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Messages - Dday694

1
Hub worlds are defined by size and accessibility. The current main spawn although nice, in my opinion is to massive. When new joins enter, they see a huge barren area with 4 different paths and no idea where to go to get out of spawn (personally not to mention that the help/tutorial is a bit out of place). That plus with the amount of space used, it makes the server feel more empty.

Personally, I would suggest that a new spawn might be in order. One that is more constrained but maybe something that looks naturally built within a terrain and shows easy access out of spawn. Another thing is maybe for new joins make the initial spawn somewhere where it gives them the option to see a quick breakdown of commands/rules and tips. If they choose not to, then they just automatically go to the main hub. For that spawning point however, make it on the outskirts near the entrance to the wild and then let the players choose to either head into the town, or go right into the wild (with of course the general rules and whatnot nearby)
2
General Announcements / Re: SFT Q&A 2019 Q1
Jan 05, 2019, 06:11 PM
Why isn't Spen in the average SFT diet?
3
Here is also our official to-do so you nubs can see whats going on :D

Official Update Things Left
TOWNS/GYMS:
-Rock - Add more houses and detail
-Water- Rehaul; move buildings to a more suitable area, more buildings
-Electric - Cleanup/finish town, Redesign the Gym to fit with the town better
-Grass - Add more to gym, more buildings
-Poison - Redesign town a bit, more buildings
-Psychic- Add Haunted Tower/or mansion (ghost area to compliment town); rework Cemetary
-Fire - Finish Gym, more houses
-Ground- Rehaul; Turn current gym into resort/ bonus area. Already making new Town/Gym in Mesa Biome

CLUBS:
Blaze/Hydro: Basic Cosmetic additions
Ivy: Add more houses/ concepts
Spawn for w2: add more color/life to spawn

SPAWN:
-Tutorial just make a warp/warp plate
-Add additional houses/farm/decal from spawn to TA
-Additional detail to TA

Plugins:
-Basic plugins testing fixes
-See if its possible to fix the Pam's harvest bush spawning issue (current version 1.12.2z; there is a new version possibly updating)
-More additional mod updates/testing
-Add more Quests/side things
4
So because of how much there is to talk about, we deiced that we should have our own separate post to describe everything that is going on at the time with Pixelmon.

As some of you know, myself and Dpa know that the last launch of Pixelmon one year ago was not picture perfect. Although it did bring some promising ideas and changes, and the server runs ok at the time, we didn't have anything build wise/plugin wise prepared after launch and the server stalled as soon as it started.

When we had time to talk about the launch months later, the one thing that we agreed on is that if we did this one more time, we wanted to make sure that it was done right. That there were no mistakes with plugins, there was things that players could interact and work towards, as well as a variety of unique areas and places that are meant to be featured as to why you should play on this modpack.

Over June/July we did start work on it, however it was shelved briefly as we both were preoccupied with real life issues/ summer travels that kept us away from working on the game. During that time, we did have a small set of builders from the pix community that was helping us and adding their own builds that they initially were working on while we were busy, however by the fall, most left for their own various reasons. It wasn't until Dpa was back from his vacation and I myself was basically on medical leave from a car accident (it's a long story, sums up, this nub/no one got hurt and that's all) that we finally got working on the project again in late August. By Thanksgiving, we had all the plugins basically good to go except minor testing/updates, and building wise (Gyms/Towns, Team Clubs, TA, Event World) just fleshing out current builds.

It was during this time however that we started to review everything and noticed a few issues with some of the builds. Some of those previous builds that were built by other Pixelmon members in a nutshell.... did not make sense where they were placed, not to mention that some were just impossible to really protect/block players from accessing.

So as we debated about the release and then Dpa got busy again with other issues, we decided that we would use the spare time from Dpa's misfortunes (again sorry for dragging the nub down), to really address these issues and make sure that everything is as good as we could make it. One such example of using this spare time is adding some things that we planned to add later on to give you guys more things to enjoy on launch!

So in a sums up everything is not as bad as I am making it to be! If anything, we are hoping that the server will be officially updated by January/February. We just want to make sure you all get the best experience we can give you guys to show that we are different then every modpack out there and prove what it means to be a SFT Pix player. So until then, keep an eye on the Discord Pix-Update chat to see more photos/updates about the new version and do not hesitate to talk to either myself or Dpa (when he is not being stricken by "insert bad luck here moment") about anything to help answer any q's on the update!

Until later, hope those Magikarps keep exploding on you all this Winter Holiday!

Sincerely ~ Sft Pix team
5
I live in a desert,


I will never have a snowy Christmas ever
6
Quote from: WcTro on Oct 24, 2018, 03:18 PMI'm always active on SFT, but in the shadows.

