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1.13 and SFT

Started by Towelie, Jul 19, 2018, 08:03 AM

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Towelie

1.13 is out and it contains far more changes than expected.
This means it will take a bit longer than expected to update Survival 2.0 (obviously, I can't even start until spigot updates to 1.13)
The plan currently is: Add 1.13 support to Survival by tomorrow, via  a protocol hack (this means that the server will be 1.12 but will accept 1.13 clients), then when I return from my vacation Sunday, if spigot 1.13 is out, begin work on Survival 2.0

Just FYI.
For now, don't update to 1.13 if you want to play on Survival, I will add the protocol hack when it's good enough (currently it has a lot of bugs)


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Towelie

Please note that while MC 1.13 is out, Spigot 1.13 is not yet out, so I could not begin work.

To quote Spigot: Please stop asking when 1.13 builds will be ready. They will be released only when we are comfortable with the stability and completeness of 1.13-pre7.


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stormshooter

Do you know roughly how long it'll take after the spigot update?

Towelie

Quote from: TeraStorm on Jul 19, 2018, 11:42 PMDo you know roughly how long it'll take after the spigot update?
Couple of weeks? Biggest challenge is finding a suitable world, minecraft worlds these days are like 80% ocean 20% land.
And generating a world / rendering it in dynmap to see is a full day affair


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HD

Quote from: Towelie on Jul 20, 2018, 05:33 AM
Quote from: TeraStorm on Jul 19, 2018, 11:42 PMDo you know roughly how long it'll take after the spigot update?
Couple of weeks? Biggest challenge is finding a suitable world, minecraft worlds these days are like 80% ocean 20% land.
And generating a world / rendering it in dynmap to see is a full day affair

The real world is made of 71% water, and 29% land. So it's understandable why it's all ocean.

stormshooter

Quote from: Halla on Jul 20, 2018, 04:46 PM
Quote from: Towelie on Jul 20, 2018, 05:33 AM
Quote from: TeraStorm on Jul 19, 2018, 11:42 PMDo you know roughly how long it'll take after the spigot update?
Couple of weeks? Biggest challenge is finding a suitable world, minecraft worlds these days are like 80% ocean 20% land.
And generating a world / rendering it in dynmap to see is a full day affair

The real world is made of 71% water, and 29% land. So it's understandable why it's all ocean.
Ye but it's not practical

Tyler7733

I have never done anything in the way of generating a world for a server, but if it is possible to set a seed for the world, the biome finder on chunk base could probably work for making sure there is not too much ocean(and you wouldn't need to generate the world to do that).
You must accept the fundamental truth of reality, Lost = Life!!

winston_b

Quote from: TeraStorm on Jul 20, 2018, 11:29 PM
Quote from: Halla on Jul 20, 2018, 04:46 PM
Quote from: Towelie on Jul 20, 2018, 05:33 AM
Quote from: TeraStorm on Jul 19, 2018, 11:42 PMDo you know roughly how long it'll take after the spigot update?
Couple of weeks? Biggest challenge is finding a suitable world, minecraft worlds these days are like 80% ocean 20% land.
And generating a world / rendering it in dynmap to see is a full day affair

The real world is made of 71% water, and 29% land. So it's understandable why it's all ocean.
Ye but it's not practical
That settles it... Earth isn't practical :laugh:
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Towelie

Quote from: Tyler7733 on Jul 21, 2018, 11:34 PMI have never done anything in the way of generating a world for a server, but if it is possible to set a seed for the world, the biome finder on chunk base could probably work for making sure there is not too much ocean(and you wouldn't need to generate the world to do that).
The recent changes in map generation make that not so reliable.


Follow me on Instagram (i post cool stuff) https://www.instagram.com/toweliewtf/
Psst, got a Nintendo Switch? Add me -> SW-6574-1607-3796