully that never happened and servers have many options for player purchasable goods.
  • A strong modding community. The modding community of Minecraft is amazing and vast, from Bukkit to Forge, going so far as to even create custom launchers like the Technic Launcher. This keeps the game constantly evolving, with different server types falling in and out of popularity as time goes on. More importantly, Mojang allows these kinds of heavy and often times game-changing mods to exist and grow.
  • World customization. What I mean by world customization isn't necessarily the sandbox style world building you see in Minecraft, like SFT's steampunk themed spawn in W1, but more so the ability to have that kind of uniqueness you wouldn't otherwise have in other games. A good example of world customization that doesn't involve literal block by block building like in Minecraft would be the map for Starcraft called Aeon of Strife. Aeon of Strife, a custom map made for Starcraft, led to the creation of DoTA for Warcraft III, and literally became it's own game in the form of DoTA II. That's what I mean by world customization, the ability to literally shape the world to your liking, it doesn't have to be a sandbox game.
  • Ease of access. Minecraft has been designed from the beginning to be a multiplayer game. It doesn't require anything crazy like accessing a console to connect to a Minecraft server. It's simple and intuitive. Click Multiplayer, click Add Server, type in the server address, click Done. The simplicity of it, combined with the strong sense of community that Minecraft has, led to the creation of the many server listing websites we see today, more popping up over time. Server listings are a part of the community that makes it even easier for players to find and connect to servers.

All of these factors, combined with the fact that it helped set the stage for an entire movement of Indie game publishing, is why Minecraft is the second highest selling game in history. I think it's safe to say Minecraft is here to stay for quite awhile longer, until "the next big thing" comes out at least.

Towelie

Quote from: Delmoren on Mar 14, 2017, 01:10 PM
Quote from: camster65 on Mar 14, 2017, 10:19 AMBut it's never going to work unless proper research and work is put into it, even if that means take attention and work off survival to find something. Just picking a game that's new isn't going to work need to find out where are people? What's server hosting like? What and how do other servers host this game? Advertisement possible? Donations possible? Plugins possible?


You could make a research spec list and hunt a success game, they're out there because people are doing it

Couldn't agree more with Cam. On a number of occasions when I see a post about new games to venture into, I never end up making recommendations because I can't find anything that comes close to the scale of Minecraft.

What I mean by the scale of Minecraft is:

  • Not regulated with an iron fist of greed. This almost happened with Minecraft during the "Let's Talk Server Monetization" reforms in the Commercial Guidelines. Alot of people were concerned that it was the beginning of the end for privately hosted servers, thankfully that never happened and servers have many options for player purchasable goods.
  • A strong modding community. The modding community of Minecraft is amazing and vast, from Bukkit to Forge, going so far as to even create custom launchers like the Technic Launcher. This keeps the game constantly evolving, with different server types falling in and out of popularity as time goes on. More importantly, Mojang allows these kinds of heavy and often times game-changing mods to exist and grow.
  • World customization. What I mean by world customization isn't necessarily the sandbox style world building you see in Minecraft, like SFT's steampunk themed spawn in W1, but more so the ability to have that kind of uniqueness you wouldn't otherwise have in other games. A good example of world customization that doesn't involve literal block by block building like in Minecraft would be the map for Starcraft called Aeon of Strife. Aeon of Strife, a custom map made for Starcraft, led to the creation of DoTA for Warcraft III, and literally became it's own game in the form of DoTA II. That's what I mean by world customization, the ability to literally shape the world to your liking, it doesn't have to be a sandbox game.
  • Ease of access. Minecraft has been designed from the beginning to be a multiplayer game. It doesn't require anything crazy like accessing a console to connect to a Minecraft server. It's simple and intuitive. Click Multiplayer, click Add Server, type in the server address, click Done. The simplicity of it, combined with the strong sense of community that Minecraft has, led to the creation of the many server listing websites we see today, more popping up over time. Server listings are a part of the community that makes it even easier for players to find and connect to servers.

