Feb 26, 2020, 08:14 pm

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Messages - T4Tom2

1
I personally see no harm in adding /sw perms to untrusted, the whole point of the world is that the risk is as great as the reward so I see no added advantage that the Untrusted rank shouldn't have. People with untrusted have to spend their time on the server doing something so giving them the ability to visit all the worlds we have doesn't seem like a bad idea to me
2
Hey guys! It's that time of the week again, weekend event time!

Soo, myself and Samanthasnee are really excited about this weekend's Spleef tournament! The winners of four rounds will each win 50k before advancing to compete in the grand final which will be worth a whopping 400k emp. You will not want to miss out on this one!

Sidenote there will be 4 different competitors for the final, if the winner of one of the spleef rounds wins another round they will win the 50k for that round but the second place player will then advance to the final.

We are hoping for a good participation in what is purely just a bit of fun! also bring your own shovels!

Myself and Samantha look forward to seeing lots of you there on Sunday Feb 9th 10pm GMT / 2pm PST / 5pm EST.
3
Quote from: sommergirl41 on Feb 02, 2020, 05:21 am
Quote from: Towelie on Feb 01, 2020, 02:10 pmThe first result of this post is that we have replaced the w2 hologram with one that should help in letting players know what our server is, a lot faster:



The second, is that our architects will be building a sleek (small and well defined exits) new spawn somewhere in world2, in water, so it can easily be transferred to other worlds when we do a world reset.
Keep them coming, we are looking at this post!
to be completely honest i think that this can be rewritten and even more straight forward. In my opinon if i joined a server and saw all of that i would probably skim it at best, maybe im just lazy but it just seems like a lot. Consider rewriting it to solely the basics, /random, /gui, mentioning that the server is survival with the different plugins. everything else perhaps write elsewhere, or they will learn about the other things through player word of mouth on the server. 
I can only agree with this; if this is the first thing new players read when they join we need to make this hologram simple enough that children could read and understand it without being overbearing. I would probably take out lines 4,6,7,8,9 and make this information available elsewhere
4
Survival / Re: 7CK or Skelefication
Feb 02, 2020, 11:56 am
Hey there Skelefication!

You were banned by SashaLarie but due to your ban history and severity this will be discussed within the appropriate channels.

Please be patient and allow up to 48h for a response!


5
From a quick look around spawn I have a few notes;

When players join, they need to be immediately confronted with the rules of the server, but more importantly a quick but not too complex guide on how to do things, stuff like /random, /homeset, /warp create, how to get builds protected, autoshop guides and a guide to using the emp to name just a few. They also don't need to be overburdened with commands and tips they will rarely use; it really needs to be an ease of access thing. Following on from this, the extra information, stuff like slimefun guide and a more expansive server guide needs to be readily available from spawn and needs to be VERY obvious where it is (when I went looking it took me about 2 minutes to find, by which time a new player may well have left).

Perhaps a remodelling of W1 spawn is required, to make it so that it contains purely informational guides and nothing else, with its core purpose being to provide new players with simply the information required to get started and then get them out into the survival world, to perhaps play 5-10 hours in order to get them invested in the server, before they need more information which by this point they will be more willing to go and look for and investigate further to find. Then W2 spawn can contain some more decorative and monument type items, emp staff heads and other things like this
6
Quote from: Happysheep102 on Jan 02, 2020, 03:06 pmI can't actually suggest anything (helpful ik). But this is my view of survival.

You have a huge amount of new players joining the server daily. Your problem is not getting new players, its keeping them. New players join, build for a few hours and get bored. I myself and many long term players also feel the same. I'll give an example. I've spent the last few months building a huge auto shop and village. It kept me occupied and playing lots for ages. However now it is finished, I have nothing to do, nothing really that I want to build. Survival (as a concept) gets boring very quickly.

Survival has a purpose, you build, you survive, if I was you, leave it be. Have a different minecraft server to bring player interest such as Pixelmon, Prison, Factions.

Back when I used to play a lot more, it was a joy to rotate between the different SFT minecraft servers as they were all so different and kept players interested. I divided my time up between them all.

Don't break survival, its the lack of options that's the problem.

Happy has summed it up well; but I think his conclusions can be added to. From where I'm standing, survival is boring people for two reasons; lack of mods (and I acknowledge that adding more mods moves away from the vanilla survival element) and a lack of difficulty - it has become too difficult for players that are actually established to die and have any regression whilst it is still too difficult for those new players to become stable to a point where they wont die and make any real progression.

