[PVP] What changes would you like to see in future seasons of Factions/Prison?

Started by BluetigerESW, May 31, 2021, 05:57 PM

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BluetigerESW

Just wondering what feedback/requests/suggestions you guys have for future seasons of Factions and Prison (and duels, if you have any).

As said yesterday I'm not giving a timeframe on release of either until one has had significant progress, would just like to hear any feedback you have.

Feel free to dm me on discord as well if you'd prefer. :)

Serious feedback only please
I enjoy the act of xD-ing, like if you agree

Magnet

To be honest, I can't remember what things I disliked about the previous season of Factions. However, I just want it to be even more thrilling and exciting. See if you can find ways to make raiding and defending bases more fun. Overall, I think the thrill and adrenaline rush of Factions is what gives it its charm.

BluetigerESW

Quote from: Magnet on May 31, 2021, 06:33 PMTo be honest, I can't remember what things I disliked about the previous season of Factions. However, I just want it to be even more thrilling and exciting. See if you can find ways to make raiding and defending bases more fun. Overall, I think the thrill and adrenaline rush of Factions is what gives it its charm.
I've already got a couple of ideas of making pvp more fun, still unsure on raiding/defending.
I enjoy the act of xD-ing, like if you agree

antidotelul

feels like there needs to be a more hands on staff team for factions.
lots of unneeded drama that escalated to personal shit for no reason.
people being banned for no reason (lol)
people being both accused and exposed for cheating yet nothing was done

BluetigerESW

Quote from: antidotelul on Jun 01, 2021, 06:15 AMfeels like there needs to be a more hands on staff team for factions.
lots of unneeded drama that escalated to personal shit for no reason.
people being banned for no reason (lol)
people being both accused and exposed for cheating yet nothing was done
I agree with this as well, for transparency, we started a change in handling things near the end of last season where cheating bans were handled privately unless the situation was a public scenario that specifically required a public response (as people were constantly getting harassed over bans at the time) so that if someone did decide to make their ban public knowledge any resulting consequences would be on them.  As well at the same time we established new banning protocols regarding ban duration/when an unban is allowed.  Also if you have any specific situations of cheating that you know of that were never dealt with could you please dm me to refresh my memory?  I'd like to make sure that doesn't happen again.
I enjoy the act of xD-ing, like if you agree

jasper_Fritz

Quote from: antidotelul on Jun 01, 2021, 06:15 AMfeels like there needs to be a more hands on staff team for factions.
lots of unneeded drama that escalated to personal shit for no reason.
people being banned for no reason (lol)
people being both accused and exposed for cheating yet nothing was done

I want to personally apologize for contributing to the overall state of Factions in the past, -2016, when I was more than a little responsible for bullying BadBrad into a total state of mental and moral depression which he never fully recovered from, resulting in his current need to be an edgy piece of shit today.

Sorry, Brad!

P.S. Tell your mum I said she smells nice!

willhill2000

Quote from: jasper_Fritz on Jun 02, 2021, 09:20 PM
Quote from: antidotelul on Jun 01, 2021, 06:15 AMfeels like there needs to be a more hands on staff team for factions.
lots of unneeded drama that escalated to personal shit for no reason.
people being banned for no reason (lol)
people being both accused and exposed for cheating yet nothing was done

I want to personally apologize for contributing to the overall state of Factions in the past, -2016, when I was more than a little responsible for bullying BadBrad into a total state of mental and moral depression which he never fully recovered from, resulting in his current need to be an edgy piece of shit today.

Sorry, Brad!

P.S. Tell your mum I said she smells nice!
give this man a medal
i like wemen

badbrad01

Quote from: jasper_Fritz on Jun 02, 2021, 09:20 PM
Quote from: antidotelul on Jun 01, 2021, 06:15 AMfeels like there needs to be a more hands on staff team for factions.
lots of unneeded drama that escalated to personal shit for no reason.
people being banned for no reason (lol)
people being both accused and exposed for cheating yet nothing was done

I want to personally apologize for contributing to the overall state of Factions in the past, -2016, when I was more than a little responsible for bullying BadBrad into a total state of mental and moral depression which he never fully recovered from, resulting in his current need to be an edgy piece of shit today.

Sorry, Brad!

P.S. Tell your mum I said she smells nice!

You couldnt bully yourself in solidary confinement never mind anyone else trying get street cred

Ps: start up D&B again 
Made By Miricx

jasper_Fritz

Brad yore an oily creamcake

now this is all going to be about factions

People said they were disappointed the first 'map' back in May 2020 ended so early. Personally I would agree, we should have a poll/announcement about how long we would want resets to last ahead of time, but we shouldn't set it in stone either because having a firm end date only demotivates people to play.