But if you referring to "Playing Minecraft or the Mods of it", I will say it now: I love the game, I can play it for like time to time, but I won't dedicate my gaming time for it. I'm mostly a Team Fortress 2 player or a RuneScape player (I'm back at it again), with addition of For-- THO SHALL NOT BE NAMED, and CS:GO.


With honestly, I would rather make Animations of Minecraft than play it (Yeah I did some, it was fun, help me with experience).



We actually have tf2 and runescape ranks on the discord that you can ask for by doing !iam tf2 player and/or runescape player as well as having a "what shall not be named" chat room. Feel free to join in any of those if you want to find people that are wanting to play those games!

Honestly I have been pushing for some tf2 shenanigans since scream fortress came out and I might try to push for a tf2 event
7
1.User name on discord:dday694#1020
2. Have u ever been staff on discord? If so what role did you have? yes, admin
3. Have you ever been banned on discord or any of the sft server? If so what was the reason? no
4. How active on discord are you? almost every day
5. Do you plan on being an active dj? better then ever
6. What do you plan on doing as dj? play music sets at least twice a week
7. What's your taste in music? almost everything but country and youtube sing-a-longs. will moreso be a mix of electronic, piano, bluegrass, jazz, swing, rock, folk, chillwave, etc.
8
Quote from: Towelie on Mar 29, 2018, 07:52 AM
Quote from: Dday694 on Mar 29, 2018, 03:08 AMIve already given my opinion on what games we as sft should possibly move to and its neither of these

which then?

If I would recommend some games that even if we cannot make servers in, are games that we as a community can play are

Half Dead

Duck Game

Human Fall Flat

Subnautica (Possibly moving to multiplayer later)

Gang Beasts

Its a few, but it is a start.
9
Ive already given my opinion on what games we as sft should possibly move to and its neither of these


10
Allow me to show you the most macho update ever!

Thats right! This update is.....

The Love Update~

Which includes the following:

+ Using the /CandyGram <player> command, a player can give a single Rare Candy to another player, up to 3 times. Rare Candy will not be taken from the sending player, instead being created like using the /Give command. A player cannot send a Rare Candy Gram to himself/herself. However, a player may receive multiple Rare Candy Grams from multiple players.

+ If a player uses the /ToggleVEffect command, they may toggle their heart particle effect from being visible to invisible.

+ A VERY special bonus that will be announced later for players online during Valentine's Day!


The Candy Gram/Heart particles on players is only enabled on Valentines Day ONLY! Because of that, if you got a SO (significant other), I suggest you pop on and spread the love on Valentine's Day!
11
So Dpa wanted me to give you guys a little update on some of the work that we have be working on for the Pixelmon Server!

After much searching, discussing, and mass hysteria, we came across something that has never before been seen on SFT Pixelmon. Something SO Lifelike, SO Overbearing, SO Very traumatic, SO EVENLY MACHO.

However! This mod is SO awesome that we have to hold it back until a day Dpa can really be on to study this mod.  Were thinking around the 14th, but we might be able to give you a tease a day or so before we launch it!

Stay tuned~
12
Pixelmon is at a crossroads that cannot be ascertained it's fate.

I really did not want to be the one to write and begin this open conversation, but I feel I need to as the issue of it should have been brought up long ago.

As you know....Pixelmon is in all honesty the worst position it has been since it's existence. There are many reasons for this, some in our control, some not. I myself take full responsibility for the faults that I have/have not done which is partly the reason Pixelmon is in the position it is now. I have been with this team since 2013 and I am deeply saddened how we have virtually went from one of the best to non-existent. However I do believe there is many things we can do with the modpack still. Things that can be from radical, to even extreme if needed.

However, before I go any further I want to clarify that nothing I will say here is set in stone. This is merely an opening for a discussion of what we can do to help the current Pixelmon server. This is also my own thoughts alone. Dpa and I have talked about some of these issues time and off, but he has not fully approved of anything that I am proposing/talking/ranting.

When it comes to this modpack in its current state, the one issue that seems to get in the way is the power needed for the mod itself. Now back when this mod was small(er), a lot more people could play because the models for the pokes were a lot less refined to simple sprites. Over time however the sprites have gotten more high-def (with some even being ported from the sun/moon games) and with those more quality models come more space/power needed to run them. Not to mention the additional data needed for about 800+ pokes and their models, code, etc. As of right now, there is a current update that apparently will fix a lot of these model issues and lower the space/fps needed to run them. However the update is also suffering a high CPU issue (where if in single player you will not notice it, but if you add more then 2-3 people, you will not be able to do anything) with no set timetable to be fully functional.

