Oct 16, 2021, 12:06 AM

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Messages - Trojan

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Be there or be square
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Hope to see you all there!  :diamond:
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General Announcements / Re: Bedwars release!
Jul 17, 2021, 07:27 PM
Awesome! Thanks Atomix for all the hard work  :) It's been fun and I hope everyone will enjoy it!
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I have had a few ideas before, these include:

Terraria and/or Starbound would be fun
I like the space exploration/factory game ideas
There is another game called StarMade which is pretty cool, it's like Minecraft but with spaceships. It's been quite some time since I've played it and I don't know how it's developed but it's pretty cool.
Something like CSGO would be fun.
Or that lite modded pack I suggested; something that has very minimal expansion and hobbies/logisitics for added adventure, tech, magic, combat, etc.
https://www.superfuntime.org/forum/index.php/topic,197402.msg934237.html#msg934237
(Ceddy actually responded to this one, forgot his response but I already put it here so I'll include it anyway)
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Addy and I built something incredible at /warp SFTCarnival. However I can't say it was just us, Maya546 also made many contributions and our build has become so expansive that over the 15 hours or so it's been worked on many people including (but not limited to) Moose, Doge, Artisst, Noah, and Drako supplied help as well. We're aware of the limit but we thought it was so charming and awesome we had a long buildparty and killed survival to get everyone to join creative we might as well boast about it (and thank everyone who took part in building it).

We hope we get #1, but we want to make aure anyone who checks it out also tries out the many functional minigames, shops and more. It also has room to expand and we hope we keep getting more excitement for it and people want to keep expanding it. PM me if you'd like to be trusted and help build new games and attractions at /warp SFTCarnival!
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This is frankly a great idea and I'll have lots of fun playing.
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I'm not going to lie, a server by the name of "Hardcore" seems adequate to me. Call me lame, but I think something a little bit too out there is just too odd unless you're really trying to hype it.

Classic
Throwback Survival (blalp's suggestion)
Revved up/Revved/Revved Survival
Full Throttle
Oblivion
Extreme Survival
Nuclear Survival/Nuclear Mode
Rage/Rage Survival
Fury
Rampage
Raid/Raid Survival
Conquest
No Honor (ok, I'm sorry, really cheesy take on "For Honor" but I couldn't help it)
Dystopia/Dystopian Survival
Hellscape
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Sick.
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Quote from: Towelie on Apr 28, 2021, 02:44 PMSo I have seen it mentioned before that people are adverse to change and resets and they would like a permanent world that is never reset.
Well, honestly I don't think something like that is possible and whoever promises you that is either lying or wrong.
Mojang changes world structure several times, including complete format changes so there is absolutely no way to say for sure that a world from this version will work in version let's say 2.12 or even 1.18 (minecraft just is volatile like that).
Something you are understanding is: Survival dies without resets, you don't do resets, yeah sure people will be happy but the server will be in pain because of lack of players.

TL;DR and this is something NOT ALL SERVER ADMINS UNDERSTAND: The best for the server is not necesarly the same thing to what the players want, it's actually some times the complete opposite.
Quote from: Kakota on Apr 28, 2021, 05:30 PMWhile I'm not sure how direct this is, to what is being asked. World resets do help majorly in SFT - it allows players to build new and improved buildings, get rid of "inactive builds" that have been abandoned(but can have an active owner/player), and allows us to keep up to date on new MC releases and keep SFT up to par with newly added items and worlds! :)

Quote from: Towelie on Apr 28, 2021, 02:42 PMTL;DR Without adding any worlds, how could we improve our current world layout?

Without world resets, I am not sure how this is possible at its best experience. Only suggestion is reseting SW, nether, and theend...SW could have some resources w1/w2 does not, but longrun I am not too sure myself...I personally agree with Autpek as well.

Yeah I agree with Kak, Aut, and Cr. Would I be possible to have every biome (or not every, but like a snow, mixed forest, dark, mesa, etc) in both worlds combined?

Also I like the portal area idea, lots of new players seem to not know about /servers and are interested in things like creative, pixelmon, skyblock, or modded.

Otherwise my only other idea that stands is one world has a low dungeon count (or at least no villages, since villagers are disabled) in order to have more build room.
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Quote from: Towelie on Apr 28, 2021, 02:42 PMOur current world schema is:
world1: 4000 border (in worldborder, i am not sure what that means in vanilla mc but its prob 8000x8000)
world2: 3500 border
world3: event world, irrelevant, it's as big as it needs to be
scavengeworld: small but irrelevant as it gets reset often
nether, end - irrelevant, only specify if you feel either hte end or nether need to be removed from the server.

