I agree to the terms.
"Do not grief natural structures"
"Do not grief natural structures"
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Quote from: jasper_Fritz on Jun 22, 2021, 09:11 PMThis is unironically great thank you, but I LOL'd at the 20 chunks limit, you greatly overestimate the players on this factions server.
On the same vein (players not incentivized to tryhard) maybe take a portion of all Donations and have it add up to like 'free parking' and make it a reward for the top faction at the end of the season. if there were 10 $10 2xmcmmo boosts purchased, end of season pot is $50. If there were 20 boosts have it be $100, maybe less I.D.K., but this would give lots of people a reason to play, especially if the season is shorter.
Quote from: Towelie on Apr 21, 2021, 06:07 PMQuote from: Palker on Apr 21, 2021, 01:39 PMPalker, that has long been changed now, please move on from it, we explained why we had to do that and honestly It's annoying to have to repeat myselfQuote from: Groot_69 on Apr 21, 2021, 01:30 PMNobody is forced to do anything since it's optional to play on the server, but since the hopper limit was decreased by 50%, they are effectively forcing us to use slimefun if we want to keep our usual contraptions going like they used to.Quote from: Palker on Apr 21, 2021, 05:02 AMQuote from: Groot_69 on Apr 21, 2021, 03:41 AMWe've sort of been forced to use it though... Because of the hopper change. All of my farms etc broke because of the change and now I'm forced to do a ton of slimefun and I'm guessing a lot of people are in the same situation.Quote from: Palker on Apr 20, 2021, 03:21 PMThese are the following "problems" that I can find with Survival in its current state:
- Slimefun doesn't fit well in Survival, it is a plugin that would be a better fit in Modded Minecraft. The advanced machines and systems that you can make are also way too complicated for the average player, especially for the younger players. I personally don't have a huge problem with them, but I've had to do loads of research outside of SFT in order to understand how everything works(for example on their Github repo).
- I'd like to see more focus towards the endgame of Survival on SFT. It usually just takes a few days(if not less) to make it to the "endgame" of Minecraft depending on how much you play. We can assume that the vast majority of our players are situated in the endgame so adding content/plugins or changing something to make endgame more fun should be a huge priority. The mining and fishing plugins are a great example of this, but I believe we need more things to do like with mining and fishing.
- The endgame activities like the mining and fishing plugins only cover 2 specific "branches" of activities. For example, there is no plugin that would allow farmers to progress further into the endgame of Survival like there is for mining and fishing. I know that there are plenty of farmers on SFT that would love a plugin that would function in a similar way as the fishing/mining plugin does.
- Regarding the economy, I believe that there should be more alternative ways of making money on SFT, the only big way to make money on SFT is having a successful autoshop or by doing mining/fishing. This makes it very repetitive in the end, I'm not saying that it should be easier to make money, just that more methods of doing so would benefit the players as they won't burn out while doing the same thing over and over again to get the money that they can spend on survival projects. Some emporium price adjustments could be made so that doing other activities are also viable, such as woodcutting, farming/herbalism, alchemy, taming/breeding animals, hunting mobs, or similar. Mining and fishing are so OP compared to other activities that it makes doing anything else feel like a waste of time from a "money-making perspective".
- Better rewards in general. Again, from a money-making perspective, voting/events/challenges, etc are not worth doing whatsoever if we only take the money into account. If the rewards were increased, we could assume that more players would be interested in participating. I've personally had that feeling a lot of times, why should I go do spleef to get 10-20k if I can do fishing/mining or similar to get 10x the reward? Voting is a different story, most people including myself only do it to support the server, but I'd assume that some people do it just for the rewards and the rewards aren't that "attractive" when you can do plenty of other activities and get similar(or better) return with less hassle.
- I think adding some sort of "Hunting" or battle mechanic that could serve as an activity would be interesting as well, just like we had the Elite Mobs in the past. I think if implemented correctly, with decent rewards, could be a success. Since there is no real PvP aspect of Survival atm, enchanting loads of gear is pretty much useless unless you just wanna look cool. Adding mobs or bosses of some sort that allows the player to get an attractive reward worth their time in comparison to the other activities like mining/fishing could be something really fun for the players. This would also let players help each other to face the mobs/bosses. Alternatively that it is implemented as a "minigame" of sorts like the mob arena minigame we used to have(unless it's still a thing, I have no idea) but with decent rewards so that it is worth doing.
I'll edit my post if I come up with anything else, but that's all I can think of for now. I hope these pointers help!
