[Survival] For the next month, the Emporium will not buy items

Started by Towelie, Dec 12, 2014, 06:38 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

Towelie

We are doing a little experiment -> From this moment and until January 12th, the Emporium will no longer buy items from players. It will only sell items. We are doing this because we have noticed severe EmpBuck leaks, and we believe, in fact that the Emporium is the #1 cause of our problems.
This will be an experiment, however, if it goes well, we will make this a permanent thing.

We advise you to sell your things to Autoshops -> /warp AutoDirectory


Follow me on Instagram (i post cool stuff) https://www.instagram.com/toweliewtf/
Psst, got a Nintendo Switch? Add me -> SW-6574-1607-3796

N1ux_

So when every auto is full or inactive what then? :/

HappyNem

Quote from: Xenii12 on Dec 12, 2014, 06:40 PM
So when every auto is full or inactive what then? :/

This does not happen too often, and this will help equal out supply and demand.

Eternal_Jamie

Quote from: Xenii12 on Dec 12, 2014, 06:40 PM
So when every auto is full or inactive what then? :/
You can sell stuff in the forum marketplace, set up your own shop and sell stuff to people or simply sell other things which shops are more up for buying if you need money.


onionboys


stormshooter

Quote from: onionboyzz on Dec 12, 2014, 07:00 PM
This will just make the rich players more rich.
It'll make the autoshop owners rich. Normal players will no longer be able to benefit at selling their items at a good rate. Most autoshops rip you off.

onionboys


Quote from: stormshooter on Dec 12, 2014, 07:02 PM
Quote from: onionboyzz on Dec 12, 2014, 07:00 PM
This will just make the rich players more rich.
It'll make the autoshop owners rich. Normal players will no longer be able to benefit at selling their items at a good rate. Most autoshops rip you off.
There's only a few autoshops that are actually used daily, those autoshops already have 100+ mil


Sent from TapaSwag

ddude_stnom

Quote from: onionboyzz on Dec 12, 2014, 07:00 PM
This will just make the rich players more rich.

It technically could, but still, it is a step in the right direction. SuperFunTime needs a stable economy with steady growth.

stormshooter

Quote from: onionboyzz on Dec 12, 2014, 07:03 PM
Quote from: stormshooter on Dec 12, 2014, 07:02 PM
Quote from: onionboyzz on Dec 12, 2014, 07:00 PM
This will just make the rich players more rich.
It'll make the autoshop owners rich. Normal players will no longer be able to benefit at selling their items at a good rate. Most autoshops rip you off.
There's only a few autoshops that are actually used daily, those autoshops already have 100+ mil
Mmm true. When we had the /shop command a lot of unknown autoshops were introduced giving you the best price for a product. Now it's been removed I'm having to stick to well know autoshops since I'm too lazy to check the prices of every single shop.

HappyNem

/warp autodirectory has literally a room full of auto shop signs (which I will be reviewing this evening), its crazy how many are not even used.

The already rich people will remain rich, but nothing we can do about that, but over time prices in the shops will become more competitive. If a lazy autoshop owner just buys all his items from the emp, and charges a bit more, that is not going to make him money when the smaller start up ones want the business and get the items themselves and can them easily charge less.  If you don't want to take the time to shop around for a good deal, you can't complain if you don't find it.

Its going to be interesting, I like the idea, and it will make getting items on survival a bit harder, but then that makes the game more fun when you get what you are after.  I would also think the sell prices in the emp are going to change as well with the new 1.8 blocks on the way.

If this option does not sound good, the only other real way to rest set the economy is to POOF everything to 0 and start over, and I do not think many people would dig that.

ryan_m004

In my opinion this will happen:
People will sell things to auto shops and the auto shops chests will be filled.
Problem 1- when the chests are full where will people go to sell?
Problem 2- When the chests get full what will the shop owner do with the excess stock?
Problem 3- what if people don't buy from auto shops?

This will also affect people with popular grinders as people sell the loot and there will be no emp to sell it too.
Quote from: MrEpicWonder on Dec 25, 2014, 09:21 PMi have such a good memory, an apple, an orange and a tennis ball thrown at my dick.

katoon123

/warp autodirectory should be updated so the signs are clickable again :D

ryan_m004

Quote from: katoon123 on Dec 12, 2014, 07:38 PM
/warp autodirectory should be updated so the signs are clickable again :D
they should also start the top 10 poll again as the top 10 auto shops may have changed and there may be some new ones that fit into the top 10.
Quote from: MrEpicWonder on Dec 25, 2014, 09:21 PMi have such a good memory, an apple, an orange and a tennis ball thrown at my dick.

onionboys

Hate to say this, but most autoshops aren't used because they are unorganized and poorly made