All of these factors, combined with the fact that it helped set the stage for an entire movement of Indie game publishing, is why Minecraft is the second highest selling game in history. I think it's safe to say Minecraft is here to stay for quite awhile longer, until "the next big thing" comes out at least.
^ Exactly this


Follow me on Instagram (i post cool stuff) https://www.instagram.com/toweliewtf/
Psst, got a Nintendo Switch? Add me -> SW-6574-1607-3796

Towelie

Quote from: camster65 on Mar 14, 2017, 10:19 AM
Quote from: Dday694 on Mar 14, 2017, 05:51 AM
Quote from: Dday694 on Feb 23, 2017, 12:17 AMI think what sft lacks is not events hosted, but bigger games that need plugins (such as build my thing and hunger games).

However the constant problem with this is when we do open up such a minigame server just for it, it dies off after 2+ weeks because people get tired of it and it shuts down.

So my suggestion is why not create an independent world from the event world (but still hosted on the survival server) that would only host these big events. However after a certain amount of time, it gets replaced with another big event. For example, for 1 week players can play hunger games. After that it would be replaced with build my thing for a week and so forth.

That way, these mini games are always cycled around and entices more players to join and participate in these events. Even the same can be done for adventure worlds or whatnot to change it up.

I also agree with Katherine, that although the game is fun, we should try to expand as a community to other games.

This! But it's never going to work unless proper research and work is put into it, even if that means take attention and work off survival to find something. Just picking a game that's new isn't going to work need to find out where are people? What's server hosting like? What and how do other servers host this game? Advertisement possible? Donations possible? Plugins possible?


You could make a research spec list and hunt a success game, they're out there because people are doing it
I'd like to have time to research and investigate possible new game servers for SFT but the harsh reality is:

- I am gone from 9 to 8 each day at work
- When I get back from work after working so many horus I can't really do anything much besides maintain survival (it's the reason we have more people working as content creators for sft -> Dpa, saywhat (kinda :P, he does have a problem actually finishing things tho), blalp (the new guy, just now starting to deal with creation of new content), ilax (has done a great job at getting saywhat to actually finish something), Jyncs which made the Rust server and is now running it (ok he didn't "make it" but for sure made it into what it is now) and so on. I am open to ideas and if someone that's trustworthy and older in the community wishes to try something for sft, I will never say no (unless I plainly don't trust that person or I don't have faith in their ability to make it happen)
- all this about "Working less on survival" - survival is our ONLY SOURCE OF REVENUE at the moment (or at the very least the source of 90% of our revenue) and i can barely keep up with adding new stuff that will make people want to keep playing / donate. If i stopped working on it like I am now, it would die off, I have no doubt about that



Follow me on Instagram (i post cool stuff) https://www.instagram.com/toweliewtf/
Psst, got a Nintendo Switch? Add me -> SW-6574-1607-3796

TheOfficialMiner

I've gathered a list of concerns that were brought up thus far and will discuss with Manager+ team SFT wide (all servers) to come up with possible and feasible solutions.

Does anyone have any feedback for Pixelmon and/or B-Team?

Survival Specialist | B-Team Specialist | Prison Adm in

Towelie

Also, look, I give saywhat a lot of "hate". It's not legitimate hate, just frustration, the truth is the guy is well meant and when he does put his mind into something he's great at it. The only reason I'm frustrated is because I see wasted potential when he starts something and doesn't finish it. That doesn't mean in any way that he's bad or that I don't appreciate his work so please, don't get that wrong.
@saywhat2365  - I love you for trying man, you amaze me when you set your mind to it but you gotta admit you are not the best at follow-through some times (a defect I too share)


Follow me on Instagram (i post cool stuff) https://www.instagram.com/toweliewtf/
Psst, got a Nintendo Switch? Add me -> SW-6574-1607-3796

Stoovs

Quote from: Stoovs on Feb 23, 2017, 01:18 AM
Quote from: Dday694 on Feb 23, 2017, 12:17 AMI think what sft lacks is not events hosted, but bigger games that need plugins (such as build my thing and hunger games).

