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Messages - BattleAxium

176
Looks good! Changes like this should happen more often. What happened to redesigning the frontpage?
177
I don't understand why prison is on there since we've already tried that server and it didn't work out. Similar to Factions, it was given the attention, time, and effort it deserved but the community couldn't handle it. Not sure why we're trying prison again if we won't give Rust, 7D2D, Terraria, Starbound, TF2, BF4, Counter Strike, and plenty of other servers a second chance at being successful.
178
General Announcements / Re: Problem
Feb 12, 2016, 12:59 PM
Quote from: RallyReaper on Feb 12, 2016, 06:46 AMHonestly some servers would be a great idea, and i like the idea of dayz but afraid it might flop still. cause the problems we had last time, such as issues with staff, Lack of ability to advertise it, no banner, No donation interface for the website, no donations added, no trust between staff for the most part, and the fact that there was more messing around then helping.

I personally wouldn't haven't a single issue setting up another dayz mod server for sft at all as it's alway's fun. But we'd definally need the following: A staff team of moderators and few owners, Ability to add a donation interface for the website like most servers have, Updated Anticheat plugin (which is like 50-60$ but i already own a copy from when i was in a dayz group years ago) Active staff members, Redux of the admin panel to remove abusive abilitys (which i now know how to do after talking to the creator and he helped me understand it) and ofc active advertising. (I don't mean paid advertising, but it would help, but i mean multiple staff working together to post it on different dayz advertising sites...)

But other games that could work is pretty much ANY survival game. Dont starve together is one, rust, dayz mod (Standalone don't have the ability to do a self sustaining server yet).

But yeah. I've been saying for a while that expanding sft into a gaming group with more then just minecraft is a RISKY move. BUT... If it worked, The community would thrive and florish with no problems most likey minus the usual stuff like downtime, ddoser's and other stuff.

But it'd be cool.

Just saying ArmA 2 DayZ mod isn't a thing anymore. It's now ArmA 3 Exile or Desolation that are popular. We had a rust server but it wasn't maintained, so it failed completely. So if you want to setup any server that's relevant then you need a copy of ArmA 3. Otherwise you're wasting your time.
179
General Announcements / Re: Problem
Feb 10, 2016, 07:19 PM
Quote from: Izzdaer on Feb 10, 2016, 06:08 PM
Quote from: Towelie on Feb 10, 2016, 05:59 PMPS: We currently have two quest / rpg servers coming up, made by different people, both with a lot of potential.
One is made by @Izzdaer  and his team

^.^ If theres any of you out there that likes an rpg aspect type thing then coming to me with ideas and propositions of the sort of things you would like to see on the server would be pretty awesome :)

Are these both Minecraft based or what? There's been no details given on this. But, I'm going to assume it's Minecraft based, and if so that's definitely not the same type of RPG as Altis Life.
180
General Announcements / Re: Problem
Feb 10, 2016, 03:43 PM
Quote from: Towelie on Feb 10, 2016, 03:31 PMAbout the "Focus less on Minecraft, more on new games" thing.
We have tried. the truth is there aren't really any other games out there which allow the level of customization Minecraft does.
And for us to get players and donations to pay for our expenses, we have to offer something unique, not the same as 1000000 other servers.
Only other games I can think of are SA:MP (too old imo, would be willing to try if I had someone who was good at pawn - the scripting language it works in) and Garry's Mod - which currently @saywhat2365  is working on a revival of. (how's that going ?)

Altis Life? Allows nearly 100% customization. Doesn't require too much to setup. And, with the right amount of time and effort spent, you can have a unique server that stands out from the rest.
181
General Announcements / Re: Problem
Feb 10, 2016, 06:37 AM
Suggestions for Survival:

Voting: Expand on Vote Party and make it give players something of value. Getting a random potion or cookie isn't really rewarding. Maybe give Colesy's Vote tiers for each drop.

Hunger: I'm not sure if this is Mojang or the server but I would rather not be starving constantly. It seems any food I eat doesn't saturate my hunger for a long enough time.

Donator Perk: Make ImgMaps more customizable and allow people to upload their own image. So, long as it's not too inappropriate this should be fine.

Other: Look for other game servers that can be monetized? I know for a fact, Altis Life can be, and it would help pay for some of these costs.
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Quote from: Vallith on Feb 05, 2016, 01:18 PM
Quote from: Miricx on Feb 04, 2016, 10:51 AMThis question has been asked for years, but no mods or plugins won't change the facts that it's still Minecraft. You can't just keep milking it, when there are other game servers that could be hosted. How about stop focusing on Minecraft so much, and start working on something bigger, outside Minecraft, instead of just releasing a dedicated servers of any games, without adding anything to it, like we've done for the past 5 years.

