Nov 21, 2019, 06:15 am

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Messages - Green_Giant

1
I agree with Tera's list. The only thing i'd remove is endstone as thats as common as cobblestone with access to the end.
2
Am I he only one that thinks the random items like cookies and milk are really annoying? Constantly having to throw them out my inventory. Also the potion effects are a pain as well, especially for those playing events.
3
Careful everyone, theres a serious bug. When you join the server, it will drop an item into the 9th slot of your hotbar,  replacing whatever is already there (the item that was there will be lost forever). It happens everytime you log in. I've messaged Tow to fix it but i'd recommend not joining if you think you have something there.

Updated: Fixed!
4
General Survival Discussions / Re: Rain.
Oct 01, 2019, 05:31 pm
A yes from me, players have the ability to turn it off client side if it laggy or annoying for them.
5
General Discussion / Re: 5 Years on SFT
Sep 26, 2019, 06:03 pm
Ayyy grats Winston, I remember you'd always message me when you were a member, look where you are now!
6
How about daily challenges instead of just free rewards? The daily challenge could be something randomly picked from a list of possible challenges. Could include catching 50 fish, crafting a cake, maybe mining 20 diamond ore. If you complete the challenge, you get a bonus 10k or some other reward. That kind of thing. A plugin might already exist for this concept?
7
Definitely not Alternative Death, what mad man even voted for those? The Horse TP seems handy, if it actually works properly.
8
General Announcements / Re: Thoughts?
Sep 05, 2019, 08:25 pm
Hard no, doesn't sound very fun or in the spirit of what SFT's Survival is.
9
I'd like to see the Farm Litter be less strict with removing animals. With the server being smaller than it once was, there are fewer players making big animal farms. And now, with some many new animals in the game people wish to have many pets and animals without having to worry about them being deleted.

Could you up it so that it way less strict with animal/entity removal, as well as reveal to players what this actual number is? Would give a lot more player peace of mind about their animal usage.
10
Another i'd like to see changed is, default /ptp to be enabled like it used to be back in SFTMMO and also Pre-SFTMMO. As a non-staff member, it was always nice that we could tp to our friends like we used to it. I believe mcmmo config allows you to disable requests to default, so that all party members can tp to eachother. Sorry if this is hard to understand, it's a tough thing to explain, but anyone who has used parties know what I mean.
11
I would like to see a boatload of more hats added to the /hats plugin. I'd be happy to provide a list of potential items if necessary.
12
Quote from: sky_comet on Jul 27, 2019, 02:13 pm
Quote from: Green_Giant on Jul 27, 2019, 02:09 pm
Quote from: sky_comet on Jul 27, 2019, 01:43 pmi really enjoy elitemobs and i dont see a single reason why we would get rid of it? if there are any please let me know.
I think the main issue is the constant "instant kill" from mobs. You can be minding your own business and die out of nowhere like what happened to me when I fished up an elite crab. The rewards are shockingly bad too when it takes you 5 minutes to kill a skeleton.
surely that could be changed/fixed by tow instead of just straight up removing it
I think the concept of "Elite Mobs" would be better as an Event. Perhaps keep the plugin but disable spawns, but maybe have Manager+ Events where they can spawn like a level 100 skeleton and those who agree to participate could all fight it together. I don't think new players enjoy how powerful they are they're already supposed to be severley handicapped in comparison to when they were originally added.
13
Quote from: sky_comet on Jul 27, 2019, 01:43 pmi really enjoy elitemobs and i dont see a single reason why we would get rid of it? if there are any please let me know.
I think the main issue is the constant "instant kill" from mobs. You can be minding your own business and die out of nowhere like what happened to me when I fished up an elite crab. The rewards are shockingly bad too when it takes you 5 minutes to kill a skeleton.
14
Quote from: Towelie on Nov 26, 2018, 10:46 am
Quote from: Green_Giant on Nov 26, 2018, 09:51 am
Quote from: Towelie on Nov 25, 2018, 05:46 pm
Quote from: sky_comet on Nov 25, 2018, 04:50 pmHow much has it expanded by? and also it doesn't appear to show up on the live map.
at least not yet.
It needs to be rendered. Old border: 3500 new border: 4000. That's from 3500x3500 to 4000x4000 so even if it sounds like it's just 500, it's not xD. It's a difference of ~4 million blocks
Speaking of Dynmap, could we get a 3D render of World 1 and show protection regions too? @Towelie
Will render, but not 3d because that can take tens of gigs of disk space. and protections should already be there, just not visible by default, click on layers then enable protection
Protections aren't on there unfortunately.
15
Quote from: Towelie on Nov 25, 2018, 05:46 pm
Quote from: sky_comet on Nov 25, 2018, 04:50 pmHow much has it expanded by? and also it doesn't appear to show up on the live map.
at least not yet.
It needs to be rendered. Old border: 3500 new border: 4000. That's from 3500x3500 to 4000x4000 so even if it sounds like it's just 500, it's not xD. It's a difference of ~4 million blocks
Speaking of Dynmap, could we get a 3D render of World 1 and show protection regions too? @Towelie
16
Wow, wish we had that before the reset. Really cool though.
17
Quote from: FinalTest on Jul 31, 2018, 06:41 pm
Quote from: Green_Giant on Jul 31, 2018, 10:35 amSee my reply, prices are already adjusted to a good amount. Considering they can't be collected naturally, I feel their price is spot on. 20k for a stack of the hardest to obtain of the prismarine, i'm pretty sure before I adjusted it they were around 300k a stack.