However the constant problem with this is when we do open up such a minigame server just for it, it dies off after 2+ weeks because people get tired of it and it shuts down.

So my suggestion is why not create an independent world from the event world (but still hosted on the survival server) that would only host these big events. However after a certain amount of time, it gets replaced with another big event. For example, for 1 week players can play hunger games. After that it would be replaced with build my thing for a week and so forth.

That way, these mini games are always cycled around and entices more players to join and participate in these events. Even the same can be done for adventure worlds or whatnot to change it up.

Really like this idea and give it a +1. Might even attract some new players in every now and again (if you just advertise it's existence within the Survival description on voting pages). Could finally put into motion what I've been suggesting for quite some time and that being a mini-games server (where Minecraft servers are clearly thriving). You now have quite a decently sized dev team as well, where it isn't just Fear and darknuju and SFT has been needing something to help spring it back to life.

This came from another topic, still don't know why it's not looked into. It doesn't have to be just you (@Towelie) and @saywhat2365 looking into this kind of thing, let your devs do it. They're there for a reason, use the potential they have.
"There are some that only employ words for the purpose of disguising their thoughts" -Voltaire

T4Tom2

Quote from: Green_Giant on Mar 13, 2017, 11:24 PM
Quote from: MrChanango on Mar 13, 2017, 11:05 PM- I know the server kind've went over this and wasn't really in favor for it. BUT, Personally I would be all for a Full reset. Obviously I know this would cause havoc for some of the richer players, but it would refrain from all of this "super-op-non-survival-survival server" stuff.

World war 3 engage! A full reset would just drop the player count even more, i'm not sure it'd do anything for SFT at this point except make the survival server a ghost town. And even if it didn't, players would have good tools in days and make tons of money pretty quickly.

A full server reset would have no positive effects upon the server. The problem isn't that new players feel disadvantaged because of the wealth of other players, but retaining players is the problem. If 10-20% of new players that actually joined the server stayed as consistent players the player base would shoot up to a reasonable size, and I believe that the most effective way to do this would be to have staff working to give new players tips, tricks and help with things such as rules, commands etc or just refer them to /warp guide (however this desperatley needs updating).

If the staff spent less time enforcing not needless but less harmful rules such as placing offensive signs in their own homes where very few if any other people will see it (obviously dont exclude every sign containing a profanity, use common sense, but if you can swear in global chat, why not on a sign in your own home?
P.S just an example, if staff shifted their general focus to helping new players, im sure some of the older players too will realise that the need to get them to stay is just a little bit more important than ours.

Personally a server reset would ruin the game for me. Im sure many other players have built up a reasonable wealth and set of housing and resetting the game would remove any reason for me to stay around.


Tombo_

Quote from: TheOfficialMiner on Mar 14, 2017, 03:42 PMDoes anyone have any feedback for Pixelmon

Pretty hard to give feedback when the server is dead.

Current things I would do or change include removing the CMod rank on factions. Pretty pointless seeing as with the current version of factions having discord integrated with it. I'd also host large events or weekend events on factions. I've only seen one event hosted by iFlirt, although I'm not active so I might be missing them.

Survival issues for me consist of too strict staffing. Most definitely a bias opinion but valid nonetheless ;) Host team still needs fixing and a greater variety of events should be hosted.

Probably wasted my time typing as most of these kinds of posts I find result in very little. ¯\_(ツ)_/¯

T4Tom2

Quote from: Tombo_ on Mar 14, 2017, 07:49 PMSurvival issues for me consist of too strict staffing. Most definitely a bias opinion but valid nonetheless ;) Host team still needs fixing and a greater variety of events should be hosted.

