Be there or be square
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Quote from: Towelie on Apr 28, 2021, 02:44 PMSo I have seen it mentioned before that people are adverse to change and resets and they would like a permanent world that is never reset.
Well, honestly I don't think something like that is possible and whoever promises you that is either lying or wrong.
Mojang changes world structure several times, including complete format changes so there is absolutely no way to say for sure that a world from this version will work in version let's say 2.12 or even 1.18 (minecraft just is volatile like that).
Something you are understanding is: Survival dies without resets, you don't do resets, yeah sure people will be happy but the server will be in pain because of lack of players.
TL;DR and this is something NOT ALL SERVER ADMINS UNDERSTAND: The best for the server is not necesarly the same thing to what the players want, it's actually some times the complete opposite.
Quote from: Kakota on Apr 28, 2021, 05:30 PMWhile I'm not sure how direct this is, to what is being asked. World resets do help majorly in SFT - it allows players to build new and improved buildings, get rid of "inactive builds" that have been abandoned(but can have an active owner/player), and allows us to keep up to date on new MC releases and keep SFT up to par with newly added items and worlds!Quote from: Towelie on Apr 28, 2021, 02:42 PMTL;DR Without adding any worlds, how could we improve our current world layout?
Without world resets, I am not sure how this is possible at its best experience. Only suggestion is reseting SW, nether, and theend...SW could have some resources w1/w2 does not, but longrun I am not too sure myself...I personally agree with Autpek as well.
Quote from: Towelie on Apr 28, 2021, 02:42 PMOur current world schema is:
world1: 4000 border (in worldborder, i am not sure what that means in vanilla mc but its prob 8000x8000)
world2: 3500 border
world3: event world, irrelevant, it's as big as it needs to be
scavengeworld: small but irrelevant as it gets reset often
nether, end - irrelevant, only specify if you feel either hte end or nether need to be removed from the server.
Now I cannot increase world sizes more than that for various reasons, from disk usage to backup logistics nightmares, but I had a few questions and this goes to the players but also to those who are experienced in running MC servers.
Currently world1 and world2 are both building worlds and reset by rotation whenever needed (either when there are new features that we need to reset world to have or when we run out of space).
But I was thinking... is this order good? Got any better ones in mind?
TL;DR Without adding any worlds, how could we improve our current world layout?
Quote from: Towelie on Apr 22, 2021, 02:12 PMQuote from: TrojanKitty on Apr 15, 2021, 08:36 AMMy idea is to have a new server that is something pretty close to survival, but adds a few mods that improve several sides of survival: it adds new modes of exploration, be-it biomes or dungeons or what have you; possibly some new forms of mobs as a challenge for players to take onHonestly I would love a "Modded Survival" with nothing drastic added but some "unofficial updates" with more mobs, biomes, etc.
It's kinda hard tho because with any modded server it's just impossible to keep the economy in check tho.
@xQuicScopex @ceddy24 @blalp FYI, I for one think this may be a good idea. A barebone modded server with just modds that add new content, but we should NOT sacrifice performance like mce/stoneblock, we should FOCUS on performance and if adding a mod kills that, don't add it.
I'd be willing to be involved in such a project if anyone else wants to drive it
Quote from: Kaninka on Apr 14, 2021, 03:10 PMWell it depends on what people mean with simpler times..
We once had a complete Vanilla Minecraft server.. but once you have done the big milestones, people slowly stopped playing Vanilla and returned to Survival.
Any game that doesn't add new things slowly becomes stagnate and people lose their reason to play
Survival certainly got a lot of plugins, the most popular are most likely Slimefun, Pyrofishing and Pyromining.
Is it too many? Maybe, but if you start removing them, then the reason becomes too few things, it is after all hard to satisfy everyone.
A possible solution, would be that you could do something like /pyromining off or /pyrofishing off. So you could basically go mining/fishing and you just don't get the items from them.
They would still exist for the people that want them, but they could be turned off for the people that feels forced to use them
Unsure if it is even possible to make the plugins do that, but it is a compromise in a way
Quote from: NotChocobo654321 on Mar 13, 2021, 02:03 PMQuote from: BluetigerESW on Mar 12, 2021, 05:26 AMQuote from: QT_runa on Mar 12, 2021, 05:21 AMteam fortress server?? or left for dead server??If they've still got a playerbase yeah that's possible, TF2 is free and everyone has L4D.
From what I know on the tf2 side, even though there is an overwhelming bot crises going on people are still playing tf2 regardless (Also I believe tow tried setting up a server for tf2 yet idk what happened with it)
Quote from: badbrad01 on Mar 14, 2021, 08:13 PMQuote from: Minecraftmeme11 on Mar 14, 2021, 06:51 AMQuote from: BluetigerESW on Mar 11, 2021, 11:06 PMQuote from: Minecraftmeme11 on Mar 11, 2021, 04:20 PMSomething that shot to the top of my mind: CSGO, also known as Counter Strike, Global Offensive.What kind of server do you mean and are cs servers popular still?
