Mar 28, 2017, 06:18 AM

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Messages - BluetigerESW

1
Request Staff Help / Re: Downgrading
Mar 23, 2017, 12:42 AM
We just updated today, so this is no longer necessary ;)
2
Sorry to hear that  dap :/

Hopefully you can come back soon <3
3
Pocket Minecraft / Re: Owner!
Mar 22, 2017, 01:25 AM
Got it. Grats!
4
Request Staff Help / Re: Downgrading
Mar 21, 2017, 03:00 AM
The "current" version of the server is 0.16.0, the current version of PE is 1.0.4 however.
5
General Discussion / Re: Discord RPG Bot
Mar 20, 2017, 12:06 PM
This looks awesome, hopefully it gives me me some fun stuff to do when I'm bored on discord lol

<3 <3 Blalp and Frosty! Thanks for all the continued hard work you do for us!
6
Sounds cool, can't wait to see what it is :O
7
Congrats Lady! <3
8
Factions / Re: Please DnD!
Mar 19, 2017, 02:14 PM
Hope everything gets better <3
9
General Announcements / Re: How are things?
Mar 17, 2017, 12:48 PM
One thing that probably could be done to up the number of votes could be to give a higher reward for having more weekly or monthly votes.  Even if it would be a slight increase like adding 1 emp to the emp you gained from your previous vote on servers like b-team, pix, and survival. Basically it would start out at 500, then the next vote is 501, the next would be 502, and so on, until the end of the week or month(which ever interval is chosen) is over, then it starts over at 500. It would probably be favorable for it to be increased a bit if the same kind of emp boost per vote was put into Lost Islands because at this point, 1 survival emp basically holds the value of at least 10 Lost Islands emp. This way, the people who are more late game have more of a reason to vote, and people who have just joined are not going to get much of a modified amount for voting their first few times ever on sft.
@Nafi could we do automated rewards for highest voter of the week ? :O VoteLogger should help us with that.
99% sure not EULA compliant :( cannot give vote rewards to players, only global drops
Fun fact:  99% of servers are not EULA compliant.
not sure about 99%, but definitely quite a few. But those servers run the risk of being blacklisted any day.
I honestly don't think that Mojang even cares anymore.....also, I'm pretty sure that no servers are blacklisted anymore, and that all of the original servers that were blacklisted are good now and I know that none of them are doing anything different as far as the donation options they have available.....

I get that tow's trying to be cautious, but I just think that it's an unneccesary caution for rules that I have never seen be enforced (not since that first week that they blacklisted servers.)

I just feel that we're hurting ourselves over something that we don't actually need to.
10
General Announcements / Re: How are things?
Mar 17, 2017, 08:06 AM
One thing that probably could be done to up the number of votes could be to give a higher reward for having more weekly or monthly votes.  Even if it would be a slight increase like adding 1 emp to the emp you gained from your previous vote on servers like b-team, pix, and survival. Basically it would start out at 500, then the next vote is 501, the next would be 502, and so on, until the end of the week or month(which ever interval is chosen) is over, then it starts over at 500. It would probably be favorable for it to be increased a bit if the same kind of emp boost per vote was put into Lost Islands because at this point, 1 survival emp basically holds the value of at least 10 Lost Islands emp. This way, the people who are more late game have more of a reason to vote, and people who have just joined are not going to get much of a modified amount for voting their first few times ever on sft.
@Nafi could we do automated rewards for highest voter of the week ? :O VoteLogger should help us with that.
99% sure not EULA compliant :( cannot give vote rewards to players, only global drops
Fun fact:  99% of servers are not EULA compliant.
11
Completely agree, but what about when people actually are hacking? There's never any FMods on to ss them (and even when they are on they almost never ask people to ss) so the least we can do is call them out on it....spamming is one thing, but as long is it's not excessive or you just call people out once I don't really see a problem.
12
Request Staff Help / Re: Downgrading
Mar 16, 2017, 04:33 PM
Is this not...illegal?
Nope.
^
And even if it was, as long as you've actually paid for the game before, I'd see no problem in doing that so that you could play the game again :P

And thanks for this post, @Mudkipzstar123 <3 <3


@xQuicScopex‚ú™ and myself are actually currently working on creating a detailed text/video guide on how to do this (for Android, iOS, and PC) so you guys can all play again! ;)
13
Mods+ are almost always online, the only exception is during deadzone, when there's normally only like 3 players online anyways
14
Congrats to you both! :)
15
General Announcements / Re: How are things?
Mar 13, 2017, 03:51 PM
Factions:

Things just aren't how they were before. The rules although similar, aren't the same. Almost everyone I've spoken to able this have all said the same thing. Now what I'm about to say is going to possibly be mean/biased but from what I've noticed, before we had one Owner, one really active Admin, two or three active mods and that's it. Everyone did their own thing, in their own way, and played how they wanted to. Now it's more of, hey look it's survival, but with teams and you can enemy people. Don't get me wrong, the server is still pre fun, but it's just so different to how people played before, there are so many rules, yet so many more rules are still needed. It's too easy to win, yet we are so restricted. It's hard to explain but, ask anyone who avidly played last time. I guess the best way to explain it, is it's just gotten boring already. People got too op, too quickly, can't do much more, and just got bored grinding for no reason.

Survival:

Again, I feel like the server is too controlled, it's far from survival. It's not a matter of needing more things, we have too much, with too many restrictions. Most higher up staff don't realize this since yeah you get what you want, and it lately has started feeling like you are adding stuff that higher up people suggest, ignoring the newer players, and just pleasing the people who have a good rank. Last week for example; someone joined and asked for staff, yes that's against the rules, but the responses he received were beyond rude. In Towelie's response, he literally says no because he is new. I know this is a pretty odd example, but it's the most common, and shows exactly what I mean. SFT is becoming over populated in staff, things we don't need, and are staying away from the real aspect of it. Ask yourself this; when was the last time you logged on, didn't have /fly, /god, you just logged on, cut down some wood, built something, and fought off mobs and tried to "survive"?