Probably wasted my time typing as most of these kinds of posts I find result in very little. ¯\_(ツ)_/¯

Agree with this point of view but I would like to add that I don't even believe all staff members know the rules of the server, it took me 15 minutes to convince a JMod, a Mod and a specialist (although the specialist did admit to very rarely being active) that there had been a rule change in place for OVER 2 MONTHS and yet they still hadn't been informed/realised. Only my opinion but id be absolutley shocked if i found out that members of the staff team didnt know the server rules which they claim to enforce.

Towelie

Quote from: T4Tom2 on Mar 14, 2017, 08:04 PM
Quote from: Tombo_ on Mar 14, 2017, 07:49 PMSurvival issues for me consist of too strict staffing. Most definitely a bias opinion but valid nonetheless ;) Host team still needs fixing and a greater variety of events should be hosted.

Probably wasted my time typing as most of these kinds of posts I find result in very little. ¯\_(ツ)_/¯

Agree with this point of view but I would like to add that I don't even believe all staff members know the rules of the server, it took me 15 minutes to convince a JMod, a Mod and a specialist (although the specialist did admit to very rarely being active) that there had been a rule change in place for OVER 2 MONTHS and yet they still hadn't been informed/realised. Only my opinion but id be absolutley shocked if i found out that members of the staff team didnt know the server rules which they claim to enforce.
Let's not generalize though. Most people are actively following staff boards, and while there may be a couple of staff members who don't - we shouldn't generalize, we should report these staff members so it is looked at.
Probably wasted my time typing as most of these kinds of posts I find result in very little. ¯\_(ツ)_/¯ -> I'd love to have actionable info but let's look at this post. You told me a that staff are strict and that they don't know rules but did not provide any sort of identifiable information I can act on such as the name of the staff members not knowing the rules or why you think the staff is strict (Because if it's that you were banned for xray or whatnot then it's obvious you'd think that).
It's a general practice these days to cry "nothing is being done" without first "looking in the mirror" and determining if the info provided is actionable or just something said at anger.


Follow me on Instagram (i post cool stuff) https://www.instagram.com/toweliewtf/
Psst, got a Nintendo Switch? Add me -> SW-6574-1607-3796

T4Tom2

Quote from: Towelie on Mar 15, 2017, 06:11 AM
Quote from: T4Tom2 on Mar 14, 2017, 08:04 PM
Quote from: Tombo_ on Mar 14, 2017, 07:49 PMSurvival issues for me consist of too strict staffing. Most definitely a bias opinion but valid nonetheless ;) Host team still needs fixing and a greater variety of events should be hosted.

Probably wasted my time typing as most of these kinds of posts I find result in very little. ¯\_(ツ)_/¯

Agree with this point of view but I would like to add that I don't even believe all staff members know the rules of the server, it took me 15 minutes to convince a JMod, a Mod and a specialist (although the specialist did admit to very rarely being active) that there had been a rule change in place for OVER 2 MONTHS and yet they still hadn't been informed/realised. Only my opinion but id be absolutley shocked if i found out that members of the staff team didnt know the server rules which they claim to enforce.
I'd love to have actionable info but let's look at this post. You told me a that staff are strict and that they don't know rules but did not provide any sort of identifiable information I can act on such as the name of the staff members not knowing the rules or why you think the staff is strict

I thought naming and shaming staff members on a public post seemed a bit harsh to me. I agree let's not generalise but don't target specific people. If you PM me Tow I can go into more detail

Towelie

Quote from: T4Tom2 on Mar 15, 2017, 08:12 AM
Quote from: Towelie on Mar 15, 2017, 06:11 AM
Quote from: T4Tom2 on Mar 14, 2017, 08:04 PM
Quote from: Tombo_ on Mar 14, 2017, 07:49 PMSurvival issues for me consist of too strict staffing. Most definitely a bias opinion but valid nonetheless ;) Host team still needs fixing and a greater variety of events should be hosted.

