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Messages - Green_Giant

1
Been thinking about this for a while - a /kit revamp. As it stands a lot of the kits are useless, for example kit member gives you just two cookies and which always get chucked away.


Below is the changes to current kits I think should be made:


/kit starter - No change.

/kit member - 1x Milk Bucket, 16x Cookie, 1x Iron Chestplate

/kit veteran - 1x Horse Egg, 1x Saddle, 5x XP Bottles, 1x Emerald

/kit elite - 10x XP bottles, 4x Ender Pearls, 1x Diamond


Also think the introduction (or re-introduction) of some new kits would be useful.


/kit torches - 32x Torches (Available to all Guest+) - Return of an old much loved kit.

/kit farm - 8x Potatos, 8x Carrots, 8x Seeds, 8x Cocoa Beans (Available to all Guest+)

/kit crafting - 1x Crafting Table, 1x Furnace, 16x Oak Planks (Available to all Guest+) - Requested a lot from players i've noticed needing a crafting table in the wild. Will help stop trees being half cut down in the world.


None of these suggestions will do any damage to the economy, but create a nice balance between usefulness and also items to look forward to in the next rank.
2
Also disagree with you there Cire for reasons others stated above. Especially as Waffle pointed out, water is a key part of some Wipeouts in particular (4 and 7 come to mind).

Quote from: Cireshie on Apr 23, 2020, 03:06 AMDepth strider in wipeout is no different than using efficiency in spleef, especially if you use the argument that "Not everyone has depth strider."

One of the key differences in availability of the enchantment. A lot of people would enchant then shovels for every pair of boots they enchant. Not to mention it is far more common on enchanted books.

At the end of the day, it is always the hosts discretion and judgement what they allow in their events. I personally am not opposed to the idea of a host doing an unenchanted iron game of spleef if they wished.
3
Bugs/Suggestions / Re: Pyrofishing plugin
Apr 16, 2020, 09:55 AM
Soulbound rods would be amazing, even it takes a lot of work to get, it would be worth it.
4
General Discussion / Re: 8 years of service
Apr 01, 2020, 03:04 PM
Quote from: Kysentra on Apr 01, 2020, 02:49 PMDamn Green 8 years is pretty impressive. (and omg GotAnError, another old name).

I recently checked the event list and saw Tiebreaker is still around...that steal or share thing has your name on it. Let it be known that I am shamelessly claiming credit for originally bringing that idea to SFT, though you probably did a better job than my crappy old red and blue pile of redstone crap.

Love ya you lovely welcoming person you.
Ah yes I remember the old one, it was lost at one point and needed to be rebuilt. Wasn't sure who built the original but i'll add your name for credit now I know!
5
General Discussion / 8 years of service
Mar 03, 2020, 07:28 PM
Greetings!

Today (03.03.2020) I am proud to announce is my eight year anniversary of playing on the server! Thinking about it, 8 years is a very long time to be tied to a community, when many communities themselves can be lucky to last even a year. I'm gonna do a quick breakdown of my time here, I could go on for hours but i'll make it short.

I first joined the server in March 2012. Circle spawn was the current spawn. I was invited on by someone who wanted to get me banned and asked me to break a block in his house, thus summoning a staff member to punish me. Luckily my journey didn't end there.

I became JMod in 2013, that lasted for about 2 weeks before I vanished off the face of the earth, I didn't enjoy being a staff member.

In early 2014, I became a prominent factions player and also a Survival EventHost, which many of you know me for. I remained an EventHost for about 2 - 2.5 years.

In July 2014, I also won the Architect rank along with Supermee, by obtaining first place in Kaninka's build contest to recruit Architects. Since then, I have been heavily involved with many aspects of SFT. I have been working for the server for 6 years!

Nowadays, I am active sporadically but my involvement on the server is still ongoing. I have worked on many spawns or builds for the server as well as serving as staff, and I am also a patron.