Now I cannot increase world sizes more than that for various reasons, from disk usage to backup logistics nightmares, but I had a few questions and this goes to the players but also to those who are experienced in running MC servers.

Currently world1 and world2 are both building worlds and reset by rotation whenever needed (either when there are new features that we need to reset world to have or when we run out of space).
But I was thinking... is this order good? Got any better ones in mind?

TL;DR Without adding any worlds, how could we improve our current world layout?

I mean the alternative is a world where the seed is chosen to have biomes of every form (or most forms) for resources and the other world is for building and uses a seed with cool regen. Also, maybe disable dungeons like villages. The other option is equalize their size and make sure combined the seeds give each biome available.

Or just make it one big world. I assume you do it this way for the server though.
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SFT Modded / Re: Server Idea
Apr 22, 2021, 08:44 PM
Quote from: Towelie on Apr 22, 2021, 02:12 PM
Quote from: TrojanKitty on Apr 15, 2021, 08:36 AMMy idea is to have a new server that is something pretty close to survival, but adds a few mods that improve several sides of survival: it adds new modes of exploration, be-it biomes or dungeons or what have you; possibly some new forms of mobs as a challenge for players to take on
Honestly I would love a "Modded Survival" with nothing drastic added but some "unofficial updates" with more mobs, biomes, etc.
It's kinda hard tho because with any modded server it's just impossible to keep the economy in check tho.

@xQuicScopex @ceddy24 @blalp FYI, I for one think this may be a good idea. A barebone modded server with just modds that add new content, but we should NOT sacrifice performance like mce/stoneblock, we should FOCUS on performance and if adding a mod kills that, don't add it.
I'd be willing to be involved in such a project if anyone else wants to drive it

Yeah, that was pretty much my idea. So lightweight a lot of computers could handle it, less upsetting to some players who don't want a lod of mods, but adds some new challenges/features/things to do.

Also OptiFine can be installed both serverside and clientside, I believe. When both have it it works the best.
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SFT Modded / Re: Server Idea
Apr 22, 2021, 07:27 PM
Alright, cool. Thanks!

Also yeah, knew about Texkit, I didn't know if it was THAT lightweight or not. Thanks for replying
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SFT Modded / Server Idea
Apr 15, 2021, 08:36 AM
Hi everybody,

After reading Tow's post on ideas regarding survival which you can read here, I had an interesting idea I thought might be attractive to some players(?)

We've obviously been observing a recent decrease in players. Tow proposed in the above thread that maybe some players would like a return to simpler MC, although I personally believe that add-ons like slimefun and pyro are more enjoyed by people than less-and they also add a hobby and something to do for people that like doing more on SFT than simple vanilla-whether it's mine or fish for achievements and money you can use to buy more loot, or pursue cool items in slimefun. Tow recently announced he wants to make a hardcore-lite/pseudo-anarchy server (here) and this server has some simplifications made to it (no slimefun, vehicles, or mcmmo, for example) which I think simplify the game for people looking for that, as well as combine it into pseudo-anarchy or hardcore-lite.

Instead, what if we make things a little more complicated?

What if players, both the curious and the old, looking for something to do, wanted a little bit more fun?

We already have two wonderful modded servers (well, one is on the way), but these servers (at least MCE does, with several hundred) have a great quantity of mods which make the game less accessible to people with potato computers, or who would have trouble playing it for other reasons like the TPS. My idea is to have a new server that is something pretty close to survival, but adds a few mods that improve several sides of survival: it adds new modes of exploration, be-it biomes or dungeons or what have you; possibly some new forms of mobs as a challenge for players to take on; logistics and tech mods which allow you to explore more creativity and ingenuity AS WELL AS improve your redstone, smelting, farming, etc. operations; and other mods which aim to pique user interest and give them something to do-all while being lightweight and very select in number. This means that the modpack might offer a little tech, a little adventure, a little magic, a little combat-but it will still be simple enough that vanilla users might want to try it out and can without having a computer with a decent CPU and a good amount of RAM. Hear me out:

The server would likely include only the basics (as I said). What that is exactly, I do not know. But anyone is free to add their suggestions below. As I said, this mod would aim to give players more things to do, as well as improve their lives and let them do more at the end of the game so you would have more things to try and play! Likely, as an incentive to survival players who would want to try it, the server would have two things:

a)The server runs OptiFine at the server-level and would be encouraged at the client-level (assuming this is possible), as OptiFine greatly increases FPS and allows for more performance-enhancing options without sacrificing a lot or any MC quality
b)Players on survival either have their empbucks SYNCED with this new server (if that is possible) or their current empbucks level is reflected into the economy added into this server (assuming there is one). This would allow veteran players with at least a decent amount of money to get started which might make it easier and incentivize them to start playing on the modded server.
c) also maybe anything else to make it more interesting or attractive to get players to try it without feeling like they went from being in such a high position to such a low one-including a getting started kit which gives you intro leeway into each mod.

More importantly, though, are the mods. In addition to the same plugins, including pyromining and pyrofishing to make money, and other plugins like vehicles and mcmmo, there would be a new short modlist to enjoy. I did some digging from my old modded days and found some mods which might be interesting to add, and encompass all sorts of different areas and fields while adding things for the players to do and enjoy their experience.

POTENTIAL MODLIST:
Biomes o Plenty: BOP adds fifty new biomes with unique generation and appeal. It also adds tons of flowers, trees, and other natural blocks which can be used for decoration. Not all biomes would need to be enabled, either: the less popular ones could be disabled allowing for a selection of new biomes to explore or build in while keeping more room for vanilla ones.
DungeonDQ, Doomlike Dungeons, Roguelike Dungeons or other: These mods add random and differently sized dungeons to the game which, depending on the mod you use, have different things to offer including different mobs, spawners, loot, and places to explore. Fun for people that run into them, and probably a challenge to conquer and pillage.
Recurrent Complex: RC allows *hundreds* of different user-submitted buildings to spawn in every variety of fashion from temples to houses to ships to dungeons-a lot of these are pretty ridiculous and it is a controversial mod, but all of the sillier and less fittings builds can just be turned off.
Another mod which adds dungeons, temples, and places to explore?
Infernal Mobs: Allows mobs to spawn with all sorts of different conditions, buffs, and nerfs which make mobs more varied and harder to kill. This zombie might have more health, this skeleton revives itself a second time, this creeper is charged and this spider is a lengendary boss! Any mods which add more mobs or bosses will also get these effects!
Mo Creatures?: Mo Creature adds around forty different new mobs you can tame, such as lions, elephants, so on and so forth. People who faint over animals might get a kick out of this, though it might not be important enough.
Suggestions for mods which add unique mobs and bosses would be appreciated.
Thaumcraft: Thaumcraft is a storied and expansive magic mod which allows for lots of sophisticated and powerful magic. People who take up thaum have a lot of time to decide how they want to branch out their magic skills and what they want to deploy-great hobby interest.
Witchery?: The Witchery mod allows people to become witches and employ lots of different powerful witch-like novelties such as potions, flying brooms, spells, and more. It is a powerful and interesting mod, and adds another great magic option-I just don't know if it is too much to add as well.
Tinkers' Construct: Another amazing classic mod, TC allows you to make an incredible amount of powerful tools and weapons. TC allows you to create almighty things like the Shickaxe, an all-in-one tool, and use new and unheard-of tiers of gear with different qualities to them. A great mod for becoming more powerful, secure, efficient, and fearful-TC allows another route of exploration and time spent at the workbench building up that blood-enchanted shuriken.
Minefactory Reloaded: There are a lot of tech mods out there that excel at adding new ways to be efficient and get your tech on. But, MCR is short and sweet to the point: With MCR you can automate your smelting operations, your farm, and even your mining! Plus, it adds unique and sophisticated efficient logic to redstone which can now crawl up walls and be wired to go multiple places through one-block channels. Plus, it adds cool and useful items like the safari-gun which can be used to capture mobs, the omniscient spyglass, or the awesome-sounding needlegun, SPAMR launcher and potato cannon.
Thermal Dynamics: TD adds one large, notable benefit: item and fluid transport. You can move items and liquids through different pipes to anywhere you want, and it uses the same power as MCR.
Project Red?: PR is the successor to the popular RedPower, which adds a ton of new redstone capabilties, likewise to MCR. Actually, MCR incorporated RP's additions after RP ended development. Alas, PR allows for even more! redstone and advanced logic within just one block. Redstonephiles will love this mod. It also has its own itemducts, potentially eliminating the needs for TD. It's just if whether or not this is a more needed or worthy addition, or needed in conjunction.
Applied Energistics?: A great time-consuming mod, AE allows you to create deep storage systems that in conjunction with mods like MCR and TD allow for a nice and orderly system where you can request any item you possess within your system at any access point-even remotely if you get that capability. I don't know if this is justified for such a light modpack, though.
If you have any other great tech suggestions, I would love to hear them!