I think the reset should be 3-4+ months long as having it last only weeks leads to people being burned out towards the end. There should be enough time to make a faction, be competitive, get destroyed, be pissed off for a couple weeks and then come back to get your revenge and get the floor wiped with you again.

I don't think 15 man factions are really with the times, 10 players is a more reasonable number. 8 was low last time but im glad to have a debate.

-Events would be an awesome way to add PvP and encourage people NOT to sit at 20/20 Power at all times. One idea we've talked about is Glowstone Mountain (All-You-Can-Mine Glowstone, PvP For control over ~30 minutes) although I think the plugin is private, meaning we can't use it. some kind of event would be cool

-You could add a small area in spawn (or a warp) where The faction on top of /f top gets to build a shrine, resetting weekly or on 2-3 different days.

-Prot 5 Armor should be decided by a poll. We would also need an agreed-upon method of distribution for p5, i.e. will it be in the shop, will you get it for winning an event, will there be a limited number available, etc. Maybe 3 sets of p5 in the world?

-Have a functioning economy instead of the banana republic Evan thinks he can get away with apparently. Going to need sections for brewing, ores, food/farming, mob drops?, blocks,


-Give new joining players a short grace period (hours or a day) where they cannot be killed in pvp as long as they dont engage in pvp themselves. This would allow new players to not get destroyed instantly by someone named Emma



-Remove TNT 100% droprate on spawners- lower to 80% so that People cant skirt the FEE when they want to pick one up; fee should be increased as well

-Make sure spawners still DON'T stack

-Add fantasy plugins. ELITEMOBS was cool. Headshot sounds could be cool, fully customizable bow-headshot messages, damage, effects, armor reduction, etc.
https://dev.bukkit.org/projects/headshotsounds

Other suggested plugins:
Health bars: https://www.curseforge.com/minecraft/bukkit-plugins/health-bar
Head Drops: https://www.curseforge.com/minecraft/bukkit-plugins/dropheads
Weeping Angels Mod (Boss Mobs; appeal to geeks like tow?): https://dev.bukkit.org/projects/tardisweepingangels/



-STEVECO REPAIR!!!! I want to be able to permanently repair my god axe with inappropriate symbols on it for free! :) also it used to be a donator option?

-Bring back /Market mail :)
(Genuine question, do you think we can have it back If it only allowed potions, food, etc? and was 1 page of Market Mail?) 
Using /Market Send to give potions to teammates before TPing/Warping/Raiding was a GAME CHANGER, and made PvPing flow better, allowed you to be more creative because no need to return to base, and it was more rewarding if you're able to stay in the world for a long time without warping out. Obviously it was broken to store all your items, BUT, if there is a config to allow a limited number of items and disallow armor/books/rare items in general, then I believe 100% we should re-implement it.

- SLimfun. Ppl liekd it :)

Please feel free to add more amazing work for evan to do, I mean suggestions!

BluetigerESW

Quote from: jasper_Fritz on Jun 03, 2021, 01:06 AMBrad yore an oily creamcake

now this is all going to be about factions

People said they were disappointed the first 'map' back in May 2020 ended so early. Personally I would agree, we should have a poll/announcement about how long we would want resets to last ahead of time, but we shouldn't set it in stone either because having a firm end date only demotivates people to play.

I think the reset should be 3-4+ months long as having it last only weeks leads to people being burned out towards the end. There should be enough time to make a faction, be competitive, get destroyed, be pissed off for a couple weeks and then come back to get your revenge and get the floor wiped with you again.

I don't think 15 man factions are really with the times, 10 players is a more reasonable number. 8 was low last time but im glad to have a debate.

-Events would be an awesome way to add PvP and encourage people NOT to sit at 20/20 Power at all times. One idea we've talked about is Glowstone Mountain (All-You-Can-Mine Glowstone, PvP For control over ~30 minutes) although I think the plugin is private, meaning we can't use it. some kind of event would be cool

-You could add a small area in spawn (or a warp) where The faction on top of /f top gets to build a shrine, resetting weekly or on 2-3 different days.

-Prot 5 Armor should be decided by a poll. We would also need an agreed-upon method of distribution for p5, i.e. will it be in the shop, will you get it for winning an event, will there be a limited number available, etc. Maybe 3 sets of p5 in the world?

