- Nether & end were reset
- Scavengeworld was also reset
- Scavengeworld border was increased from 1500 to 2500
Enjoy!
- Scavengeworld was also reset
- Scavengeworld border was increased from 1500 to 2500
Enjoy!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Quote from: Autpek on Apr 28, 2021, 04:14 PMSo one of the things that makes us unique is the fact we stay current with the latest release. Most of the big servers are stuck on 1.8.9 or something similar because of their in house plugins, and the functionality of minecraft before microsoft took ownership. I think the setup we have is pretty good with us being able to give players the new features.We had a lobby sistem too and found it only brought issues and no real benefits. There is technically still a lobby built in world3 that we can use (my sistem was a bit different, players got spawned on survival by default but in a lobby "world" where they could choose what server to play. if they chose survival we just warped them to spawn, if they chose another server we did that via bungee. I wouldn't mind doing that again if someone wants to help us build such an area (because old ones we have are either too big or outdated. It must not be big, but small and obvious with pre-defined paths
If you go on the server that must not be named, you can not get honey blocks, or bells, barrels. With the new release, there is going to be a minecraft version of backpacks that we will be able to give the players and also the new cave system. The drawback is trying to get that in a building world for everyone. That is why we have to do resets.
With caves, we might just be able to reset SW for resources, but if we want the natural generated caves for players to build in, then we would have to reset a world and this is where the playerbase gets upset with because of the losing and moving of builds. This is where we need to establish a happy medium if/when the next big update and reset happens.
One thing other servers have that we do not have is an entrance world/portal that has all the different servers and the ability to join any server from that world. The server that must not be named does this with all their mini games, and there are a few others that do this with an NPC to talk with to take you to their skyblock, modded, vanilla, and parkour servers. Something like that could help out with new players trying to find the right server. The only issue is they would have to log into different clients, where with other servers the resource packs auto load in when you switch servers from that menu world. We have something similar with this on the modded servers were you enter a portal to get to stoneblock or eternal.
Quote from: TrojanKitty on Apr 28, 2021, 03:15 PMimpossible, because even if a world has all seeds, we will have to impose a border and the chances of having all the biomes are pretty slimQuote from: Towelie on Apr 28, 2021, 02:42 PMOur current world schema is:
world1: 4000 border (in worldborder, i am not sure what that means in vanilla mc but its prob 8000x8000)
world2: 3500 border
world3: event world, irrelevant, it's as big as it needs to be
scavengeworld: small but irrelevant as it gets reset often
nether, end - irrelevant, only specify if you feel either hte end or nether need to be removed from the server.
Now I cannot increase world sizes more than that for various reasons, from disk usage to backup logistics nightmares, but I had a few questions and this goes to the players but also to those who are experienced in running MC servers.
Currently world1 and world2 are both building worlds and reset by rotation whenever needed (either when there are new features that we need to reset world to have or when we run out of space).
But I was thinking... is this order good? Got any better ones in mind?
TL;DR Without adding any worlds, how could we improve our current world layout?
I mean the alternative is a world where the seed is chosen to have biomes of every form (or most forms) for resources and the other world is for building and uses a seed with cool regen. Also, maybe disable dungeons like villages. The other option is equalize their size and make sure combined the seeds give each biome available.
Or just make it one big world. I assume you do it this way for the server though.
Quote from: TrojanKitty on Apr 15, 2021, 08:36 AMMy idea is to have a new server that is something pretty close to survival, but adds a few mods that improve several sides of survival: it adds new modes of exploration, be-it biomes or dungeons or what have you; possibly some new forms of mobs as a challenge for players to take onHonestly I would love a "Modded Survival" with nothing drastic added but some "unofficial updates" with more mobs, biomes, etc.
Quote from: Palker on Apr 21, 2021, 01:39 PMPalker, that has long been changed now, please move on from it, we explained why we had to do that and honestly It's annoying to have to repeat myselfQuote from: Groot_69 on Apr 21, 2021, 01:30 PMNobody is forced to do anything since it's optional to play on the server, but since the hopper limit was decreased by 50%, they are effectively forcing us to use slimefun if we want to keep our usual contraptions going like they used to.Quote from: Palker on Apr 21, 2021, 05:02 AMQuote from: Groot_69 on Apr 21, 2021, 03:41 AMWe've sort of been forced to use it though... Because of the hopper change. All of my farms etc broke because of the change and now I'm forced to do a ton of slimefun and I'm guessing a lot of people are in the same situation.Quote from: Palker on Apr 20, 2021, 03:21 PMThese are the following "problems" that I can find with Survival in its current state:
- Slimefun doesn't fit well in Survival, it is a plugin that would be a better fit in Modded Minecraft. The advanced machines and systems that you can make are also way too complicated for the average player, especially for the younger players. I personally don't have a huge problem with them, but I've had to do loads of research outside of SFT in order to understand how everything works(for example on their Github repo).
