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[Survival] Changes to our worlds?

Started by Towelie, Apr 28, 2021, 02:42 PM

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Towelie

Our current world schema is:
world1: 4000 border (in worldborder, i am not sure what that means in vanilla mc but its prob 8000x8000)
world2: 3500 border
world3: event world, irrelevant, it's as big as it needs to be
scavengeworld: small but irrelevant as it gets reset often
nether, end - irrelevant, only specify if you feel either hte end or nether need to be removed from the server.

Now I cannot increase world sizes more than that for various reasons, from disk usage to backup logistics nightmares, but I had a few questions and this goes to the players but also to those who are experienced in running MC servers.

Currently world1 and world2 are both building worlds and reset by rotation whenever needed (either when there are new features that we need to reset world to have or when we run out of space).
But I was thinking... is this order good? Got any better ones in mind?

TL;DR Without adding any worlds, how could we improve our current world layout?


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Towelie

So I have seen it mentioned before that people are adverse to change and resets and they would like a permanent world that is never reset.
Well, honestly I don't think something like that is possible and whoever promises you that is either lying or wrong.
Mojang changes world structure several times, including complete format changes so there is absolutely no way to say for sure that a world from this version will work in version let's say 2.12 or even 1.18 (minecraft just is volatile like that).
Something you are understanding is: Survival dies without resets, you don't do resets, yeah sure people will be happy but the server will be in pain because of lack of players.

TL;DR and this is something NOT ALL SERVER ADMINS UNDERSTAND: The best for the server is not necesarly the same thing to what the players want, it's actually some times the complete opposite.


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Trojan

Quote from: Towelie on Apr 28, 2021, 02:42 PMOur current world schema is:
world1: 4000 border (in worldborder, i am not sure what that means in vanilla mc but its prob 8000x8000)
world2: 3500 border
world3: event world, irrelevant, it's as big as it needs to be
scavengeworld: small but irrelevant as it gets reset often
nether, end - irrelevant, only specify if you feel either hte end or nether need to be removed from the server.

Now I cannot increase world sizes more than that for various reasons, from disk usage to backup logistics nightmares, but I had a few questions and this goes to the players but also to those who are experienced in running MC servers.

Currently world1 and world2 are both building worlds and reset by rotation whenever needed (either when there are new features that we need to reset world to have or when we run out of space).
But I was thinking... is this order good? Got any better ones in mind?

TL;DR Without adding any worlds, how could we improve our current world layout?

I mean the alternative is a world where the seed is chosen to have biomes of every form (or most forms) for resources and the other world is for building and uses a seed with cool regen. Also, maybe disable dungeons like villages. The other option is equalize their size and make sure combined the seeds give each biome available.

Or just make it one big world. I assume you do it this way for the server though.
Survival Specialist | Discord Admin
"If you can't fix something, you probably aren't trying hard enough."

Towelie

Quote from: TrojanKitty on Apr 28, 2021, 03:15 PM
Quote from: Towelie on Apr 28, 2021, 02:42 PMOur current world schema is:
world1: 4000 border (in worldborder, i am not sure what that means in vanilla mc but its prob 8000x8000)
world2: 3500 border
world3: event world, irrelevant, it's as big as it needs to be
scavengeworld: small but irrelevant as it gets reset often
nether, end - irrelevant, only specify if you feel either hte end or nether need to be removed from the server.

Now I cannot increase world sizes more than that for various reasons, from disk usage to backup logistics nightmares, but I had a few questions and this goes to the players but also to those who are experienced in running MC servers.

Currently world1 and world2 are both building worlds and reset by rotation whenever needed (either when there are new features that we need to reset world to have or when we run out of space).
But I was thinking... is this order good? Got any better ones in mind?

TL;DR Without adding any worlds, how could we improve our current world layout?

I mean the alternative is a world where the seed is chosen to have biomes of every form (or most forms) for resources and the other world is for building and uses a seed with cool regen. Also, maybe disable dungeons like villages. The other option is equalize their size and make sure combined the seeds give each biome available.

Or just make it one big world. I assume you do it this way for the server though.
impossible, because even if a world has all seeds, we will have to impose a border and the chances of having all the biomes are pretty slim


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Autpek

So one of the things that makes us unique is the fact we stay current with the latest release. Most of the big servers are stuck on 1.8.9 or something similar because of their in house plugins, and the functionality of minecraft before microsoft took ownership. I think the setup we have is pretty good with us being able to give players the new features.

If you go on the server that must not be named, you can not get honey blocks, or bells, barrels. With the new release, there is going to be a minecraft version of backpacks that we will be able to give the players and also the new cave system. The drawback is trying to get that in a building world for everyone. That is why we have to do resets.

With caves, we might just be able to reset SW for resources, but if we want the natural generated caves for players to build in, then we would have to reset a world and this is where the playerbase gets upset with because of the losing and moving of builds. This is where we need to establish a happy medium if/when the next big update and reset happens.