-Have a functioning economy instead of the banana republic Evan thinks he can get away with apparently. Going to need sections for brewing, ores, food/farming, mob drops?, blocks,


-Give new joining players a short grace period (hours or a day) where they cannot be killed in pvp as long as they dont engage in pvp themselves. This would allow new players to not get destroyed instantly by someone named Emma



-Remove TNT 100% droprate on spawners- lower to 80% so that People cant skirt the FEE when they want to pick one up; fee should be increased as well

-Make sure spawners still DON'T stack

-Add fantasy plugins. ELITEMOBS was cool. Headshot sounds could be cool, fully customizable bow-headshot messages, damage, effects, armor reduction, etc.
https://dev.bukkit.org/projects/headshotsounds

Other suggested plugins:
Health bars: https://www.curseforge.com/minecraft/bukkit-plugins/health-bar
Head Drops: https://www.curseforge.com/minecraft/bukkit-plugins/dropheads
Weeping Angels Mod (Boss Mobs; appeal to geeks like tow?): https://dev.bukkit.org/projects/tardisweepingangels/



-STEVECO REPAIR!!!! I want to be able to permanently repair my god axe with inappropriate symbols on it for free! :) also it used to be a donator option?

-Bring back /Market mail :)
(Genuine question, do you think we can have it back If it only allowed potions, food, etc? and was 1 page of Market Mail?) 
Using /Market Send to give potions to teammates before TPing/Warping/Raiding was a GAME CHANGER, and made PvPing flow better, allowed you to be more creative because no need to return to base, and it was more rewarding if you're able to stay in the world for a long time without warping out. Obviously it was broken to store all your items, BUT, if there is a config to allow a limited number of items and disallow armor/books/rare items in general, then I believe 100% we should re-implement it.

- SLimfun. Ppl liekd it :)

Please feel free to add more amazing work for evan to do, I mean suggestions!
I never responded to this so thank you for the suggestions.

  • I'm open to longer reset cycles, as long as people are still willing to play.  Previously my intention was to let it go until it seemed people had lost interested and then reset/update.
  • I'd be willing to have 10 person factions, the concern I was trying to address last time by making the number smaller is there not being only 2 full factions, which means no variety and you basically lose if you're not in one of those 2.  This as well leads to no competition if one of those 2 loses = 1 raid game over, you win.
  • I had intended to do events originally in the past, but among the constant issues and a lack of time/energy it didn't end up happening.  If people would show up and I have the time to do it, I can try to do some events.  But keep in mind I'm only one person, so I'm limited to what I can do.
  • I would like to have an actual F Top if I can find a decent plugin.
  • I'm ok with p5 or p6 if everyone else is (could be shop, vote crates, event rewards).
  • You helped me setup the economy smh, but yeah it's needs changing with a clear idea what it's meant to be based around.
  • Already have a grace period for new joins thing I could turn on.  I was thing about a few day server-wide grace to start as well.
  • Yeah agreed, people definitely abused the 100% drop rate.
  • Spawners don't stack.
  • Idk about EliteMobs, seems more annoying than anything.  Headshot sounds I can add.
  • I can turn on health bars in combat tag.
  • I'm cool with head drops/head bounties.
  • I'd rather not.
  • Steveco was abused af, maybe an alternative that costs some money.
  • I'm p sure in Auction House you can set it to return directly to inventory only.  I think a reading plugin would work better for this purpose, if I can find one.
  • Slimefun was a disaster with p10, and almost everything in it is overpowered lol.
I enjoy the act of xD-ing, like if you agree

jasper_Fritz



2 ) get rid of creepler eggs  and make raiding more fun by making it illegal to put water on your roof. anyone who does, has the roof worldeditted off. I want to be implored to make giant walls and fight people on my roof

3 ) Ask Obama if he can say a few words, regarding the state of factions and the effort youre putting in to make it a more equitable place for our children

4 ) The combat tag plugin has a poopy healthbar, i thought we knew this. The BEST (undisputedly the best) plugin was the 5 Bars that would change color from Green to Red based on HP and show health percentage underneath. I have no facts to back this statement up, but Alex Jones was right: ( https://www.youtube.com/watch?v=9txZpF3D3C4 )

5 ) I'm gonna wear a Donald Trump skin all reset

6 ) Add vampires

7 ) You should add a custom enchant-maker plugin and add a couple as dono shop items (Jasper Fritz dropped a Book with Enchantment PeeNPoo 5 for all online players!) I say add a couple because more than that makes the server not-minecraft

8 ) SteveCO repair could be substituted for /fix; /fix may be able to be configured to cost an amount of money for each use (im thinking 100k, assuming same economy as last time)
 
9 ) the economy was GOOD last season, but only because I brought the Goods to the party. This time, no selling minecarts and horse armor in the shop  :-\

10 ) a boinga boinga boinga boinga boinga boinga boinga boinga boinga boinga boinga boinga boinga boinga boinga boinga

11 ) ceremonial rooster and sphere torture statue

11 ) Joe Mixon gets his  cider from dixon

12 ) if you dont get the reference above you think football is played with your feet

13 )

14 ) gather community feedback on proposals

6) Balls

Last but not least...

