Jul 02, 2025, 05:44 AM

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Messages - jasper_Fritz

51
add me to the test pls  ;)

Application form: yes
What is your IGN (in-game nickname)?: Jasper_fritz
How much do you think you will be able to play?: A lot
Do you have a Discord account? Yeah yall know fomf
Why should we choose you for our beta test?: im the best at breaking the rules at anything i do
52
Faction Recruitment / Re: Envy
Jun 07, 2020, 01:45 AM
HAHAHHAAAAAHAHAHAHHAHAHAHA
S1 CHAMPS ARE WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!????????
53
I guess you could say its... enigmatic... lol
54
is this loss?

edit: meme died waiting for factions to come back
55
Quote from: rooster702 on May 07, 2020, 06:03 PMThe Factions server has decreased in size to the point where there are only 5 factions that still plays. So these are some suggestions I have to make the server have a longer run.

1) Remove The dynmap or at least remove players and claims. This will make players have to go find a base and determine how to raid it there. Also, there might be more pvp during a raid since people won't know that an enemy faction is coming to raid them because I don't think there have been any big raids where there were people online trying to defend.

2) Reset and decrease map size. Decreasing the map size to work with the removal of the dynmap will work together to make pvp more common without a map. Resetting a map is self explanatory.

3) Make faction sizes smaller. Since there are only 5 main factions that played the past few days, making the faction size 8-10 players will make more factions and more bases to go for.

4) Monthly map resets. With this suggestion I'd say maybe amplifying the world in some resets.

EDIT: Maybe add a bounty plugin and a high enough bounty could put someone on the map or give coords of that person. Thought it was a cool idea.

Just suggestions, but where the server is at now no one is really going to want to play on it.

Coords give for bounty sounds good and actually quite smart.
Just pay 100K to know where this guy is!
56
Im thinking of making a channel like our fellow youtubers. what should I call it?

only pc names only this is a safe space.  :-*  :-*  :-*  :-*  :-*
57
Quote from: TeraStorm on May 20, 2020, 08:02 PM

Suggested it before and it got ignored :(

Was very unfair on those who donated for it last time around, defo should be compensated

Just make your own poll then. it is not a controversial idea
58
love the cameo at the end of our other famous youtuber!
59
In order to make up for the people who donated for 2x McMMO on the past server.



Someone had to say it.




Also, there were 5+ 2x 24h McMMO purchases ($10 US each) and they should be made up for. Some people even believe there should be a second 2x McMMO Weekend.
60
Quote from: George_Filos on May 15, 2020, 03:32 PM
Quote from: Towelie on May 15, 2020, 03:14 PMOh great, Survival will be dead for another week or two.
RIP factions after than *coffin dance*

I'm hoping for the good of the entire SFT Community we can find a happy medium of players at all times. We will work this out George. Stay strong  :heart:
61
Adding on to my above comment ^ 


Smaller factions will typically have a small number of spawners to work with, and they will (usually) be silked then placed in their main base. I believe the limit on placed spawners should be 2 per faction , this way players are not making sky base spawners and otherwise unnaturally strong spawner bases. Having the max placed be 2 per faction would help the players at the bottom compete more evenly. After all, competition = fun.

62
Quote from: OwenMel on Apr 20, 2020, 03:02 PMDo we have a map release date so factions can proper plan strategies etc and will there be silk touching of spawners to allow less claims on the server? also means factions with less players don't have to use up all their claims protecting different spawners

I like this perspective; some players would like to have the option to have spawners that they don't have to use their protections on, especially casuals and people who play less. This would be great in encouraging new players to get higher level gear and be more competitive.

If we let players silk spawners, however, this is a major boon to the already competitive players, who can have huge grinders and exp farms, as well as nearly unlimited sources of bows/string.

However, without silking spawners, players who are new or less dedicated are less likely to build very complex and protected spawners, therefore they won't be able to take full advantage of the massive benefits that come with these mob grinders.

My idea is to meet players in the middle.

We could have a two-spawner (placed spawners) limit for inside your main base, as well as not allowing spawners to be placed near naturally occurring spawners. This way, no one has a massive, not typically obtainable advantage; smaller factions can also have a decent spawner inside their base, so they can save themselves claims.
63
yay