Another issue that is severely hurting Pix was the update, namely, the move from bukkit to sponge. With the move, we lost virtually all our plugins from autoshops/economy, to ranks. No matter what plugin we could find to try to replace them, it would not work. Not only that but some of the plugins we could find to help with the pixelmon side are either to unpredictable, or are just not working right.

Lastly, we were not prepared for this update at all. We did have a plan and everything for how it would have been worked on, however things happen. But unfortunately, the announcement was made right when our world was corrupted (twice mind you) everything was lost and then irl stuff happened where we had to suspend work. By the time we were able to get back on track, too much time has passed and a lot of people simply moved on. With no external support, we were doomed.

But you know, when life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons, what the hell am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give this nub lemons! Do you know who I am? I'm the nub who's gonna burn your house down! With the lemons! I'm gonna get my magikarps to invent a combustible lemon that burns your house down!

This server even with the current flaws it has is an amazing server still. Excluding the Pixelmon mod alone it has a great working complement of Biomes O' Plenty, Chisel and Bits, Pam's Harvestcraft, and so many more that flesh it out and can make it so much better. Which is why what I am suggesting (AGAIN THIS IS JUST MY OPINION HERE) a few ideas that could help pixelmon either regain it's glory, or go down in a final tailspin.
 
As I said beforehand, the current version is although beautiful with many of the pokes and items, it is very slow with fps issues. However a lot of these issues are not as bad in a single player world, where you are the only one that needs to load in items. A while back we worked on a multiplayer adventure world for the pixelmon server that never materialized because of the whole EULA thing with Mojang and Wild West being the adventure world launched. One suggestion could be that because of our current lack of players, we temporarily shut down the multiplayer server and create a true single player Pix adventure world, with puzzles and npcs/command block interaction. Then once released, we would have a multiplayer available, but only for things such as events and maybe survival only aspects, where it's used more as a socialization place (and then if enough peeps are present then launch an official pix multiplayer again).

One suggestion that could be done is to remove the Pixelmon mod altogether. As I said before, this server has many other mods that work together flawlessly. We could just make those mods (and use all that free space that pix gives us to add in additional mods) to make a completely new server.  I wouldn't know how well this would go (as I know a lot of you solely play Pixelmon for the name it is called) but it could be something that is still different with new concepts and ideas altogether.

Another extreme suggestion I have heard is backtrack and just stick with our previous version of 1.8. Now that honestly wouldn't be the worst idea as we would get all our plugins back and it would be a lot easier for some people to run/ play on it. However the one concern I need to point out would be that we would be way, way, wayyyy back on many things from items in the base game that 1.12 has now to other mods being backtracked. I honestly wouldn't mind this but, I do not think it will help get new players (in a way I'm saying this isn't like Runescape classic where new people will join still, I think it will stagnate).

I would love to hear your thoughts on this to try to help create a discussion about what we should do. If you think none of these ideas are good (which I will admit are not perfect in anyway), then give some thoughts about your own ideas that you think would work! I know there are many of you out there that really do want to keep playing on the Pixelmon server and want to see it be back in its former glory, but the best way to help is to hear your thoughts on what we should do to make this work for everyone as best as we can.

Like I said beforehand, Pixelmon is at a crossroads that cannot be ascertained its fate, unless you nubs help pitch in and give us some insight on what you think we should do to fix it!
13
Bump

I'm finally gonna solve this after 1 year of being unsolved
14
Quote from: Towelie on Dec 06, 2017, 03:08 PM
Quote from: blakus87 on Dec 06, 2017, 02:59 PMCould we not stay 1.12 u till the plugs are fixed and then update? Or am I being simple.
That would mean staying on 1.12 for months time in which we would stop receiving any new joins. Playercount decreases dramatically when you are a version behind, and seing as our playercount is already low, we can't risk that.

I mean honestly, staying at 1.12 will not kill you. Pix went almost 2 years without updating to the newest version and it had a consistent high player join count. You could just hold off on it until you can work on corresponding plugins and having a majority of them ready for 1.13.

You have to equally expect the risks in updating. If you run into the new update with your legs blown off and hope that the new player join rate will fix one issue, then expect other issues to arise such as broken commands/aspects of what survival uses as well as discontent from some older players.

You really can not risk that as well.
15
Horrible pun, but great ta space!

better then that last ta made by that nu- oh wait


chit
16
Bump

Remember, I will be hosting later today at 2:30pm GMT (which is roughly 8 hours from now!).

I will announce that one part of the prize is a microscopic shiny, but there might be more!

