Right.
Why it's a privilege. It's a privilege because in the past, it was always a one build per player policy. However, we decided to loosen up and give players more freedom, offering subsequent build moves for more money. That is just as fair as it gets.
If we look at the past few build moves, we never had problems about only having one build moved. But we always had people ranting about not having enough build moves. Hence, the option opened. It's a privilege to have additional builds moved. I never said it was a privilege to have one build moved. It's a right to have one build moved. You're taking my words out of context.
Moving on, why it's cluttering the world. The world these builds will be going to is the already existent /w1. Which means, it's already inhabited. Further, we're talking about build moves from thousands of players. One each would be clustering enough, imagine subsequent ones. Hence, the charge so not EVERYONE comes and gets 3 moves. Can you imagine how clogged up the world will be? I'm sure you wouldn't want to live in a house where there are people surrounding you everywhere.
Finally, I for one definitely have an idea of what builds mean to players. Because, during a reset, I for one had to lose an entire town. I lost my GeneralTown that I lived in as a Guest -> Veteran.
The staff team discussed this during meeting and this price was agreed upon. I see your point, but there's simply no way for it to be implemented. For sure we do want to please everyone but not by clogging up an entire world that we spent so much time clearing up with BCV runs.
I hope you guys could see things from our perspective too.
Also, since you quoted me. The reason I said their shops are of less importance is because compared to their house, it is. Shops could be easily made again as long as the stocks are stored in the house before the move. Again, my text was taken out of context.
Incase I haven't made myself clear enough. It is a privilege to be paid for to have subsequent builds moved. It's a right to have a build moved per player.
Why it's a privilege. It's a privilege because in the past, it was always a one build per player policy. However, we decided to loosen up and give players more freedom, offering subsequent build moves for more money. That is just as fair as it gets.
If we look at the past few build moves, we never had problems about only having one build moved. But we always had people ranting about not having enough build moves. Hence, the option opened. It's a privilege to have additional builds moved. I never said it was a privilege to have one build moved. It's a right to have one build moved. You're taking my words out of context.
Moving on, why it's cluttering the world. The world these builds will be going to is the already existent /w1. Which means, it's already inhabited. Further, we're talking about build moves from thousands of players. One each would be clustering enough, imagine subsequent ones. Hence, the charge so not EVERYONE comes and gets 3 moves. Can you imagine how clogged up the world will be? I'm sure you wouldn't want to live in a house where there are people surrounding you everywhere.
Finally, I for one definitely have an idea of what builds mean to players. Because, during a reset, I for one had to lose an entire town. I lost my GeneralTown that I lived in as a Guest -> Veteran.
The staff team discussed this during meeting and this price was agreed upon. I see your point, but there's simply no way for it to be implemented. For sure we do want to please everyone but not by clogging up an entire world that we spent so much time clearing up with BCV runs.
I hope you guys could see things from our perspective too.
Also, since you quoted me. The reason I said their shops are of less importance is because compared to their house, it is. Shops could be easily made again as long as the stocks are stored in the house before the move. Again, my text was taken out of context.
Incase I haven't made myself clear enough. It is a privilege to be paid for to have subsequent builds moved. It's a right to have a build moved per player.