ELITE MOBS IS ONLY ANNOYING IF YOU ARE A NOOB

jasper_Fritz

Quote from: jasper_Fritz on Jun 10, 2021, 02:44 PM2 ) get rid of creepler eggs  and make raiding more fun by making it illegal to put water on your roof. anyone who does, has the roof worldeditted off. I want to be implored to make giant walls and fight people on my roof

3 ) Ask Obama if he can say a few words, regarding the state of factions and the effort youre putting in to make it a more equitable place for our children

4 ) The combat tag plugin has a poopy healthbar, i thought we knew this. The BEST (undisputedly the best) plugin was the 5 Bars that would change color from Green to Red based on HP and show health percentage underneath. I have no facts to back this statement up, but Alex Jones was right: ( https://www.youtube.com/watch?v=9txZpF3D3C4 )

5 ) I'm gonna wear a Donald Trump skin all reset

6 ) Add vampires

7 ) You should add a custom enchant-maker plugin and add a couple as dono shop items (Jasper Fritz dropped a Book with Enchantment PeeNPoo 5 for all online players!) I say add a couple because more than that makes the server not-minecraft

8 ) SteveCO repair could be substituted for /fix; /fix may be able to be configured to cost an amount of money for each use (im thinking 100k, assuming same economy as last time)
 
9 ) the economy was GOOD last season, but only because I brought the Goods to the party. This time, no selling minecarts and horse armor in the shop  :-\

10 ) a boinga boinga boinga boinga boinga boinga boinga boinga boinga boinga boinga boinga boinga boinga boinga boinga

11 ) ceremonial rooster and sphere torture statue

11 ) Joe Mixon gets his  cider from dixon

12 ) if you dont get the reference above you think football is played with your feet

13 )

14 ) gather community feedback on proposals

6) Balls

Last but not least...

ELITE MOBS IS ONLY ANNOYING IF YOU ARE A NOOB

 I dont know how much more serious I can get

jasper_Fritz

Ayyo chief,

    Any chance you can scrap this release? I got a life I got to live...


jk.

sorta

jasper_Fritz

Quote from: jasper_Fritz on Jun 13, 2021, 08:27 PMAyyo chief,

    Any chance you can scrap this release? I got a life I got to live...


jk.

sorta

I know exactly whats gonna happen, it happens this way every time.

I tell myself, "yeah! this is gonna be fun, play factions grind for gear woohoo!" but then 75% of my life goes by playing factions for a month, and I say "hmm, maybe I shouldnt be playing so much," another 100 hours in the game and I have the balls to quit. Except, no i dont. Because im fucking addicted. AND I CANT QUIT.

100 more hours go by. Someone C-eggs my base through the water wall because for *SOME* reason it still blows up stone bricks. It is at this moment I am seen below:


jasper_Fritz

Petition to Make Factions Where the Cool People Play Again.


My faction (magnanimous) will ally and defend any faction who comes from survival if you're newer to the game. Unless you already know big parts of the gamemode like pvp and amassing riches we can give you advice

so that you're not average height 5'6 midget

If your base is getting torn down, who ya gonna call? 



Defending your faction includes: PVP and blowing up enemy cannons

base design advice (do some basic prot. if you're enemied to anyone big and phat (phat- noun meaning wealthy and fly))

make u a sky wall

give advice to make u unworser  :D    :diamondsword:  :diamondblock:

jasper_Fritz

    Quote from: jasper_Fritz on Jun 03, 2021, 01:06 AMBrad yore an oily creamcake

    now this is all going to be about factions

    People said they were disappointed the first 'map' back in May 2020 ended so early. Personally I would agree, we should have a poll/announcement about how long we would want resets to last ahead of time, but we shouldn't set it in stone either because having a firm end date only demotivates people to play.

    I think the reset should be 3-4+ months long as having it last only weeks leads to people being burned out towards the end. There should be enough time to make a faction, be competitive, get destroyed, be pissed off for a couple weeks and then come back to get your revenge and get the floor wiped with you again.

    I don't think 15 man factions are really with the times, 10 players is a more reasonable number. 8 was low last time but im glad to have a debate.

    -Events would be an awesome way to add PvP and encourage people NOT to sit at 20/20 Power at all times. One idea we've talked about is Glowstone Mountain (All-You-Can-Mine Glowstone, PvP For control over ~30 minutes) although I think the plugin is private, meaning we can't use it. some kind of event would be cool

    -You could add a small area in spawn (or a warp) where The faction on top of /f top gets to build a shrine, resetting weekly or on 2-3 different days.