Quite well known game where you can host your own servers.
From what I have seen/heard, CSGO seems just as popular. What I think happens with the non-minecraft servers is that they don't seem to get the acceptance from the players as much. However, I think CSGO is a more versatile game, and has a big popular name, like Minecraft. I believe many will be interested, like Palker, and that it could succeed.
Edit: Other people have also suggested interested in this!
Thing is people get bored quickly on cs:go and just leave it wouldnt last 2 weeks
Quote from: Towelie on Mar 15, 2021, 09:25 AMI am going to start working, this week, on a new server. It's a vanilla Minecraft server, called Survival Lite Hardcore.
Here's how it's going to be different from Survival and other servers:
- This server will be whitelisted, and you will have to apply
- The server will have a single world, but considerably larger than Survival worlds
- This server will be as close to vanilla as possible. Meaning no economy, no fun plugins (Eg: Vehicles, pyrofishing/mining, mcmmo)
- This server will not have an economy
- This server will be in hardcore mode. Meaning if you die... well you die. And you won't be able to play any more for a while (To be determined, 2-12h). Oh and no health regen.
- This server will not have staff, instead survival staff will moderate the chat (seing as we will generally whitelist those who already are a familiar presence on SFT, this should be possible)
- This server will block dupes and glitches, but we will try to leave as much as possible to you (pistons, hoppers) with no limits, however if you create something that is lagging the server extremely, we may remove `
- This server will have TNT, creepers and all such stuff enabled
- Protections will be done by the players, there will be no staff to help with that
- The server will have a small max players to limit the lag (12-20 players at most)
- There will have to be some monetizing to cover hosting, but at a minimum. It will be EULA compliant as we are, and we are still deciding on that aspect. Playing on the server will be free though, perhaps implement a priority queue system, TBD based on demand.
- This won't be for everyone. It is highly possible that you can work for weeks, build a base, gather all the loot then permanently die and lose everything and nobody's going to help you recover it.
This will be our implementation of Anarchy. We don't intend to punish griefing or looting.
Quote from: Towelie on Mar 15, 2021, 09:44 AMQuote from: Nubbun on Mar 15, 2021, 09:35 AMWill pvp be enabled/will you be able to toggle it?Honestly, haven't asked myself this question. full time on most likely.
Quote from: MsDanteMoon on Mar 15, 2021, 05:31 PMSince it's supposed to be like anarchy will you allow hacked clients?
Quote from: TrojanKitty on Mar 12, 2021, 06:10 AMSome ideas:
Starbound-Starbound is a lot like Terraria but it is more sci-fi and based on different planets. It supports multiplayer on hosted and dedicated machines. The biggest issue, though, is I don't.know how many players it has.
CSGO-I did like this idea as CSGO is popular and free but constantly needs a lot of people.
Rust-Interesting idea, not going to lie. Similarly you could do ARK or The Forest although Rust would probably be the most popular. Might find attraction from those who like MC survival. It should be noted though these servers could have a good chance of bringing in new players as they are popular server options (or at least ARK is).
There are zombie games like DayZ you could host.
Games like Arma and Insurgency, good war/cs/fps games allow you to host servers I believe. However I still don't know how many players you would get. Likewise for a game like Killing Floor. Players would likely be new players, as with most of these options. Also, it sounds like with Call of Duty Warzone, which offers Battle Royale, can now be hosted on private machines. Activision was apparently thinking kf integrating this with Cold War, which offers modern prop hunt, but I don't know anything about this.
Hosting a Garry's Mod server is always a good catch I would think because people love TTT and prop hunt at the least and HL2 is an old and lightweight game.
Edit: saw TF2 and L4D. Forgot about them. Probably lighter since they are 2007/2008 and I like the games but idk about player base, at least TF2 has dipped the last few years.
I would say survival games have good potential, COD or Arma/Insurgency might be possible and do well, Terraria or Starbound are solid ideas if there are enough people looking to play, and GMod is always fairly solid but I would make sure you could compete with the networks that exist.
Quote from: Kakota on Jan 29, 2021, 05:29 PMQuote from: cyuma_ on Jan 29, 2021, 11:19 AMIt's kind of a suggestion although it might sound stupid. I feel like the Emporium should sell ores. I sometimes have a hard time finding ores (mainly emerald ores) for my autoshop. I would be helpful to like just go to Emp, buy it real quick. That way i can keep my store stockedu p and the community happy! Just a suggestion, I would understand if it would be denied.
While your suggestion is great and would make a great additional the Emporium, there are a few reasons it isn't added. Sometimes when you mine one ore, you get a double drop(so you get 2) and also, with fortune(2 or 3) you can get several item forms out of one ore and make a decent profit to the emp. So finding a price to balance it would be a bit tricky and a possible way to become rich off the system currently. But lovely suggestion!