HappyNem

Quote from: onionboyzz on Dec 12, 2014, 07:55 PM
Hate to say this, but most autoshops aren't used because they are unorganized and poorly made

Does not matter, the consumers will dictate how the stores operate; any auto shop owner who does not adjust their shop to keep the customers happy will fail, just like in the real economy.

onionboys


Quote from: HappyNem on Dec 12, 2014, 08:04 PM
Quote from: onionboyzz on Dec 12, 2014, 07:55 PM
Hate to say this, but most autoshops aren't used because they are unorganized and poorly made

Does not matter, the consumers will dictate how the stores operate; any auto shop owner who does not adjust their shop to keep the customers happy will fail, just like in the real economy.
So you want mallusa and SanMarco to take over SFT, making around a million a day?


Sent from TapaSwag

Towelie

Quote from: onionboyzz on Dec 12, 2014, 08:05 PM
Quote from: HappyNem on Dec 12, 2014, 08:04 PM
Quote from: onionboyzz on Dec 12, 2014, 07:55 PM
Hate to say this, but most autoshops aren't used because they are unorganized and poorly made

Does not matter, the consumers will dictate how the stores operate; any auto shop owner who does not adjust their shop to keep the customers happy will fail, just like in the real economy.
So you want mallusa and SanMarco to take over SFT, making around a million a day?


Sent from TapaSwag
Beats losing ~500mil empbucks / month.


Follow me on Instagram (i post cool stuff) https://www.instagram.com/toweliewtf/
Psst, got a Nintendo Switch? Add me -> SW-6574-1607-3796

Jyncs

It's a test.

Towelie said he wanted to see how it works. He is doing what I do with my team at work, we have an idea on how to approach a problem and come up with a solution to try. We try it out and see if it works. If it doesn't, we don't do it anymore. If it does then we keep it.

Any economy for a game always wants a good balance. When it starts there is usually a large influx of money being given to players(like selling to the emp). Once there is a lot of money out there, then the game economy wants more coming in than it is giving out. Otherwise you will either have inflation on prices of items because there is not enough money or there is so much money that it isn't worth anything. It's a balance that we have always been talking about since Emp was implemented.

Before anyone starts spouting about real life economy, this is a game, not real life. As much as we want to mimic a real life economy in a game, it is almost impossible.


stormshooter

I completely agree with Jyncs.
May I just add this is survival. I like to think of it as survival of the fittest. And at the moment, it just happens to be cytyfrmr and Stevenxino at the top.
But also, this is a donator item making it a lil unfair.

Cesspitsid

Towelie? can you please explain what type of EMPbuck leakage? you mean players suddenly getting tons of money unexplained?

stormshooter

Quote from: Cesspitsid on Dec 12, 2014, 08:58 PM
Towelie? can you please explain what type of EMPbuck leakage? you mean players suddenly getting tons of money unexplained?
Well since the emp uses spawned in money rather then earned money, it is sort of a leakage. Also, some of the emp prices are a bit off and get abused leaking money.

Cesspitsid

Quote from: stormshooter on Dec 12, 2014, 09:05 PM
Quote from: Cesspitsid on Dec 12, 2014, 08:58 PM
Towelie? can you please explain what type of EMPbuck leakage? you mean players suddenly getting tons of money unexplained?
Well since the emp uses spawned in money rather then earned money, it is sort of a leakage. Also, some of the emp prices are a bit off and get abused leaking money.

Makes sense this, as an autoshop owner I see the EMP as a place to buy stuff more now, to keep stock of all my items, seeing as the emp's prices are quite high, it makes items worth more and maybe from that, more autoshop owners will increase the prices of their items/blocks and that in turn will help boost the economy :P
it may work quite well!

Barbacue2


Towelie

Let me explain this decision.

Scenario 1: Player sells items to emporium. Emporium salesman spawns money and more money are added into the economy, creating a larger inflation

Scenario 2: Player sells items to autoshop. Autoshop owner is taxed by this, no money at all are added to economy, some are in fact removed.

Which scenario is better for the server? Scenario 2. It's good for the server and it's also good for the autoshop owners. Now if someone were smart they'd open a brick and mortar shop and keep it open at all times and they would in fact make a lot of money.


Follow me on Instagram (i post cool stuff) https://www.instagram.com/toweliewtf/
Psst, got a Nintendo Switch? Add me -> SW-6574-1607-3796

onionboys

Why do you complain about the inflation when you are adding Steve co crates weekly? Isn't that spawned in money just in item version

Cireshie

Quote from: onionboyzz on Dec 12, 2014, 10:40 PM
Why do you complain about the inflation when you are adding Steve co crates weekly? Isn't that spawned in money just in item version
Usually when Towelie announces a new crate, he adds it to /ml for a ridiculous price sort of helping the economy.