    -Prot 5 Armor should be decided by a poll. We would also need an agreed-upon method of distribution for p5, i.e. will it be in the shop, will you get it for winning an event, will there be a limited number available, etc. Maybe 3 sets of p5 in the world?

    -Have a functioning economy instead of the banana republic Evan thinks he can get away with apparently. Going to need sections for brewing, ores, food/farming, mob drops?, blocks,


    -Give new joining players a short grace period (hours or a day) where they cannot be killed in pvp as long as they dont engage in pvp themselves. This would allow new players to not get destroyed instantly by someone named Emma



    -Remove TNT 100% droprate on spawners- lower to 80% so that People cant skirt the FEE when they want to pick one up; fee should be increased as well

    -Make sure spawners still DON'T stack

    -Add fantasy plugins. ELITEMOBS was cool. Headshot sounds could be cool, fully customizable bow-headshot messages, damage, effects, armor reduction, etc.
    https://dev.bukkit.org/projects/headshotsounds

    Other suggested plugins:
    Health bars: https://www.curseforge.com/minecraft/bukkit-plugins/health-bar
    Head Drops: https://www.curseforge.com/minecraft/bukkit-plugins/dropheads
    Weeping Angels Mod (Boss Mobs; appeal to geeks like tow?): https://dev.bukkit.org/projects/tardisweepingangels/



    -STEVECO REPAIR!!!! I want to be able to permanently repair my god axe with inappropriate symbols on it for free! :) also it used to be a donator option?

    -Bring back /Market mail :)
    (Genuine question, do you think we can have it back If it only allowed potions, food, etc? and was 1 page of Market Mail?) 
    Using /Market Send to give potions to teammates before TPing/Warping/Raiding was a GAME CHANGER, and made PvPing flow better, allowed you to be more creative because no need to return to base, and it was more rewarding if you're able to stay in the world for a long time without warping out. Obviously it was broken to store all your items, BUT, if there is a config to allow a limited number of items and disallow armor/books/rare items in general, then I believe 100% we should re-implement it.

    - SLimfun. Ppl liekd it :)

    Please feel free to add more amazing work for evan to do, I mean suggestions!
    EVAN:    (big font is me, clearly, in my alpha male tone responding to the sad pitiful excuses levied by the oft unbased, and wrong about the frogs, Evan)


    I never responded to this so thank you for the suggestions.

    • I'm open to longer reset cycles, as long as people are still willing to play.  Previously my intention was to let it go until it seemed people had lost interested and then reset/update.
    Think of it like finding an abandoned base in Rust. People love finding that and starting a faction, resetting too quickly means theres none of that for new players
    • I'd be willing to have 10 person factions, the concern I was trying to address last time by making the number smaller is there not being only 2 full factions, which means no variety and you basically lose if you're not in one of those 2.  This as well leads to no competition if one of those 2 loses = 1 raid game over, you win.
    My above reply addresses defending factions from big bad losers and evening the field
    • I had intended to do events originally in the past, but among the constant issues and a lack of time/energy it didn't end up happening.  If people would show up and I have the time to do it, I can try to do some events.  But keep in mind I'm only one person, so I'm limited to what I can do.
    • I would like to have an actual F Top if I can find a decent plugin.
    Keep looking Gilligan!
    • I'm ok with p5 or p6 if everyone else is (could be shop, vote crates, event rewards).
    re-add the factions board so we can do the poll
    • You helped me setup the economy smh, but yeah it's needs changing with a clear idea what it's meant to be based around.
    I sorry... I fix
    • Already have a grace period for new joins thing I could turn on.  I was thing about a few day server-wide grace to start as well.
    make a board I'll do the polling. Ill even ask if people want the dynamap with or without playerssponsored by Rasmussen
    • Yeah agreed, people definitely abused the 100% drop rate.
    Dont say people. It was your own faction, I was in it!!! every single time we moved a spawner we used :tnt: without exception (thats how we bought 4 stacks of c eggs)
    • Spawners don't stack.
    just checking, you have a habit of REMOVING things without being asked like ELITEMOBS
    • Idk about EliteMobs, seems more annoying than anything.  Headshot sounds I can add.
    Elite Mobs is great for both kinds of players since they spawn from spawners and in the overworld meaning you get Salvage books, levels, cool stuff, incentives and yadda yadda. Add diamond armor zombies if its 'annoying' then you have a reason to kill it.
    • I can turn on health bars in combat tag.
    turn em on charly ill really make a poll for this if you need me but turn on the f board
    • I'm cool with head drops/head bounties.
    Most badbrad01 heads at the end of the season gets redacted this is no good :o A kiss from his mommy for playing with him[/s]
    • I'd rather not.
    good answer
    • Steveco was abused af, maybe an alternative that costs some money.
    maybe just slap it in because its a plugin you already own without any foresight of the repercussions? Oh wait this is Evan not Towelie nevermind then. speaking of which can we get a kowalski analysis on what tf happened to the anticheat. It was autobanning people day 1 and then never again, so I assume got rid of it?
    • I'm p sure in Auction House you can set it to return directly to inventory only.  I think a reading plugin would work better for this purpose, if I can find one.
    just put market mail back in without as much as looking at the config. Come on, you've done it before. At least SFT Factions leadership has
    • Slimefun was a disaster with p10, and almost everything in it is overpowered lol.
    Well, now you've done it. You've killed the playerbase from survival. typical... [/list]

