Quote from: Kaninka on Apr 14, 2021, 03:10 PMWell it depends on what people mean with simpler times..
We once had a complete Vanilla Minecraft server.. but once you have done the big milestones, people slowly stopped playing Vanilla and returned to Survival.
Any game that doesn't add new things slowly becomes stagnate and people lose their reason to play
Survival certainly got a lot of plugins, the most popular are most likely Slimefun, Pyrofishing and Pyromining.
Is it too many? Maybe, but if you start removing them, then the reason becomes too few things, it is after all hard to satisfy everyone.
A possible solution, would be that you could do something like /pyromining off or /pyrofishing off. So you could basically go mining/fishing and you just don't get the items from them.
They would still exist for the people that want them, but they could be turned off for the people that feels forced to use them
Unsure if it is even possible to make the plugins do that, but it is a compromise in a way![]()
This is a good idea, I like it in that you can turn off plugins you don't want to collect items for.
Also the idea of having stuff you can come back to is a good point. Adding plugins like pyrofishing, pyromining, and slimefun do add new stuff but to be fair it is supplementary-as in it makes it easier to play and make empbucks which in turn allow you to do more survival stuff (buy beacons, quartz, shulkers, build bases etc). But they don't really inherently add a lot except as a hobby. With the other additions to the game I think you have some other fun items (cars, cosmetics).
I think survival add-ons should stay for those reasons: experienced players depend/center around them, and most of them just add fun or stuff to do to keep playing.
The hardcore server you are adding, in my opinion, should probably remove plugins like slimefun, vehicles, and mcmmo-not just to make the game harder, but also more vanilla for people who want that.