There needs to be a midpoint that makes it easy enough for new players AND challenging enough for established players to make it challenging - potentially giving new players useful commands like /back (only a suggestion) to allow them to prevent regression, whilst also increasing the difficulty via increased mob difficulty and potentially stripping back on some mods, like pyromon for example (I don't really see many people use this) in favour of a supermob mod? and potentially the disease mod? or things to that effect. The one other suggestion of this type I have and its gonna get struck down and probably rightly so would be something like turning on creeper damage, so players have to play with some level of attentiveness

The other way to view it and this is quite a depressing way to look at it is that survival is just not what it used to be, and as Minecraft as a game moves on, survival is one of the server types that will be left behind.
7
I like the idea but I feel if you implement it you will have to be prepared to relax on the rules and MUST expect players to now get killed for little reason and for the server to become more toxic with players setting bounty's on players they don't like.
8
The results are in!

Can I firstly say thankyou to everyone who entered! You all did an amazing job and it was so lovely to see all of the entries! Also apologies for the late announcement of the results, Christmas is a busy time for everyone :)

BUT there can only be 1 winner, so without further delay;

3rd Place: Team Feliz Navidad
2nd Place: Team BasicBuilders
1st Place: Team Christmas Dog


Once again thankyou to everyone that entered and I hope you all had a wonderful Christmas! I will get the money to the team members as soon as I can :)
9
Hey guys!

Firstly I apologise for the short notice. Myself and Tera are hosting this weekend's event which is going to be Simon Says! The prize will be 150k per round and there will be atleast 2 rounds depending on time. The event will take place on Sunday 15th December at 9pm GMT/4pm EST/3pm CST. Simon Says you all have to attend.

See you guys there!
10
Ho-Ho-Ho and seasons greetings! :christmaspig:


So Glitterbomb84 and myself are hosting a Christmas building competition this year and we are hoping lots of you will get involved and build something brilliant (and Christmas related  ;) )! Whether you build a winter wonderland, a giant snowman or even a snowy scene of the SFT community, we just want as many of you as possible to get involved and step into Christmas! You are welcome to work individually or as a team. To enter all you have to do is fill out the form below.

Team name:
Team members:
Warp to the build:

Now for what you are all interested in, the prizes!

1st Place: 3 million emp
2nd Place: 2 million emp
3rd Place: 1 million emp

The builds need to be completed by December 21st and the voting will be done by the Manager+ team (minus those who decide to enter!) Good luck all who are entering!
11
Hi guys!

So this Sunday evening at 10pm GMT/5pm EST myself and Mr Terastorm will be hosting towerspleef with a prize of 500k emp for each round! No need to be worried if you aren't good at normal spleef because towerspleef can be so chaotic that anyone can win! Hoping to see lots of you there!

Oh and I am expecting lots of comments towards Tera telling him that Christmas has not started yet, and to change his skin back to normal!

Signing off for now

- T4 :)
12
If you have been gone over a year or so-ish you will have missed a server reset, and therefore anyone that joins for the first time after a server reset will be greeted as if they are a new player.


If you give me your IGN I can see to it that your password is reset :)
13
General Discussion / Re: 5 Years on SFT
Sep 30, 2019, 10:39 pm
Gratz Winston! A huge milestone!
14
Quote from: xJimJam on Aug 25, 2019, 02:17 pm
Quote from: T4Tom2 on Aug 25, 2019, 11:28 amStaff require god for their duties there's no doubting that, as they often have to do a lot of typing in chat and checking builds etc where there is a higher risk of dying to mobs and lava etc, but giving out god as a rank to players with uptime would kill all survival element surely? I agree with Jim that anyone who plays that often deserves something of value but by providing god you would truly ruin all survival element, at that point they may as well just play creative
Then why not just give them something of equal power like an item or being able to heal themselves (with a cooldown). I think philanthropist old had the perms but not 100% sure.

That sounds like a fair tool to have for their commitment to the server in my opinion
15
Staff require god for their duties there's no doubting that, as they often have to do a lot of typing in chat and checking builds etc where there is a higher risk of dying to mobs and lava etc, but giving out god as a rank to players with uptime would kill all survival element surely? I agree with Jim that anyone who plays that often deserves something of value but by providing god you would truly ruin all survival element, at that point they may as well just play creative
16
Have played this multiple times and can confirm it is a lot of fun, although hole 18 is enough to make anyone rage
17
Gonna miss you boox, won't be the same without you. Drop by sometimes and don't be a stranger eh ;)
18
Quote from: TheMop123 on Apr 16, 2017, 02:38 pm

With the very good looking GotAn, who is supposed to be in the bed but his disguise seemed to inhibit this.