Probably wasted my time typing as most of these kinds of posts I find result in very little. ¯\_(ツ)_/¯

Agree with this point of view but I would like to add that I don't even believe all staff members know the rules of the server, it took me 15 minutes to convince a JMod, a Mod and a specialist (although the specialist did admit to very rarely being active) that there had been a rule change in place for OVER 2 MONTHS and yet they still hadn't been informed/realised. Only my opinion but id be absolutley shocked if i found out that members of the staff team didnt know the server rules which they claim to enforce.
I'd love to have actionable info but let's look at this post. You told me a that staff are strict and that they don't know rules but did not provide any sort of identifiable information I can act on such as the name of the staff members not knowing the rules or why you think the staff is strict

I thought naming and shaming staff members on a public post seemed a bit harsh to me. I agree let's not generalise but don't target specific people. If you PM me Tow I can go into more detail
You don't have to shame in public, you can report to myself or the hos team via forum pm (Hos team: @VirginianAE @Nafi )


Follow me on Instagram (i post cool stuff) https://www.instagram.com/toweliewtf/
Psst, got a Nintendo Switch? Add me -> SW-6574-1607-3796

Tyler7733

One thing that probably could be done to up the number of votes could be to give a higher reward for having more weekly or monthly votes.  Even if it would be a slight increase like adding 1 emp to the emp you gained from your previous vote on servers like b-team, pix, and survival. Basically it would start out at 500, then the next vote is 501, the next would be 502, and so on, until the end of the week or month(which ever interval is chosen) is over, then it starts over at 500. It would probably be favorable for it to be increased a bit if the same kind of emp boost per vote was put into Lost Islands because at this point, 1 survival emp basically holds the value of at least 10 Lost Islands emp. This way, the people who are more late game have more of a reason to vote, and people who have just joined are not going to get much of a modified amount for voting their first few times ever on sft.
You must accept the fundamental truth of reality, Lost = Life!!

Towelie

Quote from: Tyler7733 on Mar 15, 2017, 09:34 PMOne thing that probably could be done to up the number of votes could be to give a higher reward for having more weekly or monthly votes.  Even if it would be a slight increase like adding 1 emp to the emp you gained from your previous vote on servers like b-team, pix, and survival. Basically it would start out at 500, then the next vote is 501, the next would be 502, and so on, until the end of the week or month(which ever interval is chosen) is over, then it starts over at 500. It would probably be favorable for it to be increased a bit if the same kind of emp boost per vote was put into Lost Islands because at this point, 1 survival emp basically holds the value of at least 10 Lost Islands emp. This way, the people who are more late game have more of a reason to vote, and people who have just joined are not going to get much of a modified amount for voting their first few times ever on sft.
@Nafi could we do automated rewards for highest voter of the week ? :O VoteLogger should help us with that.


Follow me on Instagram (i post cool stuff) https://www.instagram.com/toweliewtf/
Psst, got a Nintendo Switch? Add me -> SW-6574-1607-3796

Nafi

Quote from: Towelie on Mar 16, 2017, 05:50 AM
Quote from: Tyler7733 on Mar 15, 2017, 09:34 PM<snip>
@Nafi could we do automated rewards for highest voter of the week ? :O VoteLogger should help us with that.
Added to to-do list.

Towelie

Quote from: Stoovs on Mar 14, 2017, 06:16 PM
Quote from: Stoovs on Feb 23, 2017, 01:18 AM
Quote from: Dday694 on Feb 23, 2017, 12:17 AMI think what sft lacks is not events hosted, but bigger games that need plugins (such as build my thing and hunger games).

However the constant problem with this is when we do open up such a minigame server just for it, it dies off after 2+ weeks because people get tired of it and it shuts down.

So my suggestion is why not create an independent world from the event world (but still hosted on the survival server) that would only host these big events. However after a certain amount of time, it gets replaced with another big event. For example, for 1 week players can play hunger games. After that it would be replaced with build my thing for a week and so forth.

That way, these mini games are always cycled around and entices more players to join and participate in these events. Even the same can be done for adventure worlds or whatnot to change it up.