New game, new concept.

I would love to see a Rust server.

We had one but it failed due to nothing being added to it and or wasn't maintained.
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Quote from: Miricx on Feb 04, 2016, 10:51 AMThis question has been asked for years, but no mods or plugins won't change the facts that it's still Minecraft. You can't just keep milking it, when there are other game servers that could be hosted. How about stop focusing on Minecraft so much, and start working on something bigger, outside Minecraft, instead of just releasing a dedicated servers of any games, without adding anything to it, like we've done for the past 5 years.

New game, new concept.

This, and the fact that we have this same discussion about what we can do for survival every other month. I liked survival more when it wasn't so bloated with plugins. Sure, some are nice to have but there's too many nowadays.

I feel we've become blinded about what we are: A gaming community. It's about time we give some attention to other game servers out there. We're overly focused on Minecraft when there are plenty of other games that can be hosted here.
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Quote from: IPwnCreeps on Feb 05, 2015, 03:15 AM
I wouldn't have done even remotely close to anything I did on SFT without tekkit. Tekkit practically brought me into the community and made me somewhat known, and connected me with the people who are my closest friends right now. Sad to see it go, but its probably for the best. Also sad to see B&B go down but it was necessary.
I didn't really have much to do with Tekkit but it definitely was my first modpack I've played on Minecraft.

Also, RIP B&B it definitely needed to go already since it didn't take off as much my team and I wanted it to.

Maybe, I'll return to this community some day and introduce another server. That's not too likely to happen but it might if I'm allowed to and I'm inspired to do so with a team.

But, currently I have other interests than Minecraft and that's where I'll be for the time being. I'm only back on the forums since my friends keep referring back to here and I like to contribute every now and then etc.
185
Quote from: Dpa1991 on Dec 10, 2014, 02:51 AM
Quote from: BattleAxium on Dec 10, 2014, 02:44 AM
Quote from: spen96 on Dec 10, 2014, 02:10 AM
Quote from: Dpa1991 on Dec 09, 2014, 05:20 PM
Quote from: spen96 on Dec 08, 2014, 09:20 PM
You seriously can't think that its ok to use someones else's work without even asking them it it was ok.
I've never wanted to slap someone so bad for such a stupid post, the prison map was created for SFT. This is a MEMORIAL for all the hard work that was put into making this server. So to you and anyone else who has a problem with towlies decision to rehost the map, get lost.

No where in this is he claiming he built it but honoring everyone's hard work by showcasing the map.
So sorry I misunderstood his intentions, please continue to flame me for it.
Didn't you know it's responsible and professional for owners in a community to flame their members? That's how a community like this is apparently run.
You think that is flaming? Because I hold a rank on an internet community I'm suddenly not allowed to have opinions and I'm required to like everyone's post, are you being serious or just trying to be a drama queen?
Well, in Towelie's terms he holds everyone to their rank. But yeah, calling me a drama queen because I disagree with you being a complete douchebag for no reason. You got me bro.
186
Quote from: spen96 on Dec 10, 2014, 02:10 AM
Quote from: Dpa1991 on Dec 09, 2014, 05:20 PM
Quote from: spen96 on Dec 08, 2014, 09:20 PM
You seriously can't think that its ok to use someones else's work without even asking them it it was ok.
I've never wanted to slap someone so bad for such a stupid post, the prison map was created for SFT. This is a MEMORIAL for all the hard work that was put into making this server. So to you and anyone else who has a problem with towlies decision to rehost the map, get lost.

No where in this is he claiming he built it but honoring everyone's hard work by showcasing the map.
So sorry I misunderstood his intentions, please continue to flame me for it.
Didn't you know it's responsible and professional for owners in a community to flame their members? That's how a community like this is apparently run. But, ironically if we do the same we get punished for it.
187
Quote from: TheHuntingHunter on Nov 25, 2014, 07:42 PM
To be frank, there's always going to be somebody who abuses the system. Even after you reset the negative karma, I can guarantee that people will still target certain players and negatively vote their posts just because they're who they are (hope that makes sense.) Also, what determines a negative rating abuse or legit? What separates the abused ratings from the legit ratings? I would believe that sometimes it would be difficult to tell the difference.

And as Jyncs said, who really cares? It's just a number on your screen really.
Hunter brings up a really good point here. But there was no answer given so I figured I would just bring it up again.
188
Quote from: Brightpkz on Oct 22, 2014, 02:57 PM
It looks cool but...