One thing other servers have that we do not have is an entrance world/portal that has all the different servers and the ability to join any server from that world. The server that must not be named does this with all their mini games, and there are a few others that do this with an NPC to talk with to take you to their skyblock, modded, vanilla, and parkour servers. Something like that could help out with new players trying to find the right server. The only issue is they would have to log into different clients, where with other servers the resource packs auto load in when you switch servers from that menu world. We have something similar with this on the modded servers were you enter a portal to get to stoneblock or eternal.

Towelie

Quote from: Autpek on Apr 28, 2021, 04:14 PMSo one of the things that makes us unique is the fact we stay current with the latest release. Most of the big servers are stuck on 1.8.9 or something similar because of their in house plugins, and the functionality of minecraft before microsoft took ownership. I think the setup we have is pretty good with us being able to give players the new features.

If you go on the server that must not be named, you can not get honey blocks, or bells, barrels. With the new release, there is going to be a minecraft version of backpacks that we will be able to give the players and also the new cave system. The drawback is trying to get that in a building world for everyone. That is why we have to do resets.

With caves, we might just be able to reset SW for resources, but if we want the natural generated caves for players to build in, then we would have to reset a world and this is where the playerbase gets upset with because of the losing and moving of builds. This is where we need to establish a happy medium if/when the next big update and reset happens.

One thing other servers have that we do not have is an entrance world/portal that has all the different servers and the ability to join any server from that world. The server that must not be named does this with all their mini games, and there are a few others that do this with an NPC to talk with to take you to their skyblock, modded, vanilla, and parkour servers. Something like that could help out with new players trying to find the right server. The only issue is they would have to log into different clients, where with other servers the resource packs auto load in when you switch servers from that menu world. We have something similar with this on the modded servers were you enter a portal to get to stoneblock or eternal.
We had a lobby sistem too and found it only brought issues and no real benefits. There is technically still a lobby built in world3 that we can use (my sistem was a bit different, players got spawned on survival by default but in a lobby "world" where they could choose what server to play. if they chose survival we just warped them to spawn, if they chose another server we did that via bungee. I wouldn't mind doing that again if someone wants to help us build such an area (because old ones we have are either too big or outdated. It must not be big, but small and obvious with pre-defined paths


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Psst, got a Nintendo Switch? Add me -> SW-6574-1607-3796

Kakota

While I'm not sure how direct this is, to what is being asked. World resets do help majorly in SFT - it allows players to build new and improved buildings, get rid of "inactive builds" that have been abandoned(but can have an active owner/player), and allows us to keep up to date on new MC releases and keep SFT up to par with newly added items and worlds! :)

Quote from: Towelie on Apr 28, 2021, 02:42 PMTL;DR Without adding any worlds, how could we improve our current world layout?

Without world resets, I am not sure how this is possible at its best experience. Only suggestion is reseting SW, nether, and theend...SW could have some resources w1/w2 does not, but longrun I am not too sure myself...I personally agree with Autpek as well.

Cr1_98

Personally, I think the current set up is pretty good. Two worlds, reset to keep them fresh, but not to often; in addition to some extra worlds for resource collection (scavenge world, nether & end) and an event world.

Trojan

Quote from: Towelie on Apr 28, 2021, 02:44 PMSo I have seen it mentioned before that people are adverse to change and resets and they would like a permanent world that is never reset.
Well, honestly I don't think something like that is possible and whoever promises you that is either lying or wrong.
Mojang changes world structure several times, including complete format changes so there is absolutely no way to say for sure that a world from this version will work in version let's say 2.12 or even 1.18 (minecraft just is volatile like that).
Something you are understanding is: Survival dies without resets, you don't do resets, yeah sure people will be happy but the server will be in pain because of lack of players.

TL;DR and this is something NOT ALL SERVER ADMINS UNDERSTAND: The best for the server is not necesarly the same thing to what the players want, it's actually some times the complete opposite.
Quote from: Kakota on Apr 28, 2021, 05:30 PMWhile I'm not sure how direct this is, to what is being asked. World resets do help majorly in SFT - it allows players to build new and improved buildings, get rid of "inactive builds" that have been abandoned(but can have an active owner/player), and allows us to keep up to date on new MC releases and keep SFT up to par with newly added items and worlds! :)

Quote from: Towelie on Apr 28, 2021, 02:42 PMTL;DR Without adding any worlds, how could we improve our current world layout?

Without world resets, I am not sure how this is possible at its best experience. Only suggestion is reseting SW, nether, and theend...SW could have some resources w1/w2 does not, but longrun I am not too sure myself...I personally agree with Autpek as well.

Yeah I agree with Kak, Aut, and Cr. Would I be possible to have every biome (or not every, but like a snow, mixed forest, dark, mesa, etc) in both worlds combined?

Also I like the portal area idea, lots of new players seem to not know about /servers and are interested in things like creative, pixelmon, skyblock, or modded.

Otherwise my only other idea that stands is one world has a low dungeon count (or at least no villages, since villagers are disabled) in order to have more build room.
Survival Specialist | Discord Admin
"If you can't fix something, you probably aren't trying hard enough."

George

I believe we should let @saywhat2365 child get taught how to boom boom worlds on our worlds. :o
No but seriously bigger worlds are nicer. We can't have that so I mean the layout of the worlds is really no issue to me personally. I just warp back and forth to reach my builds I don't really pay attention to what they are.
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