- I'd like to see more focus towards the endgame of Survival on SFT. It usually just takes a few days(if not less) to make it to the "endgame" of Minecraft depending on how much you play. We can assume that the vast majority of our players are situated in the endgame so adding content/plugins or changing something to make endgame more fun should be a huge priority. The mining and fishing plugins are a great example of this, but I believe we need more things to do like with mining and fishing.
- The endgame activities like the mining and fishing plugins only cover 2 specific "branches" of activities. For example, there is no plugin that would allow farmers to progress further into the endgame of Survival like there is for mining and fishing. I know that there are plenty of farmers on SFT that would love a plugin that would function in a similar way as the fishing/mining plugin does.
- Regarding the economy, I believe that there should be more alternative ways of making money on SFT, the only big way to make money on SFT is having a successful autoshop or by doing mining/fishing. This makes it very repetitive in the end, I'm not saying that it should be easier to make money, just that more methods of doing so would benefit the players as they won't burn out while doing the same thing over and over again to get the money that they can spend on survival projects. Some emporium price adjustments could be made so that doing other activities are also viable, such as woodcutting, farming/herbalism, alchemy, taming/breeding animals, hunting mobs, or similar. Mining and fishing are so OP compared to other activities that it makes doing anything else feel like a waste of time from a "money-making perspective".
- Better rewards in general. Again, from a money-making perspective, voting/events/challenges, etc are not worth doing whatsoever if we only take the money into account. If the rewards were increased, we could assume that more players would be interested in participating. I've personally had that feeling a lot of times, why should I go do spleef to get 10-20k if I can do fishing/mining or similar to get 10x the reward? Voting is a different story, most people including myself only do it to support the server, but I'd assume that some people do it just for the rewards and the rewards aren't that "attractive" when you can do plenty of other activities and get similar(or better) return with less hassle.
- I think adding some sort of "Hunting" or battle mechanic that could serve as an activity would be interesting as well, just like we had the Elite Mobs in the past. I think if implemented correctly, with decent rewards, could be a success. Since there is no real PvP aspect of Survival atm, enchanting loads of gear is pretty much useless unless you just wanna look cool. Adding mobs or bosses of some sort that allows the player to get an attractive reward worth their time in comparison to the other activities like mining/fishing could be something really fun for the players. This would also let players help each other to face the mobs/bosses. Alternatively that it is implemented as a "minigame" of sorts like the mob arena minigame we used to have(unless it's still a thing, I have no idea) but with decent rewards so that it is worth doing.
I'll edit my post if I come up with anything else, but that's all I can think of for now. I hope these pointers help!
I don't see how Sliemfun is an issue at all. If you don't wanna mess with slimefun then don't but I feel like a lot of people actually like it so why not keep it in? It doesn't interfere with anything in survival if you don't wanna use it or play with it.
Your not forced to use it. Make your farms smaller or whatever. You can still have 100 hoppers
Quote from: Ranger_113 on Apr 20, 2021, 12:31 PMWhat I think that could be really cool is some sort of plugin that has firearms. This would be cool to collect rare "skins" or "variants" of the guns that you could get through drops or SteveCo. It would also be nice to have events allocated to the plug-in. I would research for a plug-in, but I'm busy and a tad lazyI feel like that would just cause a lot of people, mainly those complaining about too many plugins already -to leave
Quote from: winston_b on Apr 20, 2021, 12:27 PMI mean that could workQuote from: Towelie on Apr 20, 2021, 12:25 PMYou know that magic idea that just adds something that keeps people glued to the screen and on the server?Super glue.
Quote from: Auzorux on Apr 20, 2021, 12:09 PMNo time / motivation to play and been busy with another game. The world reset kinda set me off.I get that but.. there needs to be a world reset for there to be a fresh world we can't just keep adding worlds :S And a reset is an opportunity to start over and return to the part of Minecraft that drew you in first!