No way I didn't think Id see myself in any of these photos!
19
What is your IGN (in-game nickname)?: T4Tom2
What is your uptime in the last week (/pstats)?: 34h
What is your overall uptime(/pstats)?: (Survival and total) 1163h (as of 12/06/19)
Were you banned from our server in the last 6 months?: No
Were you ever banned for xraying / advertising / exploiting glitches?: Nope
What rank do you wish to be (EventHost / JMod)?: JMod
Why do you want that rank?: Ive been away from MC for a while and I've come back older and more mature, and I feel like i'd like a new challenge, I have only ever felt what the server is like from a players POV, and would like to see it from another perspective.
What region are you from? (EU / US / AU / OTHER): EU or more specifically UK
Do you have a Discord account?: Yes I do, I use it a couple of times a day
20
IGN: T4Tom2
Survial uptime: 1031h on survival and 1036h total
Can you get 6 hours of uptime on Survival each week? I have 24hr uptime this week you you tell me  :laugh:
Have you been banned before? If yes, why should we overlook this? I was banned back in 2013 for a misunderstanding for which i was unbanned with no conseuqences and I got a ban in mid 2016 when my friend used my account, unbanned with no consequences
Do you have or can you get a Skype? I do indeed have skype yes.
Are you applying to be JMod or EventHost or both? If EventHost, will you be able to host 25 events per week? With 24h uptime in one week, i could almost host an event an hour and still make the 25 events  ;)

Sidenote: im a fun member of the community who enjoys the light hearted side of things :P
21
Quote from: MrChanango on Apr 22, 2017, 05:58 pmI'm very pleased with the way SFT is heading.
:) Thanks Tow!

Chan, I don't understand.

One minute your calling for a reset to change SFT and 'save it'

The next you're saying how much of a good direction SFT is headed?
22
General Announcements / Re: How are things?
Mar 15, 2017, 08:12 am
Quote from: Towelie on Mar 15, 2017, 06:11 am
Quote from: T4Tom2 on Mar 14, 2017, 08:04 pm
Quote from: Tombo_ on Mar 14, 2017, 07:49 pmSurvival issues for me consist of too strict staffing. Most definitely a bias opinion but valid nonetheless ;) Host team still needs fixing and a greater variety of events should be hosted.

Probably wasted my time typing as most of these kinds of posts I find result in very little. ¯\_(ツ)_/¯

Agree with this point of view but I would like to add that I don't even believe all staff members know the rules of the server, it took me 15 minutes to convince a JMod, a Mod and a specialist (although the specialist did admit to very rarely being active) that there had been a rule change in place for OVER 2 MONTHS and yet they still hadn't been informed/realised. Only my opinion but id be absolutley shocked if i found out that members of the staff team didnt know the server rules which they claim to enforce.
I'd love to have actionable info but let's look at this post. You told me a that staff are strict and that they don't know rules but did not provide any sort of identifiable information I can act on such as the name of the staff members not knowing the rules or why you think the staff is strict

I thought naming and shaming staff members on a public post seemed a bit harsh to me. I agree let's not generalise but don't target specific people. If you PM me Tow I can go into more detail
23
General Announcements / Re: How are things?
Mar 14, 2017, 08:04 pm
Quote from: Tombo_ on Mar 14, 2017, 07:49 pmSurvival issues for me consist of too strict staffing. Most definitely a bias opinion but valid nonetheless ;) Host team still needs fixing and a greater variety of events should be hosted.

Probably wasted my time typing as most of these kinds of posts I find result in very little. ¯\_(ツ)_/¯

Agree with this point of view but I would like to add that I don't even believe all staff members know the rules of the server, it took me 15 minutes to convince a JMod, a Mod and a specialist (although the specialist did admit to very rarely being active) that there had been a rule change in place for OVER 2 MONTHS and yet they still hadn't been informed/realised. Only my opinion but id be absolutley shocked if i found out that members of the staff team didnt know the server rules which they claim to enforce.
24
General Announcements / Re: How are things?
Mar 14, 2017, 06:45 pm
Quote from: Green_Giant on Mar 13, 2017, 11:24 pm
Quote from: MrChanango on Mar 13, 2017, 11:05 pm- I know the server kind've went over this and wasn't really in favor for it. BUT, Personally I would be all for a Full reset. Obviously I know this would cause havoc for some of the richer players, but it would refrain from all of this "super-op-non-survival-survival server" stuff.

World war 3 engage! A full reset would just drop the player count even more, i'm not sure it'd do anything for SFT at this point except make the survival server a ghost town. And even if it didn't, players would have good tools in days and make tons of money pretty quickly.

A full server reset would have no positive effects upon the server. The problem isn't that new players feel disadvantaged because of the wealth of other players, but retaining players is the problem. If 10-20% of new players that actually joined the server stayed as consistent players the player base would shoot up to a reasonable size, and I believe that the most effective way to do this would be to have staff working to give new players tips, tricks and help with things such as rules, commands etc or just refer them to /warp guide (however this desperatley needs updating).

If the staff spent less time enforcing not needless but less harmful rules such as placing offensive signs in their own homes where very few if any other people will see it (obviously dont exclude every sign containing a profanity, use common sense, but if you can swear in global chat, why not on a sign in your own home?
P.S just an example, if staff shifted their general focus to helping new players, im sure some of the older players too will realise that the need to get them to stay is just a little bit more important than ours.

Personally a server reset would ruin the game for me. Im sure many other players have built up a reasonable wealth and set of housing and resetting the game would remove any reason for me to stay around.