That's all I have for mods. Remember, the idea here is to have a very lightweight pack which is more accessible and fashioned into a server in such a way it is enticing to any player who wants to give it a shot; from new players to veteran players who want more things to do! Anyone is invited (please) to suggest mods to add (modded experts especially). Notice, my idea here is to have something of magic, tech/logistics, exploration, and combat in here in order to have a taste of each-and mods which will allow players to explore that mod and find new goals and items to strive for in each.

What do you think of this idea? Would you like to see it happen? Are there any other suggestions you would have?

Other notes:
-Server would probably be on normal, due to the presence of IE and to make it consistent with survival.
-Likely there would be no EMP store, or if there is, it would only sell (and not buy) as resources in this world would be increasingly easier to get thanks to the leveling-up and progression in the mods. However, my idea for EMPbucks still stands; your survival balance passes into your modded balance in order to make it easier to get started (and you also get a kit).
-Goal here is to require less RAM and CPU strength than larger modpacks do-so it has to be as simple as possible.
-I would assume protections would be self-serve unless staff exist.
-Most heavy or "cool"  8)  mods are on 1.12.2-this means no new nether, bees, coral, or pillagers. Personally, I find this acceptable. It would also mean that they would likely require their own end and nether, assuming they are added-I can't personally see a huge need for the end at least.

These suggestions correlate to my personal suggestions for the hardcore-lite server, which I will post sometime later and update this post with the link to it so you can read both if you want.

Thanks!
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Quote from: Kaninka on Apr 14, 2021, 03:10 PMWell it depends on what people mean with simpler times..

We once had a complete Vanilla Minecraft server.. but once you have done the big milestones, people slowly stopped playing Vanilla and returned to Survival.
Any game that doesn't add new things slowly becomes stagnate and people lose their reason to play :)

Survival certainly got a lot of plugins, the most popular are most likely Slimefun, Pyrofishing and Pyromining.
Is it too many? Maybe, but if you start removing them, then the reason becomes too few things, it is after all hard to satisfy everyone.

A possible solution, would be that you could do something like /pyromining off or /pyrofishing off. So you could basically go mining/fishing and you just don't get the items from them.
They would still exist for the people that want them, but they could be turned off for the people that feels forced to use them :)
Unsure if it is even possible to make the plugins do that, but it is a compromise in a way :)  :zombie:

This is a good idea, I like it in that you can turn off plugins you don't want to collect items for.

Also the idea of having stuff you can come back to is a good point. Adding plugins like pyrofishing, pyromining, and slimefun do add new stuff but to be fair it is supplementary-as in it makes it easier to play and make empbucks which in turn allow you to do more survival stuff (buy beacons, quartz, shulkers, build bases etc). But they don't really inherently add a lot except as a hobby. With the other additions to the game I think you have some other fun items (cars, cosmetics).

I think survival add-ons should stay for those reasons: experienced players depend/center around them, and most of them just add fun or stuff to do to keep playing.
The hardcore server you are adding, in my opinion, should probably remove plugins like slimefun, vehicles, and mcmmo-not just to make the game harder, but also more vanilla for people who want that.
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Oh yeah! Free advertising! Thanks Wpp
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Quote from: NotChocobo654321 on Mar 13, 2021, 02:03 PM
Quote from: BluetigerESW on Mar 12, 2021, 05:26 AM
Quote from: QT_runa on Mar 12, 2021, 05:21 AMteam fortress server?? or left for dead server??
If they've still got a playerbase yeah that's possible, TF2 is free and everyone has L4D.

From what I know on the tf2 side, even though there is an overwhelming bot crises going on people are still playing tf2 regardless (Also I believe tow tried setting up a server for tf2 yet idk what happened with it)

It was turned off

Quote from: badbrad01 on Mar 14, 2021, 08:13 PM
Quote from: Minecraftmeme11 on Mar 14, 2021, 06:51 AM
Quote from: BluetigerESW on Mar 11, 2021, 11:06 PM
Quote from: Minecraftmeme11 on Mar 11, 2021, 04:20 PMSomething that shot to the top of my mind: CSGO, also known as Counter Strike, Global Offensive.
Quite well known game where you can host your own servers.
What kind of server do you mean and are cs servers popular still?