I don't see how Sliemfun is an issue at all. If you don't wanna mess with slimefun then don't but I feel like a lot of people actually like it so why not keep it in? It doesn't interfere with anything in survival if you don't wanna use it or play with it.
Your not forced to use it. Make your farms smaller or whatever. You can still have 100 hoppers
Quote from: Groot_69 on Apr 21, 2021, 01:30 PMNobody is forced to do anything since it's optional to play on the server, but since the hopper limit was decreased by 50%, they are effectively forcing us to use slimefun if we want to keep our usual contraptions going like they used to.Quote from: Palker on Apr 21, 2021, 05:02 AMQuote from: Groot_69 on Apr 21, 2021, 03:41 AMWe've sort of been forced to use it though... Because of the hopper change. All of my farms etc broke because of the change and now I'm forced to do a ton of slimefun and I'm guessing a lot of people are in the same situation.Quote from: Palker on Apr 20, 2021, 03:21 PMThese are the following "problems" that I can find with Survival in its current state:
- Slimefun doesn't fit well in Survival, it is a plugin that would be a better fit in Modded Minecraft. The advanced machines and systems that you can make are also way too complicated for the average player, especially for the younger players. I personally don't have a huge problem with them, but I've had to do loads of research outside of SFT in order to understand how everything works(for example on their Github repo).
- I'd like to see more focus towards the endgame of Survival on SFT. It usually just takes a few days(if not less) to make it to the "endgame" of Minecraft depending on how much you play. We can assume that the vast majority of our players are situated in the endgame so adding content/plugins or changing something to make endgame more fun should be a huge priority. The mining and fishing plugins are a great example of this, but I believe we need more things to do like with mining and fishing.
- The endgame activities like the mining and fishing plugins only cover 2 specific "branches" of activities. For example, there is no plugin that would allow farmers to progress further into the endgame of Survival like there is for mining and fishing. I know that there are plenty of farmers on SFT that would love a plugin that would function in a similar way as the fishing/mining plugin does.
- Regarding the economy, I believe that there should be more alternative ways of making money on SFT, the only big way to make money on SFT is having a successful autoshop or by doing mining/fishing. This makes it very repetitive in the end, I'm not saying that it should be easier to make money, just that more methods of doing so would benefit the players as they won't burn out while doing the same thing over and over again to get the money that they can spend on survival projects. Some emporium price adjustments could be made so that doing other activities are also viable, such as woodcutting, farming/herbalism, alchemy, taming/breeding animals, hunting mobs, or similar. Mining and fishing are so OP compared to other activities that it makes doing anything else feel like a waste of time from a "money-making perspective".
- Better rewards in general. Again, from a money-making perspective, voting/events/challenges, etc are not worth doing whatsoever if we only take the money into account. If the rewards were increased, we could assume that more players would be interested in participating. I've personally had that feeling a lot of times, why should I go do spleef to get 10-20k if I can do fishing/mining or similar to get 10x the reward? Voting is a different story, most people including myself only do it to support the server, but I'd assume that some people do it just for the rewards and the rewards aren't that "attractive" when you can do plenty of other activities and get similar(or better) return with less hassle.
- I think adding some sort of "Hunting" or battle mechanic that could serve as an activity would be interesting as well, just like we had the Elite Mobs in the past. I think if implemented correctly, with decent rewards, could be a success. Since there is no real PvP aspect of Survival atm, enchanting loads of gear is pretty much useless unless you just wanna look cool. Adding mobs or bosses of some sort that allows the player to get an attractive reward worth their time in comparison to the other activities like mining/fishing could be something really fun for the players. This would also let players help each other to face the mobs/bosses. Alternatively that it is implemented as a "minigame" of sorts like the mob arena minigame we used to have(unless it's still a thing, I have no idea) but with decent rewards so that it is worth doing.
I'll edit my post if I come up with anything else, but that's all I can think of for now. I hope these pointers help!
I don't see how Sliemfun is an issue at all. If you don't wanna mess with slimefun then don't but I feel like a lot of people actually like it so why not keep it in? It doesn't interfere with anything in survival if you don't wanna use it or play with it.
Your not forced to use it. Make your farms smaller or whatever. You can still have 100 hoppers
Quote from: Groot_69 on Apr 21, 2021, 03:41 AMWe've sort of been forced to use it though... Because of the hopper change. All of my farms etc broke because of the change and now I'm forced to do a ton of slimefun and I'm guessing a lot of people are in the same situation.Quote from: Palker on Apr 20, 2021, 03:21 PMThese are the following "problems" that I can find with Survival in its current state:
- Slimefun doesn't fit well in Survival, it is a plugin that would be a better fit in Modded Minecraft. The advanced machines and systems that you can make are also way too complicated for the average player, especially for the younger players. I personally don't have a huge problem with them, but I've had to do loads of research outside of SFT in order to understand how everything works(for example on their Github repo).