I won't be doing a comprehensive list of people to thank, you guys know who you who are even if we may not talk/get along well. I want to thank everyone, who has made the experiences on the server what they are. Heres to making it to 10 years!
6
https://mafia.gg/

Think Town of Salem but.... better. More text based where people actually have to talk.
7
I agree with Tera's list. The only thing i'd remove is endstone as thats as common as cobblestone with access to the end.
8
Am I he only one that thinks the random items like cookies and milk are really annoying? Constantly having to throw them out my inventory. Also the potion effects are a pain as well, especially for those playing events.
9
Careful everyone, theres a serious bug. When you join the server, it will drop an item into the 9th slot of your hotbar,  replacing whatever is already there (the item that was there will be lost forever). It happens everytime you log in. I've messaged Tow to fix it but i'd recommend not joining if you think you have something there.

Updated: Fixed!
10
General Discussion / Re: 5 Years on SFT
Sep 26, 2019, 06:03 PM
Ayyy grats Winston, I remember you'd always message me when you were a member, look where you are now!
11
How about daily challenges instead of just free rewards? The daily challenge could be something randomly picked from a list of possible challenges. Could include catching 50 fish, crafting a cake, maybe mining 20 diamond ore. If you complete the challenge, you get a bonus 10k or some other reward. That kind of thing. A plugin might already exist for this concept?
12
Definitely not Alternative Death, what mad man even voted for those? The Horse TP seems handy, if it actually works properly.
13
General Announcements / Re: Thoughts?
Sep 05, 2019, 08:25 PM
Hard no, doesn't sound very fun or in the spirit of what SFT's Survival is.
14
I'd like to see the Farm Litter be less strict with removing animals. With the server being smaller than it once was, there are fewer players making big animal farms. And now, with some many new animals in the game people wish to have many pets and animals without having to worry about them being deleted.

Could you up it so that it way less strict with animal/entity removal, as well as reveal to players what this actual number is? Would give a lot more player peace of mind about their animal usage.
15
Another i'd like to see changed is, default /ptp to be enabled like it used to be back in SFTMMO and also Pre-SFTMMO. As a non-staff member, it was always nice that we could tp to our friends like we used to it. I believe mcmmo config allows you to disable requests to default, so that all party members can tp to eachother. Sorry if this is hard to understand, it's a tough thing to explain, but anyone who has used parties know what I mean.
16
I would like to see a boatload of more hats added to the /hats plugin. I'd be happy to provide a list of potential items if necessary.
17
Quote from: Towelie on Nov 26, 2018, 10:46 AM
Quote from: Green_Giant on Nov 26, 2018, 09:51 AM
Quote from: Towelie on Nov 25, 2018, 05:46 PM
Quote from: sky_comet on Nov 25, 2018, 04:50 PMHow much has it expanded by? and also it doesn't appear to show up on the live map.
at least not yet.
It needs to be rendered. Old border: 3500 new border: 4000. That's from 3500x3500 to 4000x4000 so even if it sounds like it's just 500, it's not xD. It's a difference of ~4 million blocks
Speaking of Dynmap, could we get a 3D render of World 1 and show protection regions too? @Towelie
Will render, but not 3d because that can take tens of gigs of disk space. and protections should already be there, just not visible by default, click on layers then enable protection
Protections aren't on there unfortunately.
18
Quote from: Towelie on Nov 25, 2018, 05:46 PM
Quote from: sky_comet on Nov 25, 2018, 04:50 PMHow much has it expanded by? and also it doesn't appear to show up on the live map.
at least not yet.
It needs to be rendered. Old border: 3500 new border: 4000. That's from 3500x3500 to 4000x4000 so even if it sounds like it's just 500, it's not xD. It's a difference of ~4 million blocks
Speaking of Dynmap, could we get a 3D render of World 1 and show protection regions too? @Towelie
19
Wow, wish we had that before the reset. Really cool though.
20
Quote from: FinalTest on Jul 31, 2018, 06:41 PM
Quote from: Green_Giant on Jul 31, 2018, 10:35 AMSee my reply, prices are already adjusted to a good amount. Considering they can't be collected naturally, I feel their price is spot on. 20k for a stack of the hardest to obtain of the prismarine, i'm pretty sure before I adjusted it they were around 300k a stack.