From what I have seen/heard, CSGO seems just as popular. What I think happens with the non-minecraft servers is that they don't seem to get the acceptance from the players as much. However, I think CSGO is a more versatile game, and has a big popular name, like Minecraft. I believe many will be interested, like Palker, and that it could succeed.

Edit: Other people have also suggested interested in this!

Thing is people get bored quickly on cs:go and just leave it wouldnt last 2 weeks

CSGO is popular but unless you like the game it would probably get boring-unless you had a lot of new players entering it.
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Quote from: Towelie on Mar 15, 2021, 09:25 AMI am going to start working, this week, on a new server. It's a vanilla Minecraft server, called Survival Lite Hardcore.
Here's how it's going to be different from Survival and other servers:

- This server will be whitelisted, and you will have to apply
- The server will have a single world, but considerably larger than Survival worlds
- This server will be as close to vanilla as possible. Meaning no economy, no fun plugins (Eg: Vehicles, pyrofishing/mining, mcmmo)
- This server will not have an economy
- This server will be in hardcore mode. Meaning if you die... well you die. And you won't be able to play any more for a while (To be determined, 2-12h). Oh and no health regen.
- This server will not have staff, instead survival staff will moderate the chat (seing as we will generally whitelist those who already are a familiar presence on SFT, this should be possible)
- This server will block dupes and glitches, but we will try to leave as much as possible to you (pistons, hoppers) with no limits, however if you create something that is lagging the server extremely, we may remove `
- This server will have TNT, creepers and all such stuff enabled
- Protections will be done by the players, there will be no staff to help with that
- The server will have a small max players to limit the lag (12-20 players at most)
- There will have to be some monetizing to cover hosting, but at a minimum.  It will be EULA compliant as we are, and we are still deciding on that aspect. Playing on the server will be free though, perhaps implement a priority queue system, TBD based on demand.
- This won't be for everyone. It is highly possible that you can work for weeks, build a base, gather all the loot then permanently die and lose everything and nobody's going to help you recover it.

This will be our implementation of Anarchy. We don't intend to punish griefing or looting.
Thoughts?

I like the idea, I mentioned a hardcore server on Evan's suggestions post. I like the anarachy idea since you can still protect your buildings. However pvp toggle I think should remain on, and players should be able to go to sw for pvp-anarchy.
Another idea I would had is that you should use something like Population Scarcity, which does a few things. For one it means that you will get a few of each animal nearby so you don't have ridiculous scavenges like you do on regular survival (which you can circumvent in ours with eggs). Secondly, it stops hordes of mobs spawning in one consolidated space so you can't use grinders. Thirdly, it disallows warp set but enable warp posts every 300 blocks away.
Will fly still be enabled? Also, I think players should be able to fill in water and lava areas due to the fact it could be cumbersome otherwise. Are the nether and end independent or shared with surv?

Quote from: Towelie on Mar 15, 2021, 09:44 AM
Quote from: Nubbun on Mar 15, 2021, 09:35 AMWill pvp be enabled/will you be able to toggle it?
Honestly, haven't asked myself this question. full time on most likely.

The sw idea would make it less terrifying for those wanting hardcore but not pvp, but still allow free pvp :D

Quote from: MsDanteMoon on Mar 15, 2021, 05:31 PMSince it's supposed to be like anarchy will you allow hacked clients?

Hmmmmm xD
What about xraying Tow?
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Quote from: TrojanKitty on Mar 12, 2021, 06:10 AMSome ideas:

Starbound-Starbound is a lot like Terraria but it is more sci-fi and based on different planets. It supports multiplayer on hosted and dedicated machines. The biggest issue, though, is I don't.know how many players it has.

CSGO-I did like this idea as CSGO is popular and free but constantly needs a lot of people.

Rust-Interesting idea, not going to lie. Similarly you could do ARK or The Forest although Rust would probably be the most popular. Might find attraction from those who like MC survival. It should be noted though these servers could have a good chance of bringing in new players as they are popular server options (or at least ARK is).

There are zombie games like DayZ you could host.

Games like Arma and Insurgency, good war/cs/fps games allow you to host servers I believe. However I still don't know how many players you would get. Likewise for a game like Killing Floor. Players would likely be new players, as with most of these options. Also, it sounds like with Call of Duty Warzone, which offers Battle Royale, can now be hosted on private machines. Activision was apparently thinking kf integrating this with Cold War, which offers modern prop hunt, but I don't know anything about this.