Now, I know I packed a bunch of unrelated things in one, but I kinda cba putting them into their own thing, as I'll be here for ages typing out. If you don't understand I can explain further what I mean (:
As for factions, I know it's always been a joke that SFT Factions is "Towny with raiding," but it's kind of true in a way.  We have many rules that aren't necessary at all, yet at the same time we have a lot of rules that should be added but aren't.  This takes away from the actual "factions" feel of it and makes it just feel as said "like Towny with raiding."

I think a big part of this is that we have is the vagueness of the rules which we have, which makes it very hard to tell the exact meaning or the rules and what is/isn't allowed. And yes, I will agree that it's different, it's extremely easy to rank up now (requirements were lowered), the higher kits are op while the lower kits are missing things/useless (such as kit demo).

Another major problem is the lack of active FMods to enforce the things that actually matter, not that CMods don't do anything useful, but I feel that it should just be fmods and admins as FMods can easily do that. As well, chat rules are almost never actually enforced anyways and when they are it's for reasons that that are just dumb and I'm no way deserve to be enforced.  If my above suggestion isn't possible, I know they won't be happy about it, but the no staff (CMod+) in a normal (non-peaceful) faction should be added back, as for some it's hard to differentiate between the position they have in their faction and the position they should have as a staff member. I'd say a lot more on that subject but I feel that I've made my point, if more info is needed contact me on Skype (evan.wilson98).

Last thing as far as staff I have to say, uptime requirements are added now but, and correct me if I'm wrong, from what I've seen only a very small number of staff actually meet that requirement.  Without staff online, people can and will get away with anything they want.  Only absolute way to prove whether or not people are cheating is to have an FMod+ screenshare, and it seems there's almost never one online or even around.

Will add a response for survival later when I've thoroughly thought it over.
16
General Announcements / Re: How are things?
Mar 13, 2017, 03:27 PM
Minigames has been brought up time and time again. We used to have some pizza spleef thing? Sky wars? Lots of people talk about some egg game, might be worth figuring out things like that to host on a rotation.
The Quakecraft (quake something, correct me if I'm wrong) minigame we used to have was so much fun, it'd be awesome if that could be re-added.

I know I've already said this but deathmatch would be cool to see again. 
17
So sorry to hear that.....at least he's no longer in any pain and can rest peacefully  :'(
18
Congrats to the both of you! :)
20
you can see tow's reflection ;o
That's an air conditioner m8
maybe you're an ac
We've waited 7 long years for this moment, but the day has finally come when Towelie releases his face reveal to the public!
21
Good post, now people won't need to cry about bases being to op. :)

EDIT: Just re-read this and yes that was serious (not sarcasm) xD
22
Inactivity Board / Re: Broken leg
Mar 01, 2017, 01:14 PM
I already knew about this, but I'm glad that the surgery was a success! Hope you start feeling better soon, Aslan! ;)
23
Factions / Re: [Factions] Suggestions!
Feb 28, 2017, 06:50 PM
IGN: Supermee
Change you Want: I want more restrictions on bases
Rank on Factions: Blacksmith

The other day I went to check out tmf's base in person, just to see what it would take it raid it. I was really surprised when I saw it was a cobble tower with water all around it, even though I knew from the rules this is allowed. I also checked dynmap to see what bases other people have, and the bigger facs have bases similar to this.

It does not make any sense to have bases like this. Imo it drains the fun from factions. In what world is it fun to raid the "perfect" base. As a small fac I would never bother wasting my time trying to raid these boring bases. Not only is it difficult to raid, but there is literally no nuance left in how you raid these things. I was told you raid them with sand cannons, but nothing else. It doesn't seem like it requires any strategy to raid them, just lots of resources and time. I actually came close to just quitting when I saw the tmf base because it seemed so pointless.

So yeah please change the base rules, because as long as this base is an option people will make it, and it only makes the server more boring.


Sorry, I seemed to miss this. Ill talk it over with the FMod+ Team, see what we can and cannot do. :)
If you don't allow coating bases and such in water then there's no point in building them at all...within a few days it'll be gone.

As well, I'm fairly certain you just don't like these cause you don't know how to cannon against them, and that's not our fault.

Many might say it's unfair that our base is so strong but the thing is, yes we know how to make bases that are difficult to raid, but at the same time we have no problem with others doing the same thing, because we know how to attack these kinds of bases.  It's not our fault, nor should we be penalized for the fact that we know how to play factions well.

My advice would be rather than being lazy and trying to remove the ability to actually protect bases decently, instead you learn how to build cannons to destroy these bases.  It's really not that hard, and it only takes about 10 minutes to learn...and no extremely complex cannons are really required on any base that I've ever seen on SFT, literally just go on YouTube and search "how to make a hybrid cannon" or "how to raid bases with water walls."   

Defenses are a core part of factions and if you take that away, it's no longer factions at all, because anyone could easily destroy any base they wanted with less than 5 minutes of work.

SFT Factions already has way too many unneccessary and unlogical rules that go against what factions really is, please don't add any more....

Thanks :)
24
Factions / Re: Schematics
Feb 26, 2017, 02:11 PM
It shows ghost blocks which basically highlights where to put blocks to replace a schematic :)
25
Factions / Re: Schematics
Feb 25, 2017, 08:09 PM