Also, I don't know if he stills gives everyone one out when he announces them, but if he does, that doesn't help.

EDIT: Not to mention steve co. crates don't make it worse. From what I see, it just circulates the economy. Yes, it is spawned in, but it's not like you can sell it to the emp for a higher price.

katoon123

Encourage richer players to do drop party's at spawn and invite the new players.

I remember drop parties used to happen alot at spawn, hosted by players and this is how i got items to build things when i first joined.

MrEpicWonder

Quote from: onionboyzz on Dec 12, 2014, 10:40 PM
Why do you complain about the inflation when you are adding Steve co crates weekly? Isn't that spawned in money just in item version


Weekly isn't really the adding time, it's usually 2-3 weeks+, i take some of the blame for placing idea's towards new crates and whatnot, but the more the merrier ey?
Quote from: Towelie on Dec 16, 2015, 09:12 AMI'd still like to see the nativity scene re-enacted in minecraft while I eat popcorn and mock Christians
Quote from: Towelie on Jan 17, 2016, 08:45 AMSending me any inappropriate pictures will cause you to get banned (unless you are a female and 18+)

Dpa1991

I've always thought the emp shouldn't use spawned in money and use the money they make from players buying items, would be cool if that's how things worked, and as for the emp selling items it should be up to managers to mine and gather resources -- of course to make it fair we would multiply everything they gather by 5x or so, gives managers a reason to play and have fun as well keeps tabs on the items and emp brought into the game

So like
Week 1: managers gather resources(emp closed completely this week)
Week 2: count up what was gathered, multiply and put up a list on forums for stock and sell

And repeat

krankenstein20

This would just keep the managers even more busy great job dpa XD

paul_weebird

whatt? emp can buy stuff of players why would you do that towelie?  :-\

katoon123

Allow players with less that a certain amount of emp sell at the emp.

Towelie

Quote from: katoon123 on Dec 13, 2014, 09:39 AM
Allow players with less that a certain amount of emp sell at the emp.
People would find workarounds.


Follow me on Instagram (i post cool stuff) https://www.instagram.com/toweliewtf/
Psst, got a Nintendo Switch? Add me -> SW-6574-1607-3796

stormshooter

Quote from: Towelie on Dec 13, 2014, 10:29 AM
Quote from: katoon123 on Dec 13, 2014, 09:39 AM
Allow players with less that a certain amount of emp sell at the emp.
People would find workarounds.
Mhm, people will use alts to sell their main account things.

krankenstein20

its 20 pound for an account not many peeps would do that for little money

stormshooter

Quote from: krankenstein20 on Dec 13, 2014, 11:57 AM
its 20 pound for an account not many peeps would do that for little money
There are tonnes of ways to get cheaper accounts. People might use siblings accounts, friends accounts, or even illegal accounts.

happypinecones

What about only Autoshop owners can sell to the emp during this month?

ChoctheMilkman

Perhaps you can review the Buy/sell prices at the Emp, if there is a severe leak maybe there is an item worth a lot to the Emporium, but easy to get?

xQuicScopex

Quote from: Dpa1991 on Dec 13, 2014, 08:38 AM
I've always thought the emp shouldn't use spawned in money and use the money they make from players buying items, would be cool if that's how things worked, and as for the emp selling items it should be up to managers to mine and gather resources -- of course to make it fair we would multiply everything they gather by 5x or so, gives managers a reason to play and have fun as well keeps tabs on the items and emp brought into the game

So like
Week 1: managers gather resources(emp closed completely this week)
Week 2: count up what was gathered, multiply and put up a list on forums for stock and sell

And repeat

i feel like this would work for awhile but maybe not forever......there is usually a large demand for some items and it might now be possible for manager+ to keep up with their already busy job so i think we should try it out and see where it goes

Eternal_Jamie

If the emp does go back to buying things after this month, at the very least a rule of how much you can sell during any session should be enforced across the board. Could people find workarounds using friends etc.? sure. But it's still better than buying 10+ inventories from one person. Just limit buying to 1/2 an inventory or something. Maybe this happens already, know a few of us did it when I was an admin.

Wavestrike

Quote from: happypinecones on Dec 13, 2014, 12:14 PM
What about only Autoshop owners can sell to the emp during this month?
That will just make them more wealthy, and will be unfair for those who do not have autoshop perms.

Anyone know how one might get around to selling 10-17 double chests full of carrots and potatoes?

BritanniaRules

My thought Onion... just like the new (give me real money and pay again in SFT) /Warp Autoshop feature... double dipping anyone?


Quote from: onionboyzz on Dec 12, 2014, 07:00 PM
This will just make the rich players more rich.