^ the magical speaking lake xd

189
Quote from: BluetigerESW on Oct 22, 2014, 12:44 PM
Quote from: spen96 on Oct 20, 2014, 11:32 PM
Quote from: brE on Oct 20, 2014, 11:30 PM
good job


Not disabling chat, because we all need something to laugh at.
well duh xD and i would've disabled it but the /chat command doesn't work and if i turn chat off i can't use commands :P

You could have set your chat settings to Commands only in multiplayer settings. This would allow you to still use commands and see their outputs without the chat. The only exception to this: You would still see Local chat and server/plugin messages that are broadcasted. Also, it seems you are using Bogey's Client, and you could have completely filtered out the chat with those tabs "Default, Party, PMs, etc." above the chat window.
190
Quote from: HappyNem on Oct 21, 2014, 02:19 AM
Quote from: dvbis on Oct 21, 2014, 01:08 AM
a list to some of the places? i would like to check out the little town with the boat

This and what so you use to make your MC look like that?
He uses Sonic Ether's Unbelievable Shaders, which can be found here.
191
Quote from: DuaneandBrand0 on Oct 17, 2014, 02:34 PM
Quote from: Eternal_Jamie on Oct 17, 2014, 02:30 PM
Quote from: DuaneandBrand0 on Oct 17, 2014, 02:25 PM
Quote from: Eternal_Jamie on Oct 17, 2014, 02:21 PM
Quote from: DuaneandBrand0 on Oct 17, 2014, 02:20 PM
Maybe (donation ideas, by the way), a /nickname command that would show up if someone did /nick Player you would see [Rank]*Player instead of [Rank]PlayerName

Also, maybe /enderchest and /workbench could be cool and useful too? :)
Slimefun does the workbench and enderchest thing I believe
Really? Didn't know that! Is it portable? Like, if you're in a cave and your pick breaks can you just do the Slimefun thing to pop in the crafting table and make a new pick, or do you have to build it? If you can do that, I better get studying on Slimefun ;)
Well I saw a thing in slimefun called virtual crafting table so I presume it is that, not tried much of sf xd
I'll get back to you on it xD
Found this on the wiki: http://dev.bukkit.org/bukkit-plugins/slimefun/pages/wiki/

Portable Crafter

A crafting table you can open wherever you want..

Portable Enchanter

An enchantment table you can open wherever you want.
The more bookshelves there are around you, the higher you can enchant.

Ender Backpack

Allows you to open your Ender Chest remotely.
192
Quote from: xQuicScopex on Oct 17, 2014, 02:09 PM
Quote from: BattleAxium on Oct 17, 2014, 01:45 PM
Quote from: xQuicScopex on Oct 17, 2014, 12:59 PM
Quote from: BattleAxium on Oct 17, 2014, 05:17 AM
Quote from: Towelie on Oct 17, 2014, 04:23 AM
Quote from: 8d2 on Oct 17, 2014, 12:06 AM
What about chess challenges? You can do /ttt to play tic tac toe, so why not allow challenging players to a game of chess?
We can't make the chess board because we cannot have enough squares (max interface size is um 6x9 I believe)
Inventory sizes go by multiples of 9 and the max size that actually works is 81 slots (9x9 grid).

this is not entirely true you can install a chests lugin and have it access one of those i know the more chests plugin has a diamond chest that is 12x12 space plenty big enough for chess

Well, a 12x12 grid is 144 slots and isn't that a multiple of 9? Also, you sure it was a 12x12 grid? As I remember manipulating inventory space and if I went past 81 slots there was a GUI issue.

the plugin is a lot like the better or more chests mod and it looks like a diamond chest and im pretty sure its 12x12 and 144 isnt a multiple of 9 :p i can mess around with it if tow wants and see what i can make

Multiples of 9: 9, 18, 27, 36, 45, 54, 63, 72, 81, 90, 99, 108, 117, 126, 135, 144, 153, 162, 171, 180

And what you're talking about sounds more like a mod rather than a plugin anyways.
193
Quote from: xQuicScopex on Oct 17, 2014, 12:59 PM
Quote from: BattleAxium on Oct 17, 2014, 05:17 AM
Quote from: Towelie on Oct 17, 2014, 04:23 AM
Quote from: 8d2 on Oct 17, 2014, 12:06 AM
What about chess challenges? You can do /ttt to play tic tac toe, so why not allow challenging players to a game of chess?
We can't make the chess board because we cannot have enough squares (max interface size is um 6x9 I believe)
Inventory sizes go by multiples of 9 and the max size that actually works is 81 slots (9x9 grid).