EDIT:

Turns out I forgot about Daylight savings time and Arizona not being a believer of such sorcery. Therefore, its actually at 3:30 MST!
17
Just fyi, I do plan to host real pokemon tournaments that will actually involve pokes you train. This is moreso for a quicktime event that can be a lot easier for many people to participate in.
18
Quote from: TheBluePill on Oct 28, 2017, 07:14 AMBut Battle Factory is the complete opposite, where they are built teams. This is pure random battles not battle factory xd also are you manually picking mons or using the random poke command ;o? (as in are people gonna get stuck with caterpie and stage 1 pokes)

You will be given them via random, but you do have the chance to reroll your rotation (i believe its once, but I might try to adjust it to give you 3 chances). Also I can set it to give only evolved pokes so do not worry, you wont have all caterpies vs salamences (although we all know them caterpies would totally destroy them)
19
Quote from: magl on Oct 28, 2017, 06:57 AM
Quote from: Dday694 on Oct 28, 2017, 06:36 AMAs of now I have a planned prize, but I will not release it until the start of the tournament!
Isn't the point of revealing prices to encourage players to join? xd

All depends on how many people participate do I decide how many prizes are there :3
20
Hey you!

Have pokemon that keep losing every battle? Hate how someone makes that perfect team setup to go against everything you can throw at them?


Well say no more!

Next Friday, the 3rd of November, I'll be hosting a Battle Factory style tournament to a secret prize!

"Thats great and all, but whats a Battle Factory?"


The Battle Factory is a pokemon tournament style battle, BUT all your pokemon are random. Thats Right! No items, no pre-planning, PURE RANDOMNESS!

What that means for you though:
+You will be given 3 random pokemon to fight.
+All will be auto leveled to lvl.50
+All pokes are just rentals. Once the tourney ends, they will automatically be removed.

I will open the tournament at 2pm MST and then start the tournament around 2:30pm MST

As of now I have a planned prize, but I will not release it until the start of the tournament!

Start planning to get your butts on that day and being ready to play!
21
Hey guys! I just wanted to ask a quick question and ask on your thoughts on the situation.

As of right now Pixelmon is still going steady, but I know we can do a lot more to make it better! As of right now Dpa is trying to work on implementing a gym system while waiting for the new update from the Pix devs who hopefully do it sooner then latter (where if we are lucky, will help immensely with performance issues so even crappier PC's might be able to run it!).

But I want to know what your thoughts are on the STAFF level that can make Pix better. For example, do we need to host more events? Host a pokemon tourney (which I would be all down for if I get the right plans for it!)? Etc.

Give this Nub ideas!

22
Quote from: Halla on Sep 13, 2017, 01:25 PMI was hoping this post was about choosing to reset the economy...

I do hope excluding this there is a real discussion on the economy for survival eventually and what can be done.
23
General Announcements / Re: Hey guys
Jul 20, 2017, 09:33 PM
Im still alive though and adding some small touches here and there while you guy wait!

such as this....

24
Quote from: Chocobo123456 on Jul 15, 2017, 03:37 PM
Quote from: Rjlem13 on Jul 15, 2017, 09:54 AM
Quote from: Dday694 on Jul 15, 2017, 05:07 AM
Quote from: Rjlem13 on Jul 15, 2017, 01:08 AMI would say Remove side mods, as much as these are useful i believe people or at least me would prefer to be on 5.1.2 and find it a better experience

You have to remember that sometimes newer is not always the better experience

we might have the ability to have the newest things, but we might also have to deal with more bugs and issues.

(after all with all the bugs and corruption errors it took to get to just this version, who knows how many more we will have to face to get it to 5.1.2)

Fair enough i know obviously we gotta make sure that things like bugs and issues that come with the new update are to be found or have a way around them but i just feel like after all this waiting for the ability to use things like mega evolution along with other features that come with the 5.1.2 update others wouldnt want to go back. Just overall i find getting the up to date version would benefit everyone more and worth the effort of looking at these potential bugs and errors that come eith the new version.


Also not to mention that being on a newer version of pixelmon we would get more people and potentially they would stay for a while longer than if we weren't

We might get more people, your right. But what good will more people do if a game is more buggy and unplayable causing more to leave then stay?
25
Quote from: Rjlem13 on Jul 15, 2017, 01:08 AMI would say Remove side mods, as much as these are useful i believe people or at least me would prefer to be on 5.1.2 and find it a better experience

You have to remember that sometimes newer is not always the better experience

we might have the ability to have the newest things, but we might also have to deal with more bugs and issues.

(after all with all the bugs and corruption errors it took to get to just this version, who knows how many more we will have to face to get it to 5.1.2)