Hosting a Garry's Mod server is always a good catch I would think because people love TTT and prop hunt at the least and HL2 is an old and lightweight game.

Edit: saw TF2 and L4D. Forgot about them. Probably lighter since they are 2007/2008 and I like the games but idk about player base, at least TF2 has dipped the last few years.

I would say survival games have good potential, COD or Arma/Insurgency might be possible and do well, Terraria or Starbound are solid ideas if there are enough people looking to play, and GMod is always fairly solid but I would make sure you could compete with the networks that exist.


Also a good game I forgot to mention is you could host a GTA V Online server, since GTA is a popular game and is generally fun and has a long play-cycle if you are interested in it.

I know you weren't looking for MC servers, though one I have been thinking about is a "hardcore" or "challenge" server that has no emp shop, warp points (instead, fixed warps every 200 or 300 blocks), population scarcity plugin (no spawners, and mobs are spread about but there are a few of each where the player spawns), burning out torches, no steve co items (for ridiculous sharpness boosts), no mcMMO (for buffing), no slimefun (for op items), and no food eating boosts (the newer ones that will quickly regen health at full hunger). There might be other changes, like no fly, but autoshops/empbucks, pyro, and opt-in pvp stays. You can also still go /scavengeworld for anarchic pitfights and such. Protections and anti-griefing stay too, of course. I don't know what you think, but the increased survival-ness and hardcore-ness are nice changes that people might enjoy or want to play on. It isn't the same as MC hardcore in that you don't lose everything after you die, but I think that is a positive since it is really more of a challenge or stress than difficulty. Players who would like a closer to vanilla survival, and one that can't be manipulated (like mob scarcity) or cheated (full hunger) I think has an appeal. Imo you could do something like ine w2-sized mao and survival's sw.
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Some ideas:

Starbound-Starbound is a lot like Terraria but it is more sci-fi and based on different planets. It supports multiplayer on hosted and dedicated machines. The biggest issue, though, is I don't.know how many players it has.

CSGO-I did like this idea as CSGO is popular and free but constantly needs a lot of people.

Rust-Interesting idea, not going to lie. Similarly you could do ARK or The Forest although Rust would probably be the most popular. Might find attraction from those who like MC survival. It should be noted though these servers could have a good chance of bringing in new players as they are popular server options (or at least ARK is).

There are zombie games like DayZ you could host.

Games like Arma and Insurgency, good war/cs/fps games allow you to host servers I believe. However I still don't know how many players you would get. Likewise for a game like Killing Floor. Players would likely be new players, as with most of these options. Also, it sounds like with Call of Duty Warzone, which offers Battle Royale, can now be hosted on private machines. Activision was apparently thinking kf integrating this with Cold War, which offers modern prop hunt, but I don't know anything about this.

Hosting a Garry's Mod server is always a good catch I would think because people love TTT and prop hunt at the least and HL2 is an old and lightweight game.

Edit: saw TF2 and L4D. Forgot about them. Probably lighter since they are 2007/2008 and I like the games but idk about player base, at least TF2 has dipped the last few years.

I would say survival games have good potential, COD or Arma/Insurgency might be possible and do well, Terraria or Starbound are solid ideas if there are enough people looking to play, and GMod is always fairly solid but I would make sure you could compete with the networks that exist.
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Quote from: Kakota on Jan 29, 2021, 05:29 PM
Quote from: cyuma_ on Jan 29, 2021, 11:19 AMIt's kind of a suggestion although it might sound stupid. I feel like the Emporium should sell ores. I sometimes have a hard time finding ores (mainly emerald ores) for my autoshop. I would be helpful to like just go to Emp, buy it real quick. That way i can keep my store stockedu p and the community happy! Just a suggestion, I would understand if it would be denied.

While your suggestion is great and would make a great additional the Emporium, there are a few reasons it isn't added. Sometimes when you mine one ore, you get a double drop(so you get 2) and also, with fortune(2 or 3) you can get several item forms out of one ore and make a decent profit to the emp. So finding a price to balance it would be a bit tricky and a possible way to become rich off the system currently. But lovely suggestion! :)

Would it be possible to buy, but not sell ores? For things like augments and vessels and such? Or is that already the case? I can't remember if I have ever purchased them there or not.