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Messages - Trojan

26
Quote from: Kaninka on Apr 14, 2021, 03:10 PMWell it depends on what people mean with simpler times..

We once had a complete Vanilla Minecraft server.. but once you have done the big milestones, people slowly stopped playing Vanilla and returned to Survival.
Any game that doesn't add new things slowly becomes stagnate and people lose their reason to play :)

Survival certainly got a lot of plugins, the most popular are most likely Slimefun, Pyrofishing and Pyromining.
Is it too many? Maybe, but if you start removing them, then the reason becomes too few things, it is after all hard to satisfy everyone.

A possible solution, would be that you could do something like /pyromining off or /pyrofishing off. So you could basically go mining/fishing and you just don't get the items from them.
They would still exist for the people that want them, but they could be turned off for the people that feels forced to use them :)
Unsure if it is even possible to make the plugins do that, but it is a compromise in a way :)  :zombie:

This is a good idea, I like it in that you can turn off plugins you don't want to collect items for.

Also the idea of having stuff you can come back to is a good point. Adding plugins like pyrofishing, pyromining, and slimefun do add new stuff but to be fair it is supplementary-as in it makes it easier to play and make empbucks which in turn allow you to do more survival stuff (buy beacons, quartz, shulkers, build bases etc). But they don't really inherently add a lot except as a hobby. With the other additions to the game I think you have some other fun items (cars, cosmetics).

I think survival add-ons should stay for those reasons: experienced players depend/center around them, and most of them just add fun or stuff to do to keep playing.
The hardcore server you are adding, in my opinion, should probably remove plugins like slimefun, vehicles, and mcmmo-not just to make the game harder, but also more vanilla for people who want that.
27
Quote from: NotChocobo654321 on Mar 13, 2021, 02:03 PM
Quote from: BluetigerESW on Mar 12, 2021, 05:26 AM
Quote from: QT_runa on Mar 12, 2021, 05:21 AMteam fortress server?? or left for dead server??
If they've still got a playerbase yeah that's possible, TF2 is free and everyone has L4D.

From what I know on the tf2 side, even though there is an overwhelming bot crises going on people are still playing tf2 regardless (Also I believe tow tried setting up a server for tf2 yet idk what happened with it)

It was turned off

Quote from: badbrad01 on Mar 14, 2021, 08:13 PM
Quote from: Minecraftmeme11 on Mar 14, 2021, 06:51 AM
Quote from: BluetigerESW on Mar 11, 2021, 11:06 PM
Quote from: Minecraftmeme11 on Mar 11, 2021, 04:20 PMSomething that shot to the top of my mind: CSGO, also known as Counter Strike, Global Offensive.
Quite well known game where you can host your own servers.
What kind of server do you mean and are cs servers popular still?

From what I have seen/heard, CSGO seems just as popular. What I think happens with the non-minecraft servers is that they don't seem to get the acceptance from the players as much. However, I think CSGO is a more versatile game, and has a big popular name, like Minecraft. I believe many will be interested, like Palker, and that it could succeed.

Edit: Other people have also suggested interested in this!

Thing is people get bored quickly on cs:go and just leave it wouldnt last 2 weeks

CSGO is popular but unless you like the game it would probably get boring-unless you had a lot of new players entering it.
28
Quote from: Towelie on Mar 15, 2021, 09:25 AMI am going to start working, this week, on a new server. It's a vanilla Minecraft server, called Survival Lite Hardcore.
Here's how it's going to be different from Survival and other servers:

- This server will be whitelisted, and you will have to apply
- The server will have a single world, but considerably larger than Survival worlds
- This server will be as close to vanilla as possible. Meaning no economy, no fun plugins (Eg: Vehicles, pyrofishing/mining, mcmmo)
- This server will not have an economy
- This server will be in hardcore mode. Meaning if you die... well you die. And you won't be able to play any more for a while (To be determined, 2-12h). Oh and no health regen.
- This server will not have staff, instead survival staff will moderate the chat (seing as we will generally whitelist those who already are a familiar presence on SFT, this should be possible)
- This server will block dupes and glitches, but we will try to leave as much as possible to you (pistons, hoppers) with no limits, however if you create something that is lagging the server extremely, we may remove `
- This server will have TNT, creepers and all such stuff enabled
- Protections will be done by the players, there will be no staff to help with that
- The server will have a small max players to limit the lag (12-20 players at most)
- There will have to be some monetizing to cover hosting, but at a minimum.  It will be EULA compliant as we are, and we are still deciding on that aspect. Playing on the server will be free though, perhaps implement a priority queue system, TBD based on demand.
- This won't be for everyone. It is highly possible that you can work for weeks, build a base, gather all the loot then permanently die and lose everything and nobody's going to help you recover it.

This will be our implementation of Anarchy. We don't intend to punish griefing or looting.
Thoughts?

I like the idea, I mentioned a hardcore server on Evan's suggestions post. I like the anarachy idea since you can still protect your buildings. However pvp toggle I think should remain on, and players should be able to go to sw for pvp-anarchy.
Another idea I would had is that you should use something like Population Scarcity, which does a few things. For one it means that you will get a few of each animal nearby so you don't have ridiculous scavenges like you do on regular survival (which you can circumvent in ours with eggs). Secondly, it stops hordes of mobs spawning in one consolidated space so you can't use grinders. Thirdly, it disallows warp set but enable warp posts every 300 blocks away.
Will fly still be enabled? Also, I think players should be able to fill in water and lava areas due to the fact it could be cumbersome otherwise. Are the nether and end independent or shared with surv?