    jasper_Fritz


    Palker

    I personally haven't played factions on SFT, but I've got several thousand hours of faction experience on other networks so I figured I'd give some recommendations for the future seasons. I'll gladly help out with managing factions if needed as well.

    Some things that I'd recommend in general is the following:
    - Base and Buffer rules such so that you cant have a buffer of anything past 20 chunks, ally factions should have a gap of maybe 50 or so chunks to prevent large clusters of ally factions that prevent raids, possibly a bigger gap if it's a corner base. A max base size, for example, 8x8 chunks or similar.
    - Faction merging is always a big no.
    - Insiding as well ^
    - Raid Detection with alts or streams should be illegal
    - Redstone checkboxes is also a big no
    - hiding value shouldn't be allowed
    - I recommend having a larger power limit to prevent people from bringing massive amounts of alts to boost their power, because that is 100% going to happen unless such a power limit already exists.
    - Adding a head + bounty + mob mask system would be good as well and possibly a "spawner level system", such a system usually balances the progress pretty well.
    - Set a limit to how many players a faction can have to make the season a bit more competitive and to prevent filling up factions with loads of alts (maybe 10 or so?), but this can be balanced accordingly to how many players we've got active.
    - If slimefun is enabled for factions, I'd recommend removing it, it just doesnt fit well with factions and might be way too op sometimes, possibly abused too.
    - Grace period at the start of the season(2-3 days period?) and possibly for new players joining mid season too(24 hours period?)
    - the elite mobs that was mentioned here earlier seem like it would be an event thing, more info on that below.
    - Events such as king of the hill or a event where mob hordes appear near the spawn area (maybe broadcast the cords in chat) which drop rare items/gear would be a good activity to make players have fun
    - I'd make p5 the limit, unless this is going to be a semi-op or op factions season, then a p10 limit might be good depending on how "op" you want the economy to be. (I can also help with some economic balancing if needed)
    - /echest or /pv commands?
    - There should be a way to repair items using money, probably at the admin shop / spawn shop
    - I'd be careful with custom enchants since it can make things very op depending on the enchants
    - creeper eggs should be enabled, but as a rare item, possibly from kits, voting or events?
    - dont make the headshot sounds that some players wanted too "extreme" if that makes sense, it just doesn't fit into factions that well.
    - I assume there's a /ah but if there isnt one, it's a very good feature that also prevents scamming
    - faction leaderboard and a "baltop" / money leaderboard
    - I'd say enabling silk touch on spawners is usually a good feature as well, having to blow up your own spawners to move them seems unnecessary.
    - limit the players to the overworld since the playercount isnt that big (I'd assume) so people cant hide on the nether roof or in the end easily for the entire season, but this also depends on how big the maps are.
    - consider adding gen buckets, chunk busters, trenching tnt
    - faction perks such as faction warps, power boosts, buffs within your territory, faction vault. These should either be acquired by doing events or some kind of faction missions
    - Daily, weekly and seasonal kits
    - /trade command
    - ranks with perks/kits?
    - a raiding protection period so you cant raid the same faction a 2nd or 3rd time until some time has past, such as a 24 hours, to let them rebuild a bit.
    - crop hoppers are very useful.
    - longer seasons are
    - consider removing dynmap and decreasing the size of the map instead, being able to see players and bases live on a map seems op to me.

    If anything is unclear, feel free to ask and I'll clarify.  :)

    jasper_Fritz

    Quote from: Palker on Jun 20, 2021, 05:04 PM- If slimefun is enabled for factions, I'd recommend removing it, it just doesnt fit well with factions and might be way too op sometimes, possibly abused too.


    this guy has no idea what he's talking about   :steve:  :diamondsword: :creeper:

    jasper_Fritz

    Quote from: Palker on Jun 20, 2021, 05:04 PMI personally haven't played factions on SFT, but I've got several thousand hours of faction experience on other networks so I figured I'd give some recommendations for the future seasons. I'll gladly help out with managing factions if needed as well.