Really like this idea and give it a +1. Might even attract some new players in every now and again (if you just advertise it's existence within the Survival description on voting pages). Could finally put into motion what I've been suggesting for quite some time and that being a mini-games server (where Minecraft servers are clearly thriving). You now have quite a decently sized dev team as well, where it isn't just Fear and darknuju and SFT has been needing something to help spring it back to life.

This came from another topic, still don't know why it's not looked into. It doesn't have to be just you (@Towelie) and @saywhat2365 looking into this kind of thing, let your devs do it. They're there for a reason, use the potential they have.
Devs all have projects currently.
I have Miner trying his hand at this, if it works out well, we'll get some dev support for it too.


Follow me on Instagram (i post cool stuff) https://www.instagram.com/toweliewtf/
Psst, got a Nintendo Switch? Add me -> SW-6574-1607-3796

xQuicScopex

Quote from: Towelie on Mar 16, 2017, 02:10 PM
Quote from: Stoovs on Mar 14, 2017, 06:16 PM
Quote from: Stoovs on Feb 23, 2017, 01:18 AM
Quote from: Dday694 on Feb 23, 2017, 12:17 AMI think what sft lacks is not events hosted, but bigger games that need plugins (such as build my thing and hunger games).

However the constant problem with this is when we do open up such a minigame server just for it, it dies off after 2+ weeks because people get tired of it and it shuts down.

So my suggestion is why not create an independent world from the event world (but still hosted on the survival server) that would only host these big events. However after a certain amount of time, it gets replaced with another big event. For example, for 1 week players can play hunger games. After that it would be replaced with build my thing for a week and so forth.

That way, these mini games are always cycled around and entices more players to join and participate in these events. Even the same can be done for adventure worlds or whatnot to change it up.

Really like this idea and give it a +1. Might even attract some new players in every now and again (if you just advertise it's existence within the Survival description on voting pages). Could finally put into motion what I've been suggesting for quite some time and that being a mini-games server (where Minecraft servers are clearly thriving). You now have quite a decently sized dev team as well, where it isn't just Fear and darknuju and SFT has been needing something to help spring it back to life.

This came from another topic, still don't know why it's not looked into. It doesn't have to be just you (@Towelie) and @saywhat2365 looking into this kind of thing, let your devs do it. They're there for a reason, use the potential they have.
Devs all have projects currently.
I have Miner trying his hand at this, if it works out well, we'll get some dev support for it too.

from my personal experience in setting up a minigame server with just my friends its actually pretty simple its just a void world with boxes that have plugins running in just that area for each game and when theyre not being used they take very little resources

Towelie

Quote from: xQuicScopex✪ on Mar 16, 2017, 02:13 PM
Quote from: Towelie on Mar 16, 2017, 02:10 PM
Quote from: Stoovs on Mar 14, 2017, 06:16 PM
Quote from: Stoovs on Feb 23, 2017, 01:18 AM
Quote from: Dday694 on Feb 23, 2017, 12:17 AMI think what sft lacks is not events hosted, but bigger games that need plugins (such as build my thing and hunger games).

However the constant problem with this is when we do open up such a minigame server just for it, it dies off after 2+ weeks because people get tired of it and it shuts down.

So my suggestion is why not create an independent world from the event world (but still hosted on the survival server) that would only host these big events. However after a certain amount of time, it gets replaced with another big event. For example, for 1 week players can play hunger games. After that it would be replaced with build my thing for a week and so forth.

That way, these mini games are always cycled around and entices more players to join and participate in these events. Even the same can be done for adventure worlds or whatnot to change it up.

Really like this idea and give it a +1. Might even attract some new players in every now and again (if you just advertise it's existence within the Survival description on voting pages). Could finally put into motion what I've been suggesting for quite some time and that being a mini-games server (where Minecraft servers are clearly thriving). You now have quite a decently sized dev team as well, where it isn't just Fear and darknuju and SFT has been needing something to help spring it back to life.