Quote from: Towelie on Mar 15, 2021, 09:44 AM
Quote from: Nubbun on Mar 15, 2021, 09:35 AMWill pvp be enabled/will you be able to toggle it?
Honestly, haven't asked myself this question. full time on most likely.

The sw idea would make it less terrifying for those wanting hardcore but not pvp, but still allow free pvp :D

Quote from: MsDanteMoon on Mar 15, 2021, 05:31 PMSince it's supposed to be like anarchy will you allow hacked clients?

Hmmmmm xD
What about xraying Tow?
29
Quote from: TrojanKitty on Mar 12, 2021, 06:10 AMSome ideas:

Starbound-Starbound is a lot like Terraria but it is more sci-fi and based on different planets. It supports multiplayer on hosted and dedicated machines. The biggest issue, though, is I don't.know how many players it has.

CSGO-I did like this idea as CSGO is popular and free but constantly needs a lot of people.

Rust-Interesting idea, not going to lie. Similarly you could do ARK or The Forest although Rust would probably be the most popular. Might find attraction from those who like MC survival. It should be noted though these servers could have a good chance of bringing in new players as they are popular server options (or at least ARK is).

There are zombie games like DayZ you could host.

Games like Arma and Insurgency, good war/cs/fps games allow you to host servers I believe. However I still don't know how many players you would get. Likewise for a game like Killing Floor. Players would likely be new players, as with most of these options. Also, it sounds like with Call of Duty Warzone, which offers Battle Royale, can now be hosted on private machines. Activision was apparently thinking kf integrating this with Cold War, which offers modern prop hunt, but I don't know anything about this.

Hosting a Garry's Mod server is always a good catch I would think because people love TTT and prop hunt at the least and HL2 is an old and lightweight game.

Edit: saw TF2 and L4D. Forgot about them. Probably lighter since they are 2007/2008 and I like the games but idk about player base, at least TF2 has dipped the last few years.

I would say survival games have good potential, COD or Arma/Insurgency might be possible and do well, Terraria or Starbound are solid ideas if there are enough people looking to play, and GMod is always fairly solid but I would make sure you could compete with the networks that exist.


Also a good game I forgot to mention is you could host a GTA V Online server, since GTA is a popular game and is generally fun and has a long play-cycle if you are interested in it.

I know you weren't looking for MC servers, though one I have been thinking about is a "hardcore" or "challenge" server that has no emp shop, warp points (instead, fixed warps every 200 or 300 blocks), population scarcity plugin (no spawners, and mobs are spread about but there are a few of each where the player spawns), burning out torches, no steve co items (for ridiculous sharpness boosts), no mcMMO (for buffing), no slimefun (for op items), and no food eating boosts (the newer ones that will quickly regen health at full hunger). There might be other changes, like no fly, but autoshops/empbucks, pyro, and opt-in pvp stays. You can also still go /scavengeworld for anarchic pitfights and such. Protections and anti-griefing stay too, of course. I don't know what you think, but the increased survival-ness and hardcore-ness are nice changes that people might enjoy or want to play on. It isn't the same as MC hardcore in that you don't lose everything after you die, but I think that is a positive since it is really more of a challenge or stress than difficulty. Players who would like a closer to vanilla survival, and one that can't be manipulated (like mob scarcity) or cheated (full hunger) I think has an appeal. Imo you could do something like ine w2-sized mao and survival's sw.
30
Some ideas:

Starbound-Starbound is a lot like Terraria but it is more sci-fi and based on different planets. It supports multiplayer on hosted and dedicated machines. The biggest issue, though, is I don't.know how many players it has.

CSGO-I did like this idea as CSGO is popular and free but constantly needs a lot of people.

Rust-Interesting idea, not going to lie. Similarly you could do ARK or The Forest although Rust would probably be the most popular. Might find attraction from those who like MC survival. It should be noted though these servers could have a good chance of bringing in new players as they are popular server options (or at least ARK is).

There are zombie games like DayZ you could host.

Games like Arma and Insurgency, good war/cs/fps games allow you to host servers I believe. However I still don't know how many players you would get. Likewise for a game like Killing Floor. Players would likely be new players, as with most of these options. Also, it sounds like with Call of Duty Warzone, which offers Battle Royale, can now be hosted on private machines. Activision was apparently thinking kf integrating this with Cold War, which offers modern prop hunt, but I don't know anything about this.

Hosting a Garry's Mod server is always a good catch I would think because people love TTT and prop hunt at the least and HL2 is an old and lightweight game.

Edit: saw TF2 and L4D. Forgot about them. Probably lighter since they are 2007/2008 and I like the games but idk about player base, at least TF2 has dipped the last few years.

I would say survival games have good potential, COD or Arma/Insurgency might be possible and do well, Terraria or Starbound are solid ideas if there are enough people looking to play, and GMod is always fairly solid but I would make sure you could compete with the networks that exist.