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[Pixelmon] Server ideas for the economy

Started by Dpa1991, Dec 22, 2015, 11:37 PM

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Dpa1991

Dec 22, 2015, 11:37 PM Last Edit: Dec 22, 2015, 11:40 PM by Dpa1991
The economy on the server is kinda stagnating and needs a bit of attention. So I've been brainstorming a few ideas and heres what I came up with - these are ideas, nothing more.

Idea #1

Rented permissions for mytime, fly, /talk and pokeheal.

These permissions will cost you in-game currency so you can have access to them without needing to purchase. Examples for the cost will be 1m Pokebucks for 3 days of fly, others are to be determined.

Idea #2

Rented houses & shops at spawn. These will cost you a weekly rent which will be automatically deducted from your economy account, if you can't cover the cost the house will be foreclosed and you lose all the items in there. You will not be able to setup an autoshop at the house, if you want to setup a autoshop at spawn you will need to rent a business building which will cost slightly more.

Idea #3

Buying pokemon. I'd like to add the ability to buy random shiny pokemon for Pokebucks, so 1M pokebucks will buy you a random shiny that has a chance at being legendary. 250K will buy you a random pokemon with the chance of a legendary.

Maybe even just flatout sell random legendaries with a chance of them being shiny for 2-3m?

Idea #4

Taxes. This isn't an easy topic as the first times taxes were added to SFT it caused an rebellion. But taxes are a necessity because without taxes, money just trades hands and never leaves the economy which is why we have the problem we do now. I'd like add a 7-10% tax that way we can get the economy in order.

Idea? #5

#5 is not really an idea as I've already done it but I have removed the 4 for 4 random shinies on the premium shop a month or two ago to help increase the value of shinies added to the server.

Dday694

I like a mix of #2 & #4

(ive been meaning to sell houses at spawn but keep procrastinating lol)

sparkman99

                     :fire:  :fire:  :fire: I agree with all these ideas.I would think the taxes idea would be hard to new players like zubats but maybe raise the starting amount to like 300 or 1k? I like the idea of having /fly being able to be rentable but I think some players would feel ripped off saying that they mined for 5 days + trying to get 1 mil to get 3 days of /fly. Everything else sounds like a great idea  :fire:  :fire:  :fire:  :fire:  :fire:  :fire:


ALSO SECOND!

Dpa1991

Quote from: Shipping Lord on Dec 22, 2015, 11:41 PM:fire:  :fire:  :fire: I agree with all these ideas.I would think the taxes idea would be hard to new players like zubats but maybe raise the starting amount to like 300 or 1k? I like the idea of having /fly being able to be rentable but I think some players would feel ripped off saying that they mined for 5 days + trying to get 1 mil to get 3 days of /fly. Everything else sounds like a great idea  :fire:  :fire:  :fire:  :fire:  :fire:  :fire:


ALSO SECOND!

The price is high because it is a valuable ability to have and I can't completely de-value purchasing it from the premium shop, we have a lot of expenses to cover at the end of the month to keep all of our servers running.

Leafwhisker

All of the above ideas sound pretty good, but my only concern is the third.

Shinies are already kind of everywhere at the moment [I myself have 3-4 pc boxes full of them from when it was an option to donate for the random pack], and I feel like almost everyone with a GymLeader+ rank has at least one legend. Wouldn't that only add to their already-decreasing value?

Dpa1991

Quote from: Leafwhisker on Dec 22, 2015, 11:43 PMAll of the above ideas sound pretty good, but my only concern is the third.

Shinies are already kind of everywhere at the moment [I myself have 3-4 pc boxes full of them from when it was an option to donate for the random pack], and I feel like almost everyone with a GymLeader+ rank has at least one legend. Wouldn't that only add to their already-decreasing value?

Its tough to say, but if we can remove ~1m pokebucks per shiny in the system it should balance out with the removal of money vs additions of new shinys.

Leafwhisker

Quote from: Dpa1991 on Dec 22, 2015, 11:48 PMIts tough to say, but if we can remove ~1m pokebucks per shiny in the system it should balance out with the removal of money vs additions of new shinys.

Makes sense, alrighty!

