Aug 06, 2020, 07:02 AM


Like our community? Please +1 our modpack here

New and improved Pyromining guide

Started by NotChocobo654321, Jul 26, 2020, 08:21 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.


   So as many people may have noticed Pyromining has received a massive update. Due to this the lack of post updating was slowed down. This was due to me trying to figure out the new mechanics of pyromining and working on figuring things out to make the best post possible for all of you people.

Some things that have changed since last post
Rune guardians require redstone ore instead of diamond ore
Oracles need emerald ore to spawn

Now for the breading of the post.
   A lot of things have changed with pyromining. First off anything that you had BEFORE the update is can't be used at all cause pyro changed NBT data so chuck those items out
   Next,  Guardians have changed dramatically. They have gained new attacks (Some of which you have to explore to find out yourselves)  They now will gain health and attack the more vessels you get making them much more of a threat later on. Even with full netherite armor with prot four you will still struggle to take them on.
   After that a lot of pyromine fluxes and gemstones had prices changed. For starters the flux you get from the nether has changed prices. So if you were mining quartz for $ via pyromining its now shit lol sorry. (I was doing it as well .-.)
All right now for the true part probbaly why you all came here for.  (or all the innards of a sandwich lol.)
            Vessels, Artifacts, and Fossils.
Artifacts: As many people have known every so often when you mine an ore you will get something called an artifact. This artifact can be right clicked to identify it and put in /mine artifacts once you do that you will be given a time and possible loot that can be obtained from said artifact along with a % chance to get a fossil. Each artifact comes in 9 tiers. Basic 42%, Unusual 21%, Epic 14%, Exceptional 10%, Legendary 6% Fabled 4%, Mythic 2.4%, Celestial 0.5%, Divine 0.1%

Fossils: These can come out of artifacts as mentioned above with a % chance. Depending on the artifact you might have better odds or shit odds like 1% or something. (Really what was pyro thinking?) Anyhow once you get a fossil you have to put it back into /mine artifacts in the same place you put your artifact and that will begin another timer, yay for waiting! After that is done you will get a fossil part there is a total of 8 parts per fossil set with multiple sets... So have fun collecting them all.

Vessels: So you finally collected all 8 chaos... i mean Fossil parts yes,  once you collect the 8 fossil parts place them in a refinery(ya know the multi-block that you use to find out the dust you get from mining) and boom bada bing you got a vessel. Wouldn't it be easy if that's what you had to do to get a vessel? Well there's a boss fight that involves the vessel that you make. In order to kill said boss you need to get Requiems which you can get via final whisper upgrade in /mine artifacts those requiems can only be obtained via tier 5 or higher artifacts. So since basic is tier 1 and Divine is tier 9 than you can find out what tier 5 is (spoiler alert its Legendary) On top of getting the requiems as well you ALSO need to put them in the right number order as well so isn't that fun!  Each vessel that you get does something unique like triple ore, autosmelt, more zeta, more pyromine xp ect. To find more about the vessels do /mine journal and find the vessels info and click on that. It will give you a more detailed guide of what each of them do.

More info will come as pyro updates and i find out what each do so be ready for that.

If you have any questions at all please talk to pyro lol


Throwing this out there. IF anyone has questions I can attempt to help you yet I only know so much about the update itself. So please dm me @I_Can_Fly#6789