This came from another topic, still don't know why it's not looked into. It doesn't have to be just you (@Towelie) and @saywhat2365 looking into this kind of thing, let your devs do it. They're there for a reason, use the potential they have.
Devs all have projects currently.
I have Miner trying his hand at this, if it works out well, we'll get some dev support for it too.

from my personal experience in setting up a minigame server with just my friends its actually pretty simple its just a void world with boxes that have plugins running in just that area for each game and when theyre not being used they take very little resources
There is no supported way of running plugins per world, let along per area.
I'm a believer in "If you can't do it well, don't do it". A server with multiple minigame servers is indeed easy, but connecting all those minigames with a central token system, and each of it supporting that and having an in-game shop is harder. Also, a minigame server doesn't really get us votes or donations (maybe it could but I don't see how from cosmetics) and at this time it would only further segregate our playerbase. I'd like to keep adding/replacing minigames on survival first (Sabotage is coming back soon and seing that it was a big hit, I am hoping for it to be liked.


Follow me on Instagram (i post cool stuff) https://www.instagram.com/toweliewtf/
Psst, got a Nintendo Switch? Add me -> SW-6574-1607-3796

blalp

Quote from: Towelie on Mar 16, 2017, 05:50 AM
Quote from: Tyler7733 on Mar 15, 2017, 09:34 PMOne thing that probably could be done to up the number of votes could be to give a higher reward for having more weekly or monthly votes.  Even if it would be a slight increase like adding 1 emp to the emp you gained from your previous vote on servers like b-team, pix, and survival. Basically it would start out at 500, then the next vote is 501, the next would be 502, and so on, until the end of the week or month(which ever interval is chosen) is over, then it starts over at 500. It would probably be favorable for it to be increased a bit if the same kind of emp boost per vote was put into Lost Islands because at this point, 1 survival emp basically holds the value of at least 10 Lost Islands emp. This way, the people who are more late game have more of a reason to vote, and people who have just joined are not going to get much of a modified amount for voting their first few times ever on sft.
@Nafi could we do automated rewards for highest voter of the week ? :O VoteLogger should help us with that.
99% sure not EULA compliant :( cannot give vote rewards to players, only global drops
Have a fantastic day!

AmusingThrone

Quote from: blalp on Mar 17, 2017, 03:37 AM
Quote from: Towelie on Mar 16, 2017, 05:50 AM
Quote from: Tyler7733 on Mar 15, 2017, 09:34 PMOne thing that probably could be done to up the number of votes could be to give a higher reward for having more weekly or monthly votes.  Even if it would be a slight increase like adding 1 emp to the emp you gained from your previous vote on servers like b-team, pix, and survival. Basically it would start out at 500, then the next vote is 501, the next would be 502, and so on, until the end of the week or month(which ever interval is chosen) is over, then it starts over at 500. It would probably be favorable for it to be increased a bit if the same kind of emp boost per vote was put into Lost Islands because at this point, 1 survival emp basically holds the value of at least 10 Lost Islands emp. This way, the people who are more late game have more of a reason to vote, and people who have just joined are not going to get much of a modified amount for voting their first few times ever on sft.
@Nafi could we do automated rewards for highest voter of the week ? :O VoteLogger should help us with that.
99% sure not EULA compliant :( cannot give vote rewards to players, only global drops

Solution, the player with the most vote gets a special rank for the month (that holds some cool cosmetic effects).