    Some things that I'd recommend in general is the following:
    If anything is unclear, feel free to ask and I'll clarify.  :)

    I figured I'd give this a shot:
    - Base and Buffer rules such so that you cant have a buffer of anything past 20 chunks
    (makes sense if we're adding Gen buckets but SFT has always been more vanilla),
    -ally factions should have a gap of maybe 50 or so chunks to prevent large clusters of ally factions that prevent raids possibly a bigger gap if it's a corner base. A max base size, for example, 8x8 chunks or similar.
    (wow how did I never think of abusing that),
    - Faction merging is always a big no.
    - Insiding as well ^
    (i like these)
    - Raid Detection with alts or streams should be illegal
    - Redstone checkboxes is also a big no
    (TRUE- If we're removing map. more on that later)
    - hiding value shouldn't be allowed
    - I recommend having a larger power limit to prevent people from bringing massive amounts of alts to boost their power, because that is 100% going to happen unless such a power limit already exists.
    (ours is 40 now, normal is 20, maybe like 60-100 is what you suggest?)
    - Adding a head + bounty + mob mask system would be good as well and possibly a "spawner level system", such a system usually balances the progress pretty well.
    (SFT has only ever had vanilla spawners before, and had them available from shop.  We were considering adding Creeper and other non-vanilla spawners too if I remember but didn't pull the trigger)
    - Set a limit to how many players a faction can have to make the season a bit more competitive and to prevent filling up factions with loads of alts (maybe 10 or so?), but this can be balanced accordingly to how many players we've got active.
    (I'm thinking 2-5 player factions might be meta. Playerbase was GOOD at launch last time (30-40 first day?) but got tinier later on like 20 daily active players max)
    - If slimefun is enabled for factions, I'd recommend removing it, it just doesnt fit well with factions and might be way too op sometimes, possibly abused too.
    (im gonna pretend I didnt read that)
    - Grace period at the start of the season(2-3 days period?) and possibly for new players joining mid season too(24 hours period?)
    (looks good)
    - the elite mobs that was mentioned here earlier seem like it would be an event thing, more info on that below.
    - Events such as king of the hill or a event where mob hordes appear near the spawn area (maybe broadcast the cords in chat) which drop rare items/gear would be a good activity to make players have fun
    - I'd make p5 the limit, unless this is going to be a semi-op or op factions season, then a p10 limit might be good depending on how "op" you want the economy to be. (I can also help with some economic balancing if needed)
    (looks good again to me. SFT = not op)
    - /echest or /pv commands?
    (we should make these obtainable the same way you could use vote tokens to get /fly on Survival. Have them be real items which are stealable in raids MAYBE?)
    - There should be a way to repair items using money, probably at the admin shop / spawn shop
    - I'd be careful with custom enchants since it can make things very op depending on the enchants
    (I'm thinking like, obtainable only by voting, a full set of p5 armor thorns 3, boots with speed2 on them and chestplate with haste 2, legs with strength 2 and maybe helmet with saturation? This would all be slightly op (never have to re pot up) but should be rare enough and desirable enough to justify it)
    - creeper eggs should be enabled, but as a rare item, possibly from kits, voting or events?
    (so this is a Scotmid burner account? almost agree tho)
    - dont make the headshot sounds that some players wanted too "extreme" if that makes sense, it just doesn't fit into factions that well.
    I thought, since our server is full of players who are stinky poopoo at PVP, it would allow them to feel like theyre doing something while sniping with their bow for 15 minutes straight (no this is not a direct attack on Evan)
    - I assume there's a /ah but if there isnt one, it's a very good feature that also prevents scamming
    - faction leaderboard and a "baltop" / money leaderboard
    - I'd say enabling silk touch on spawners is usually a good feature as well, having to blow up your own spawners to move them seems unnecessary.
    its about saving that monayy, mining a spawner cost 10k last season and people just blew them up out of principle, even though 10k was only 10 diamonds worth in shop, since TNT had 100% spawner drop rate
    - limit the players to the overworld since the playercount isnt that big (I'd assume) so people cant hide on the nether roof or in the end easily for the entire season, but this also depends on how big the maps are.
    I think nether roof gold mines are fair and balanced. kappa.
    - consider adding gen buckets, chunk busters, trenching tnt
    (do it or dont do it, removes time dedication needed but useful for casuals and people without time)
    - faction perks such as faction warps, power boosts, buffs within your territory, faction vault. These should either be acquired by doing events or some kind of faction missions
    (vote rewards anyone?)
    - Daily, weekly and seasonal kits
    and vote kits. i have ideas
    - /trade command
    - ranks with perks/kits?
    Ours isnt pay to win, but goes by McMMO levels. (ADD RANKS (voter,supervoter) as a VOTE CRATE reward on max tier for voting)
    - a raiding protection period so you cant raid the same faction a 2nd or 3rd time until some time has past, such as a 24 hours, to let them rebuild a bit.
    debatable since offline raiding is disabled.
    - crop hoppers are very useful.
    - longer seasons are
    anticipation is killing me
    - consider removing dynmap and decreasing the size of the map instead, being able to see players and bases live on a map seems op to me.
    hell to the nah.  you can make updating the map occur semi-regularly (30mins,hours,days) and disable players, but that is as liberal as I am willing to go and not one inch further