Dpa1991

Quote from: Leafwhisker on Dec 22, 2015, 11:49 PM
Quote from: Dpa1991 on Dec 22, 2015, 11:48 PMIts tough to say, but if we can remove ~1m pokebucks per shiny in the system it should balance out with the removal of money vs additions of new shinys.

Makes sense, alrighty!

Also having an "official" price of 1m per shiny might actually increase the value of shinies because people can say "well you can buy one for 1m, so ill sell you this one for 800k"

Rjlem13

All of the ideas seem reasonable and fairly good, as leaf did I also have a concern with the pokemon buying just because shinies already have a fairly low value so being able to buy the chance of getting one with the possibility of a shiny legend just seems not so good, even though itt could people would most likely turn away from buying it because you could get a cheaper one off a player. Maybe something like a having stages of buying pokemon where the chance of a legend increases or decrease depending on the certain type you buy e.g. 100k will give you a 1% chance and 500k gives you a 5% idk about stats but you get my idea ^-^

Dac7dj

Will it charge you to use /fly if you already have it if and before this idea is put in action?

Dpa1991

Quote from: MC_Wizard35 on Dec 23, 2015, 12:09 AMWill it charge you to use /fly if you already have it if and before this idea is put in action?

If you purchase fly off the premium shop this won't affect you. This is for those who want to use these but can't or don't want to pay real money for it.

SnipeMasterShark

What about making the training area a rent thing instead of rank based? Most people rank up for prestige more than the perks anyway, and it would be an encouragement to new players to be able to rent the training area immediately if they get the money for it.

Maybe like 50k a week for low level and 100k a week for high level?

Maybe more for it idk

Fire_Lord_Nero

Quote from: SnipeMasterShark on Dec 23, 2015, 12:18 AMWhat about making the training area a rent thing instead of rank based? Most people rank up for prestige more than the perks anyway, and it would be an encouragement to new players to be able to rent the training area immediately if they get the money for it.

Maybe like 50k a week for low level and 100k a week for high level?

Maybe more for it idk


I like this idea, but maybe keep a uptime requirement for it too, i remembered when i played it was something i played for to get, adding a rent to it is a great idea.

Chocobo123456

Glad to hear idea number 2 (which was my idea) got put into work =D Would love to see that in the server dap

Towelie

Quote from: Dpa1991Idea #1

Rented permissions for mytime, fly, /talk and pokeheal.
Pls no xD We still need money to pay bils.


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Lucazade13

Quote from: Towelie on Dec 23, 2015, 05:25 AM
Quote from: Dpa1991Idea #1

Rented permissions for mytime, fly, /talk and pokeheal.
Pls no xD We still need money to pay bils.

May I suggest have this as a limited time thing.  As a form of draining the economy.  If this is a forever lasting thing many people will stop buying from the online shop.

I suggest keeping it for maybe 2 weeks then stopping until needed again.

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Just your average energy drink

jimbob0102

Quote from: Lucazade13 on Dec 23, 2015, 06:41 AM
Quote from: Towelie on Dec 23, 2015, 05:25 AM
QuoteIdea #1

Rented permissions for mytime, fly, /talk and pokeheal.
Pls no xD We still need money to pay bils.

May I suggest have this as a limited time thing.  As a form of draining the economy.  If this is a forever lasting thing many people will stop buying from the online shop.

I suggest keeping it for maybe 2 weeks then stopping until needed again.
That should be a limited time, but longer for 2 weeks. I think the amount of tax that is taken from transactions should be lowered over time.

What about adding hunger back into the game? That would create a constant flow of money, but the Zubats would need a higher starting price you didn't see that

Towelie

I personally think you should begin by adding a 5% tax to economy transactions and autoshop transactions and then increase if needed.
As for removing it, I don't think you should because the whole idea of a self-sustaining economy is to also have money getting out of the system not just getting in.