BluetigerESW

Quote from: blalp on Mar 17, 2017, 03:37 AM
Quote from: Towelie on Mar 16, 2017, 05:50 AM
Quote from: Tyler7733 on Mar 15, 2017, 09:34 PMOne thing that probably could be done to up the number of votes could be to give a higher reward for having more weekly or monthly votes.  Even if it would be a slight increase like adding 1 emp to the emp you gained from your previous vote on servers like b-team, pix, and survival. Basically it would start out at 500, then the next vote is 501, the next would be 502, and so on, until the end of the week or month(which ever interval is chosen) is over, then it starts over at 500. It would probably be favorable for it to be increased a bit if the same kind of emp boost per vote was put into Lost Islands because at this point, 1 survival emp basically holds the value of at least 10 Lost Islands emp. This way, the people who are more late game have more of a reason to vote, and people who have just joined are not going to get much of a modified amount for voting their first few times ever on sft.
@Nafi could we do automated rewards for highest voter of the week ? :O VoteLogger should help us with that.
99% sure not EULA compliant :( cannot give vote rewards to players, only global drops
Fun fact:  99% of servers are not EULA compliant.
I enjoy the act of xD-ing, like if you agree

blalp

Quote from: BluetigerESW on Mar 17, 2017, 08:06 AM
Quote from: blalp on Mar 17, 2017, 03:37 AM
Quote from: Towelie on Mar 16, 2017, 05:50 AM
Quote from: Tyler7733 on Mar 15, 2017, 09:34 PMOne thing that probably could be done to up the number of votes could be to give a higher reward for having more weekly or monthly votes.  Even if it would be a slight increase like adding 1 emp to the emp you gained from your previous vote on servers like b-team, pix, and survival. Basically it would start out at 500, then the next vote is 501, the next would be 502, and so on, until the end of the week or month(which ever interval is chosen) is over, then it starts over at 500. It would probably be favorable for it to be increased a bit if the same kind of emp boost per vote was put into Lost Islands because at this point, 1 survival emp basically holds the value of at least 10 Lost Islands emp. This way, the people who are more late game have more of a reason to vote, and people who have just joined are not going to get much of a modified amount for voting their first few times ever on sft.
@Nafi could we do automated rewards for highest voter of the week ? :O VoteLogger should help us with that.
99% sure not EULA compliant :( cannot give vote rewards to players, only global drops
Fun fact:  99% of servers are not EULA compliant.
not sure about 99%, but definitely quite a few. But those servers run the risk of being blacklisted any day.
Have a fantastic day!

BluetigerESW

Quote from: blalp on Mar 17, 2017, 08:26 AM
Quote from: BluetigerESW on Mar 17, 2017, 08:06 AM
Quote from: blalp on Mar 17, 2017, 03:37 AM
Quote from: Towelie on Mar 16, 2017, 05:50 AM
Quote from: Tyler7733 on Mar 15, 2017, 09:34 PMOne thing that probably could be done to up the number of votes could be to give a higher reward for having more weekly or monthly votes.  Even if it would be a slight increase like adding 1 emp to the emp you gained from your previous vote on servers like b-team, pix, and survival. Basically it would start out at 500, then the next vote is 501, the next would be 502, and so on, until the end of the week or month(which ever interval is chosen) is over, then it starts over at 500. It would probably be favorable for it to be increased a bit if the same kind of emp boost per vote was put into Lost Islands because at this point, 1 survival emp basically holds the value of at least 10 Lost Islands emp. This way, the people who are more late game have more of a reason to vote, and people who have just joined are not going to get much of a modified amount for voting their first few times ever on sft.
@Nafi could we do automated rewards for highest voter of the week ? :O VoteLogger should help us with that.
99% sure not EULA compliant :( cannot give vote rewards to players, only global drops
Fun fact:  99% of servers are not EULA compliant.
not sure about 99%, but definitely quite a few. But those servers run the risk of being blacklisted any day.
I honestly don't think that Mojang even cares anymore.....also, I'm pretty sure that no servers are blacklisted anymore, and that all of the original servers that were blacklisted are good now and I know that none of them are doing anything different as far as the donation options they have available.....

I get that tow's trying to be cautious, but I just think that it's an unneccesary caution for rules that I have never seen be enforced (not since that first week that they blacklisted servers.)

I just feel that we're hurting ourselves over something that we don't actually need to.
I enjoy the act of xD-ing, like if you agree