Quote from: PyroTempus on Apr 20, 2021, 11:37 AMTLDR: Consider buffing fishing / mining entropy and zeta (and augment values if you want) to make the grind not as 'grindy'. I would however get general feedback on this and be careful in increasing some values as they can have a negative impact on the experience overall if not buffed in consideration. And add some end-game content to cater for the players who are already around who might not have a lot of content left to explore.@Wppvater You want to do that? But like Pyro said, careful, don't over buff, and maybe we can consult with Pyro when we are not sure of a value
Quote from: PyroTempus on Apr 20, 2021, 11:37 AMA lot of people do enjoy fishing and mining and yoinking them would probably upset a lot of people because of the time invested into those plugins.Honestly if I removed PyroFishing rn my server would be dead. So yeah, It def wasn't on my chopping block xd
Quote from: PyroTempus on Apr 20, 2021, 11:37 AMI do believe SFT could be running old configuration files (don't quote me on this) and I have since rebalanced the default config multiple times to balance this discrepency out.Nah, we got @Wppvater now and he's keeping stuff updated and stuff
Quote from: Collier on Apr 20, 2021, 11:54 AMI'm kind of an OG player but due to the amount of times I've lost all my stuff or lost my builds in reset I just lost interest in playing the server. Might play again.Minecraft is a game about surviving and building. It's not a game about living in your minecraft house and keeping everything safe without doing anything adventurous or fun. It's not meant to be a permanent thing, it's meant to be a living, breathing, ever changing thing. Give it another shot and I'm sure you will be captivated by the process of "getting big" all over again!
Quote from: George on Apr 20, 2021, 11:32 AMgrinding a dif gameI can respect that, kinda doing that with Flight Sim now
Quote from: Nubbun on Apr 20, 2021, 11:43 AMPixelmon: Oof.... there's quite a few reasons like drama that went down but I think even without the drama I probably wouldn't have played for long. That first week of being in VC with people I hadn't talked to for a year or so was amazing but also could feel the frustration hit on certain things like how we had to regrind for the same pokemon we had before reset. Resets are fair cuz the game wasn't able to upgrade with an older version of the pixelmon mod but it's just hard to get back into the grind for perfect stats/natures/moves and even shinies/legends knowing that an update could happen and make the grind obsolete. If I play pixelmon now I'd rather play it single player to ensure that if I loose what I grind for then it's on me.Dammit @sky_comet you need to play on Survival and bring all your friends, then survival wouldn't be as empty as it is now :S Pls ? For reals!
Survival: Idfk i'd play more if @sky_comet did jokes aside, i'm not good at the basics of survival so I tend to just every bluemoon or so get on to play around with the pyrofishing or mine.
Quote from: xJimJam on Apr 20, 2021, 11:38 AMThe reasons I may have stopped playing are because:- SFTMMO vs mcMMO - There seem to be two sides on SFT, one prefering SFTMMO and one prefering mcMMO. The truth is I still have the sourcecode of SFTMMO, and we could probably make it work again with a bit of time from an experienced dev but, I'm afraid there are two problems:
- I used to grind for sftmmo and adding skills to my tools but we no longer have that cause of mojang and their annoying plugin breaking updates. Maybe get something similar?
- I don't really have much personal stuff to do most of it is volunteer work that I have to finish (such as staffing/architect things) maybe add a questing plugin with its own world with dungeons?
- this is mostly personal but I have been busy irl to be able to play and whenever I get on my computer I'm usually asked if I finished doing stuff such as clean the house, do school work, etc mostly cause I annoy my sister whenever I play or have fun.
I have started to play and work on my autoshop more often though but doing stuff such as quests, treasure hunts, etc in between would make me stay online more often.
Quote from: QT_runa on Apr 20, 2021, 11:31 AMrn unwell to play sorrySorry, wish you great health and get better soon!
Quote from: Kaninka on Apr 14, 2021, 03:10 PMWell it depends on what people mean with simpler times..That is not possible unless pyro adds that as a feature, so this should be a suggestion to Pyro via his plugin pages on spigot or discord server rather than something for me to do.
We once had a complete Vanilla Minecraft server.. but once you have done the big milestones, people slowly stopped playing Vanilla and returned to Survival.
Any game that doesn't add new things slowly becomes stagnate and people lose their reason to play
Survival certainly got a lot of plugins, the most popular are most likely Slimefun, Pyrofishing and Pyromining.
Is it too many? Maybe, but if you start removing them, then the reason becomes too few things, it is after all hard to satisfy everyone.
A possible solution, would be that you could do something like /pyromining off or /pyrofishing off. So you could basically go mining/fishing and you just don't get the items from them.
They would still exist for the people that want them, but they could be turned off for the people that feels forced to use them
Unsure if it is even possible to make the plugins do that, but it is a compromise in a way
Page created in 0.276 seconds with 13 queries.