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Towelie

My proposed ideas to fix the economy @Dpa1991 :

- Add a 5% tax to economy transactions (/money pay, etc). This won't be really easy to do unless you switch to SFTConomy (shouldn't be too hard to migrate info)
- Add a 10% tax to autoshop transactions and start selling autoshop perms in the premium shop (if you aren't already, it's escaping me at the moment)
- Add  some items that don't really sell well in the premium shop for empbucks. Let's say pokeheal - instead of selling pokeheal perms for empbucks, give them for free and add a tax so that every time a player (who hasn't purchased the plugin from the premium shop) does /pokeheal is charged an amount (can be done via various plugins)
- I wouldn't sell pokemon for pokebucks at all. Instead sell other not so critical items
- Add a lottery plugin but with a twist - Instead for playing for the chance to win money, play for the chance to win a special pokemon (perhaps legendary?) (and make the tickets expensive, and make it not draw unless a number of players got tickets (10+?))
- Make it harder to gain empbucks. I don't know how it is now, but fix any loopholes which make getting money easily and make the players work harder to get money (for example reduce buy prices for easily obtained items like farming stuff)


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jimbob0102

Some people buy diamonds from one shop and sell them at another to get money. Adding tax from selling and/or making all items in autoshops worth the same amount of money would stop that, but that would kinda make all autoshops the same. Adding tax is a must-have. Idea 3 would be good but a lot of people already have tons of shinies and legends so it wouldn't work that well

ryan_m004

Quote from: MrEpicWonder on Dec 25, 2014, 09:21 PMi have such a good memory, an apple, an orange and a tennis ball thrown at my dick.

Towelie

@Dpa1991 Don't forget to check my list of ideas and suggestions


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iLaxrv10

I agree with all these ideas. Anyway you can help Pixelmon, please do it xd
Ex-Pixelmon Manager
Ex-Survival, Lost Islands, Pocket Edition Elder
Ex-WildWest, B-Team, Factions, Prison Owner

Dpa1991

Dec 25, 2015, 01:44 AM #23 Last Edit: Dec 25, 2015, 01:47 AM by Dpa1991
Quote from: Towelie on Dec 23, 2015, 10:21 AMMy proposed ideas to fix the economy @Dpa1991 :

- Add a 5% tax to economy transactions (/money pay, etc). This won't be really easy to do unless you switch to SFTConomy (shouldn't be too hard to migrate info)
- Add a 10% tax to autoshop transactions and start selling autoshop perms in the premium shop (if you aren't already, it's escaping me at the moment)
- Add  some items that don't really sell well in the premium shop for empbucks. Let's say pokeheal - instead of selling pokeheal perms for empbucks, give them for free and add a tax so that every time a player (who hasn't purchased the plugin from the premium shop) does /pokeheal is charged an amount (can be done via various plugins)
- I wouldn't sell pokemon for pokebucks at all. Instead sell other not so critical items
- Add a lottery plugin but with a twist - Instead for playing for the chance to win money, play for the chance to win a special pokemon (perhaps legendary?) (and make the tickets expensive, and make it not draw unless a number of players got tickets (10+?))
- Make it harder to gain empbucks. I don't know how it is now, but fix any loopholes which make getting money easily and make the players work harder to get money (for example reduce buy prices for easily obtained items like farming stuff)


#1 - We use SFTConomy already, lol
#2 - We could add the chestshop tax and already are selling it on the shop
#3 - Pokeheal sells just fine, but I do like the idea of making it a pay-2-use command
#4 - The cost of the pokemon will be high enough that it wouldn't be something you just decide to buy, it's quite a bit of money. It will also give pokemon a higher value than what they are currently going for on the street.
#5 - We already have the SFT lottery plugin, can that be used to execute commands like that?
#6 - It is significantly harder to earn EMP on pixelmon as we don't spawn in billions of EMP to managers to run the emporium. The only way to get money is to mine ores and sell to autoshops which only buys certain things.

SnipeMasterShark

Quote from: Dpa1991 on Dec 25, 2015, 01:44 AM#6 - It is significantly harder to earn EMP on pixelmon as we don't spawn in billions of EMP to managers to run the emporium. The only way to get money is to mine ores and sell to autoshops which only buys certain things.

This ^

And this took a major blow when the mcmmo perks for mining were disabled.

One of the major reasons the economy is slowed is few people mine anymore, and the only cash in the server is being hoarded.