- I'd like to see more focus towards the endgame of Survival on SFT. It usually just takes a few days(if not less) to make it to the "endgame" of Minecraft depending on how much you play. We can assume that the vast majority of our players are situated in the endgame so adding content/plugins or changing something to make endgame more fun should be a huge priority. The mining and fishing plugins are a great example of this, but I believe we need more things to do like with mining and fishing.
- The endgame activities like the mining and fishing plugins only cover 2 specific "branches" of activities. For example, there is no plugin that would allow farmers to progress further into the endgame of Survival like there is for mining and fishing. I know that there are plenty of farmers on SFT that would love a plugin that would function in a similar way as the fishing/mining plugin does.
- Regarding the economy, I believe that there should be more alternative ways of making money on SFT, the only big way to make money on SFT is having a successful autoshop or by doing mining/fishing. This makes it very repetitive in the end, I'm not saying that it should be easier to make money, just that more methods of doing so would benefit the players as they won't burn out while doing the same thing over and over again to get the money that they can spend on survival projects. Some emporium price adjustments could be made so that doing other activities are also viable, such as woodcutting, farming/herbalism, alchemy, taming/breeding animals, hunting mobs, or similar. Mining and fishing are so OP compared to other activities that it makes doing anything else feel like a waste of time from a "money-making perspective".
- Better rewards in general. Again, from a money-making perspective, voting/events/challenges, etc are not worth doing whatsoever if we only take the money into account. If the rewards were increased, we could assume that more players would be interested in participating. I've personally had that feeling a lot of times, why should I go do spleef to get 10-20k if I can do fishing/mining or similar to get 10x the reward? Voting is a different story, most people including myself only do it to support the server, but I'd assume that some people do it just for the rewards and the rewards aren't that "attractive" when you can do plenty of other activities and get similar(or better) return with less hassle.
- I think adding some sort of "Hunting" or battle mechanic that could serve as an activity would be interesting as well, just like we had the Elite Mobs in the past. I think if implemented correctly, with decent rewards, could be a success. Since there is no real PvP aspect of Survival atm, enchanting loads of gear is pretty much useless unless you just wanna look cool. Adding mobs or bosses of some sort that allows the player to get an attractive reward worth their time in comparison to the other activities like mining/fishing could be something really fun for the players. This would also let players help each other to face the mobs/bosses. Alternatively that it is implemented as a "minigame" of sorts like the mob arena minigame we used to have(unless it's still a thing, I have no idea) but with decent rewards so that it is worth doing.
I'll edit my post if I come up with anything else, but that's all I can think of for now. I hope these pointers help!
I don't see how Sliemfun is an issue at all. If you don't wanna mess with slimefun then don't but I feel like a lot of people actually like it so why not keep it in? It doesn't interfere with anything in survival if you don't wanna use it or play with it.
Quote from: Towelie on Apr 14, 2021, 11:23 AMI'd suggest promoting these plugins(pyromining, pyrofishing, etc) and possibly try to make it easier for players to get into those plugins, since most of the players that stick around tend to have one of these plugins as their main activity that makes them wanna come on and play.Quote from: mjoll9 on Apr 14, 2021, 11:20 AMI'm pretty sure a decent chunk of remaining players, especially older ones, only stick around for the content plugins like pyrofishing/mining/slimefun. If those were to go I think you'll see a dip in players.Then clearly we won't do that, but... Tell us what you think would help. Our playerbase kinda dipped a lot now and we need to be appealing to newer players too, so maybe give feedback from that perspective too?
Quote from: mjoll9 on Apr 14, 2021, 11:20 AMI'm pretty sure a decent chunk of remaining players, especially older ones, only stick around for the content plugins like pyrofishing/mining/slimefun. If those were to go I think you'll see a dip in players.
Quote from: BluetigerESW on Mar 12, 2021, 04:56 AMI think either regular "competetive" 5v5 or a retake server would be the options.Quote from: Palker on Mar 11, 2021, 09:24 PMI'd personally play on a CSGO or Prison server if we had one. Prisons is actually quite fun and I honestly think it would be a good addition. (I know we weren't supposed to add any more MC servers, but it seemed like a lot of other players also enjoy prisons including myself.)For a CS server what exactly did you have in mind? And prison will most likely return at some point this year, it just takes time to update/change everything.
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