Adding on to my above comment ^
Smaller factions will typically have a small number of spawners to work with, and they will (usually) be silked then placed in their main base. I believe the limit on placed spawners should be 2 per faction , this way players are not making sky base spawners and otherwise unnaturally strong spawner bases. Having the max placed be 2 per faction would help the players at the bottom compete more evenly. After all, competition = fun.
Smaller factions will typically have a small number of spawners to work with, and they will (usually) be silked then placed in their main base. I believe the limit on placed spawners should be 2 per faction , this way players are not making sky base spawners and otherwise unnaturally strong spawner bases. Having the max placed be 2 per faction would help the players at the bottom compete more evenly. After all, competition = fun.