oof, I was hoping the prices would/could be a little lower considering the blocks could be very abundant if sea monuments weren't all protected and players could build farms

The idea was to keep them somewhat valuable as an economy drain, and to keep sea lanterns with some good value too. If I set the price too low people would've been super pissed that they spent millions on sea lanterns.
21
Quote from: misspiggy95 on Jul 30, 2018, 09:16 PM
Quote from: FinalTest on Jul 30, 2018, 08:13 PM
Quote from: SashaLarie on Jul 30, 2018, 02:54 AM
Quote from: FinalTest on Jul 29, 2018, 09:03 PMWill there be any way for people to get their hands on a ocean monument to make a guardian farm, or is prismarine going to be as elusive as it was before? Just wondering because the addition of prismarine stairs and slabs with 1.13 is going to make them much more interesting building blocks.

All sea temples will be protected
Would it be possible for prismarine/dark prismarine to be sold at a cheap price via the emporium so it is available to use as a building material?
I agree with this
Especially considering there is no way to go out and obtain the blocks with monuments being protected.
See my reply, prices are already adjusted to a good amount. Considering they can't be collected naturally, I feel their price is spot on. 20k for a stack of the hardest to obtain of the prismarine, i'm pretty sure before I adjusted it they were around 300k a stack.

22
Quote from: FinalTest on Jul 30, 2018, 08:13 PM
Quote from: SashaLarie on Jul 30, 2018, 02:54 AM
Quote from: FinalTest on Jul 29, 2018, 09:03 PMWill there be any way for people to get their hands on a ocean monument to make a guardian farm, or is prismarine going to be as elusive as it was before? Just wondering because the addition of prismarine stairs and slabs with 1.13 is going to make them much more interesting building blocks.

All sea temples will be protected
Would it be possible for prismarine/dark prismarine to be sold at a cheap price via the emporium so it is available to use as a building material?
It should already be. I made a price list years back for these blocks that were at an affordable price at the EMP and I believe it was implemented, guess people didn't know.
23
Might aswell make sure these are considered, probably gonna play a bit after the reset and work on them some more:

Owner(s) of build: Green_Giant
Warp to build: /warp Arcadia
Your Discord username (Incase you need to be contacted): Green#1508

Owner(s) of build: Green_Giant & Supermee
Warp to build: /warp AmblePorth
Your Discord username (Incase you need to be contacted): Green#1508
Additional Note: Work in progress, if it's moved over to the new world I may allow new players to swat in some of the houses if i'm allowed to do that. Also when you world edit it, please do not rotate it, or all the logs will change to default direction.

Cheers.
24
Quote from: Towelie on Jul 14, 2018, 04:16 PM
Quote from: Waffle_man22 on Jul 14, 2018, 04:02 PMI would stilll like to know if SlimeFun unlocked items will carry over or be reset.
They will be reset. I did say everything but the perms would be reset :s
Considering that SFTMMO will be removed, would you consider removing the "XP to unlock" thing from Slimefun all-together? I think the only reason it's managable currently is because SFTMMO provides massive amounts of XP for the player, if you don't wanna remove it then perhaps scaling it down so it's more suitable for vanilla survival?
25
I used to be super against the idea of a full reset but it does seem like a good point to do it now. I would advise not moving over any builds or autos, because let's be honest, players will find a way to stash items in their build moves that won't be noticed by staff. Might aswell have everyone start from scratch, hell i'd even be down for abolishing autos completely, or limiting the amount of auto signs one player can use, would help encourage player-run shops.