this is not entirely true you can install a chests lugin and have it access one of those i know the more chests plugin has a diamond chest that is 12x12 space plenty big enough for chess

Well, a 12x12 grid is 144 slots and isn't that a multiple of 9? Also, you sure it was a 12x12 grid? As I remember manipulating inventory space and if I went past 81 slots there was a GUI issue.
194
Quote from: Towelie on Oct 17, 2014, 04:23 AM
Quote from: 8d2 on Oct 17, 2014, 12:06 AM
What about chess challenges? You can do /ttt to play tic tac toe, so why not allow challenging players to a game of chess?
We can't make the chess board because we cannot have enough squares (max interface size is um 6x9 I believe)
Inventory sizes go by multiples of 9 and the max size that actually works is 81 slots (9x9 grid).
195
Quote from: darknuju on Oct 16, 2014, 11:32 PM
What I think of the suggestions so far but keep in mind Towelie makes the final decision.


rileyblockman: I don't think this is necessary as I believe Towelie already has a list of prices in some form of document. He could maybe post it as a sticky topic somewhere which would get rid of a need for a plugin like this (if he hasn't already).

There is a list of the Emporium buy/sell prices for every item in a Google document here. Although, It would be way more efficient and convenient for players to have a command in-game to see this. It should contain more information for buy and sell prices of items in your inventory. Unlike, the /iv command which shows the buy price and whether or not the EMP buys it. It would be worth it to have a command for this but added an existing plugin.
196
Quote from: Towelie on Oct 04, 2014, 10:48 AM
When we will switch to Sponge, we will not be able to use our current plugins with Sponge, at least not without serious hours spent at making these plugins compatible.
Which is why currently, we've put a halt (or at least a slowdown) to making new plugins because we don't know when Sponge will be released and we already have a lot of plugins to update which will burden our Developers for basically months. This means that we will limit to fixing the bugs in our proprietary plugins but we will not be making new ones until Sponge is implemented, with the exception of a few things that are currently being worked on:

- Tic Tac Toe
- Town of Salem Minecraft (will be a server in its own)
- The Purge (will be a server in its own)
- Might be another thing or two that I'm forgetting now

You may want to look over here in order to keep updated with Sponge related development.

This is the planned support for the Sponge API once it's released:


Important quotes:

QuoteWhile Sponge will not be directly supporting Bukkit, community projects have been started that aim to provide complete support for existing Bukkit plugins on top of Sponge.

Quote
Will I be able to keep my Bukkit worlds and data?
Yes, at least for worlds.
Plugin data may not carry over, but it depends on the developers of Sponge plugins/mods.

Quote
For Bukkit plugin developers

Sponge should be as easy to develop in as with Bukkit.
You will also be able to access something like "NMS" as well, however, this will be discouraged unless you are also writing a Forge mod. If you need something that the Sponge API does not provide, we plan to be a lot more open about accepting (well-written) implementations of well-requested features so that you don't have to rely on hacky code.
If/when the Mojang modding API comes out, we will build the Sponge API on top of Mojang's API so your plugins/mods continue to work with minimal changes.
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Quote from: pothnozz on Sep 08, 2014, 02:56 PM
Looks too much like w2 spawn imo
There isn't really much change in the spawntowns anymore. It's either a reused design or an old spawntown that was previously used. Too bad there isn't that many talented builders active or that play Minecraft anymore.
199
Quote from: Towelie on Sep 08, 2014, 01:21 PM
Yep that new guy ^ might just save us.
Yay for sponge-whateveritsname is and let's hope they don't take months to get a build out. (although they probably will since they are starting from scratch)
In case, you can't tell none of the people working on Sponge are new to developing Minecraft. All of them have worked with the code in one form or another. So, it really shouldn't take too long for them to replace everything. Anyways, we should be thanking these developers for working towards a new Minecraft API, rather than criticizing how long it will take them to create everything developed over years from scratch. 

Who is involved in this effort?
sk89q (of WorldEdit/WorldGuard)
blood (of MCPC+/Cauldron)
LexManos (of Forge/FML/MCP)
cpw (of Forge/FML/MCP)
Portions of the Spout team (Zidane/Raphfrk/DDoS/Sleaker)
Portions of the Flow team (kitskub)
Portions from ForgeEssentials (AbrarSyed)
Other Bukkit Plugin developers (KHobbits/Elgarl/zml)
Portions of the FTB team
The Canary team
Glowstone (SpaceManiac)
Spigot team
Some previous contributors to Bukkit
Other people failed to mention...
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