#BringBackMcmmoMiningPerks (plox?)

But seriously too easy to make cash/too much cash in the server is not remotely the problem, but really the cause

I like the lotto Idea where when 10 people buy a ticket for 300k ea, its drawn for a legend (shiny chance?) worth 1m (unless shiny) or something similar. But again need ways to get emp or something. Mining will always work but it is slow sometimes without any incentive to get over 1000 like the increased drops perk did.

Towelie

Quote from: Dpa1991#5 - We already have the SFT lottery plugin, can that be used to execute commands like that?
No, but I'm sure we can find another lottery plugin which does that.


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ryan_m004

I have two ideas, they are:
/autoshop -/autoshop is a command that players type to view a list of auto shops. They can click on an auto shop they would like to visit and it will warp the player there. We have this On survival and it costs 2mil, plenty of people don't mind spending the two mil as it is an investment kind of thing.

Selling slot machines to 2-3 players- slots are a machine that give you a chance to win big but at the same time, lose. On survival, towelie auctioned one and a player purchased it for around 10mil. This would be great as money will be spent on more of an aesthetic/ enjoyable part of  pixelmon instead of a money gain kind of thing.
Quote from: MrEpicWonder on Dec 25, 2014, 09:21 PMi have such a good memory, an apple, an orange and a tennis ball thrown at my dick.

SnipeMasterShark

Quote from: kiwie115 on Dec 26, 2015, 07:29 PMall these changes would be nice, but thats the thing though. People are just collecting, Snipe has 3/4 if not more of all the legends in the game, and he's planning on just keeping them for himself.... I dont think people need to have 6 Shiny kyorges or 6 of every shiny legendary its messing with the economy. His collection has grown to big and only way to get these said legends now are buying them, i mean its awesome he has that big of a collection and you worked hard for it, but its messing with the vibe of the server. I've stopped playing due to not being able to get pokemon because snipe has them all and wont part with them.

I wish I could claim that but its not completely accurate. As many as I have, I don't have enough money to get 6 of each.  And I actually kept the economy flowing longer because I buy/sell so many things. Not to mention you never tried to buy my legends, and I find this personal attack in poor taste since the problem isn't related.


There are actually ~5 shiny legends for sale serverwide atm.  and ~3 non shiny ones. Just an fyi.


Quote from: ryan_m004 on Dec 26, 2015, 08:55 PMI have two ideas, they are:
/autoshop -/autoshop is a command that players type to view a list of auto shops. They can click on an auto shop they would like to visit and it will warp the player there. We have this On survival and it costs 2mil, plenty of people don't mind spending the two mil as it is an investment kind of thing.

Selling slot machines to 2-3 players- slots are a machine that give you a chance to win big but at the same time, lose. On survival, towelie auctioned one and a player purchased it for around 10mil. This would be great as money will be spent on more of an aesthetic/ enjoyable part of  pixelmon instead of a money gain kind of thing.

This idea amuses me. Player owned casinos.... though I have no idea what details would look like

pwnswords

Change the number of lottery tickets one can buy and make the cash out less for the winners.  Don't know what else to say other then nu taxes pls I like keeping my moneys.
don't listen to my personal title its drunk...1.7.10 Admin, Ex-Bteam Admin, Ex-Pix mod

Dpa1991

Quote from: kiwie115 on Dec 26, 2015, 07:29 PMall these changes would be nice, but thats the thing though. People are just collecting, Snipe has 3/4 if not more of all the legends in the game, and he's planning on just keeping them for himself.... I dont think people need to have 6 Shiny kyorges or 6 of every shiny legendary its messing with the economy. His collection has grown to big and only way to get these said legends now are buying them, i mean its awesome he has that big of a collection and you worked hard for it, but its messing with the vibe of the server. I've stopped playing due to not being able to get pokemon because snipe has them all and wont part with them.

Late response, but I actually missed your post and just found it by googling something.

Claiming a single player has 3/4ths of every legendary on the server is absurd. Claiming because he has so much means you can't obtain anything is equally absurd. Legendaries do spawn and you can catch them, regardless of how many snipe currently owns does not have any effect on your ability to catch them or find someone else who is selling.