oof, I was hoping the prices would/could be a little lower considering the blocks could be very abundant if sea monuments weren't all protected and players could build farms

The idea was to keep them somewhat valuable as an economy drain, and to keep sea lanterns with some good value too. If I set the price too low people would've been super pissed that they spent millions on sea lanterns.
18
Quote from: misspiggy95 on Jul 30, 2018, 09:16 pm
Quote from: FinalTest on Jul 30, 2018, 08:13 pm
Quote from: SashaLarie on Jul 30, 2018, 02:54 am
Quote from: FinalTest on Jul 29, 2018, 09:03 pmWill there be any way for people to get their hands on a ocean monument to make a guardian farm, or is prismarine going to be as elusive as it was before? Just wondering because the addition of prismarine stairs and slabs with 1.13 is going to make them much more interesting building blocks.

All sea temples will be protected
Would it be possible for prismarine/dark prismarine to be sold at a cheap price via the emporium so it is available to use as a building material?
I agree with this
Especially considering there is no way to go out and obtain the blocks with monuments being protected.
See my reply, prices are already adjusted to a good amount. Considering they can't be collected naturally, I feel their price is spot on. 20k for a stack of the hardest to obtain of the prismarine, i'm pretty sure before I adjusted it they were around 300k a stack.

19
Quote from: FinalTest on Jul 30, 2018, 08:13 pm
Quote from: SashaLarie on Jul 30, 2018, 02:54 am
Quote from: FinalTest on Jul 29, 2018, 09:03 pmWill there be any way for people to get their hands on a ocean monument to make a guardian farm, or is prismarine going to be as elusive as it was before? Just wondering because the addition of prismarine stairs and slabs with 1.13 is going to make them much more interesting building blocks.

All sea temples will be protected
Would it be possible for prismarine/dark prismarine to be sold at a cheap price via the emporium so it is available to use as a building material?
It should already be. I made a price list years back for these blocks that were at an affordable price at the EMP and I believe it was implemented, guess people didn't know.
20
Might aswell make sure these are considered, probably gonna play a bit after the reset and work on them some more:

Owner(s) of build: Green_Giant
Warp to build: /warp Arcadia
Your Discord username (Incase you need to be contacted): Green#1508

Owner(s) of build: Green_Giant & Supermee
Warp to build: /warp AmblePorth
Your Discord username (Incase you need to be contacted): Green#1508
Additional Note: Work in progress, if it's moved over to the new world I may allow new players to swat in some of the houses if i'm allowed to do that. Also when you world edit it, please do not rotate it, or all the logs will change to default direction.

Cheers.
21
Birthday Wishes / Haappyyy Birthday Lucy!
Jul 16, 2018, 05:56 am
Today is @Lucy_23x Birthday! Happy Birthday Lucy!  :cake:
22
Quote from: Towelie on Jul 14, 2018, 04:16 pm
Quote from: Waffle_man22 on Jul 14, 2018, 04:02 pmI would stilll like to know if SlimeFun unlocked items will carry over or be reset.
They will be reset. I did say everything but the perms would be reset :s
Considering that SFTMMO will be removed, would you consider removing the "XP to unlock" thing from Slimefun all-together? I think the only reason it's managable currently is because SFTMMO provides massive amounts of XP for the player, if you don't wanna remove it then perhaps scaling it down so it's more suitable for vanilla survival?
23
I used to be super against the idea of a full reset but it does seem like a good point to do it now. I would advise not moving over any builds or autos, because let's be honest, players will find a way to stash items in their build moves that won't be noticed by staff. Might aswell have everyone start from scratch, hell i'd even be down for abolishing autos completely, or limiting the amount of auto signs one player can use, would help encourage player-run shops.
24
General Discussion / Re: One last push
Jun 16, 2018, 09:36 am
Quote from: George_Filos on Jun 16, 2018, 07:00 am
Quote from: Katherine on Jun 13, 2018, 09:02 pm
Quote from: George_Filos on Jun 13, 2018, 04:42 pmI am planning on getting a team of 5+ members on SFT. I will force them to vote daily too. Some of them may donate.
you can't force them to do anything.
You are right I can't force them but I can do it and they will follow me. Also I am not angry at all that you told me that but I am angry because of this kid that said that - Please don't force people to do anything, your attitude and behavior have already been a major turn off.
But they're both right. If you force them to do it, not only does it make the server look bad (as people might think it's forcing players to be involved) but also will make playing a chore and they won't want to. Don't force, sure you can ask them to but don't be in their face about it.
25
Polls / Re: Various Computer Files!
Jan 29, 2018, 03:54 pm
I'll take webm