    This is unironically great thank you, but I LOL'd at the 20 chunks limit, you greatly overestimate the players on this factions server. 

    On the same vein (players not incentivized to tryhard) maybe take a portion of all Donations and have it add up to like 'free parking' and make it a reward for the top faction at the end of the season.  if there were 10 $10 2xmcmmo boosts purchased, end of season pot is $50.  If there were 20 boosts have it be $100, maybe less I.D.K., but this would give lots of people a reason to play, especially if the season is shorter.

    Palker

    Quote from: jasper_Fritz on Jun 22, 2021, 09:11 PMThis is unironically great thank you, but I LOL'd at the 20 chunks limit, you greatly overestimate the players on this factions server. 

    On the same vein (players not incentivized to tryhard) maybe take a portion of all Donations and have it add up to like 'free parking' and make it a reward for the top faction at the end of the season.  if there were 10 $10 2xmcmmo boosts purchased, end of season pot is $50.  If there were 20 boosts have it be $100, maybe less I.D.K., but this would give lots of people a reason to play, especially if the season is shorter.

    Well I haven't played factions on SFT, but when I used to on other networks a few players and I had 8x8 corner bases with 200+ layers of walls etc etc, maybe I overestimate us a bit...  :P
    A f-top reward such as 10$ in the SFT store is actually an amazing idea, it would bring more players and we'd be motivated. I don't think an actual cash reward would fit SFT though.

    jasper_Fritz

    Quote from: Palker on Jun 23, 2021, 08:44 PM
    Quote from: jasper_Fritz on Jun 22, 2021, 09:11 PMThis is unironically great thank you, but I LOL'd at the 20 chunks limit, you greatly overestimate the players on this factions server. 

    On the same vein (players not incentivized to tryhard) maybe take a portion of all Donations and have it add up to like 'free parking' and make it a reward for the top faction at the end of the season.  if there were 10 $10 2xmcmmo boosts purchased, end of season pot is $50.  If there were 20 boosts have it be $100, maybe less I.D.K., but this would give lots of people a reason to play, especially if the season is shorter.

    Well I haven't played factions on SFT, but when I used to on other networks a few players and I had 8x8 corner bases with 200+ layers of walls etc etc, maybe I overestimate us a bit...  :P
    A f-top reward such as 10$ in the SFT store is actually an amazing idea, it would bring more players and we'd be motivated. I don't think an actual cash reward would fit SFT though.
    Well, i was sort of thinking of it as a reward to attract new players.  The Irvo types would maybe be interested in joining and that would mean I have some real competition Kappa 

    willhill2000

    Quote from: jasper_Fritz on Jul 06, 2021, 04:23 PM
    Quote from: Palker on Jun 23, 2021, 08:44 PM
    Quote from: jasper_Fritz on Jun 22, 2021, 09:11 PMThis is unironically great thank you, but I LOL'd at the 20 chunks limit, you greatly overestimate the players on this factions server. 

    On the same vein (players not incentivized to tryhard) maybe take a portion of all Donations and have it add up to like 'free parking' and make it a reward for the top faction at the end of the season.  if there were 10 $10 2xmcmmo boosts purchased, end of season pot is $50.  If there were 20 boosts have it be $100, maybe less I.D.K., but this would give lots of people a reason to play, especially if the season is shorter.

    Well I haven't played factions on SFT, but when I used to on other networks a few players and I had 8x8 corner bases with 200+ layers of walls etc etc, maybe I overestimate us a bit...  :P
    A f-top reward such as 10$ in the SFT store is actually an amazing idea, it would bring more players and we'd be motivated. I don't think an actual cash reward would fit SFT though.
    Well, i was sort of thinking of it as a reward to attract new players.  The Irvo types would maybe be interested in joining and that would mean I have some real competition Kappa 
    lets throw some hands if u want competition
    i like wemen