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Topics - Trojan

1
General Announcements / Build Contest!
May 03, 2022, 03:47 AM

Winners of the May Build Contest:

Our winners are...

StarlordRonin/EchoesOfPompeii in first place!

KoveMorty in second place!



Build pictures:

StarlordRonin & EchoesOfPompeii's Catatumbo

KoveMorty's New Seed


Thank you to all that participated - we hope you had fun building and hope to see you in another build contest in the not so far off future :)



Hello all-

This upcoming weekend Maya and I will be hosting a Creative Build Contest for the very first time!

This event will allow teams of up to three to earn 450k emp per winner by competitively building on creative around a theme that will be announced Friday morning (American time). Those who win may even get a custom item to commemorate the event and their building skills! :>

So please stay tuned this following Friday on Discord for the theme announcement, and may the best builder(s) win!

NOTE: Any contestants who build with more than three builders, or build after exactly 11:59pm EST Wednesday will be DISQUALIFIED.
Here is a link to a timezone converter if you are confused:  Time Zone Converter

THEME RELEASED: Unearthed Treasures/Naked Beauties
 
Quote"Paint a portrait of the uncharted, or at least rare and naked parts of the remote world. Whether it's deep sea shipwrecks, ancient Aztec temples, or beautiful Mt. Everest; depict the hidden treasures of Earth creatively and inspiringly to win the contest."
Building judges:
    TrojanKitty
    Maya546
    ep9954
    Dday694

When you have a build to submit, please post it no later than the deadline on this forum post with your team member names and a warp to your build!
EDIT: The prize has been bumped by 50k per winner and the event deadline extended!
2
General Announcements / Parkourpalooza
Apr 04, 2022, 02:29 PM
Parkourpalooza!
[/color]

Hello Survival players, join me for a parkourpalooza this week on Thursday, April 7 at 6pm MST/12pm Friday!

We will be playing:

 :waterbucket: Wipeout 2
 :waterbucket: Wipeout 3
 :waterbucket: Wipeout 5
 :slimeball: Bouncykour
 :slimeball: Bouncykour 2
 :grassydirt: Mudder
 :grassydirt: Mudder 2

Each victor will get 15k, and if we get enough players I'll even host more favorites like spleef, grassluck, and/or events of your choosing ;)

See you there!
3

Hello fellow gamers,

I come to you with the great news that Autpek and I will be hosting a game of

Spongehunt!

this Saturday (3/12) at 2pm MST/3pm CST/4pm EST/9pm GMT/UTC.

Now that the Infernal Spongies are loose, the essence separating the End, Nether, and Overworld wears thin! Entropy and magic spill into the overworld where the infernal spongies have by some exceedingly improbable likelihood managed to fall into the Eventworld in devilishly smart and handsome inconspicuous places (I know, right?)! SFT needs your help finding the sponges of End, Nether, Magic, Dimension, and Time!

Each person who finds a sponge will get 100k emp, and be able to keep the custom sponge! So make sure you drop by this weekend's event and help Aut and I round up these pesky spongies before it's too late...
4
Here's a list of mods you can use on the forge or vanilla launchers with Fabric and Fabric API. If you have any you'd like to add, please feel free to modify this post but make any edits in a different text color.

Forge mods Fabric mods

Instructions:

Forge: Simply configure a profile and download the mods on the curseforge website directly to the launcher (Orange button). Mods compatible with Forge are red. You cannot install Forge mods for Fabric or vice versa.

Fabric: MAKE SURE YOU DOWNLOAD BOTH THE MODLOADER AND MOD API. The api and loader must be the correct versions to work together for the MC version you want to play. I'd recommend getting the most recent fabric modloader and api for your MC version, but that may not guarantee the game won't crash. Fabric modloader can be hard to configure with a lot of mods so they aren't incompatible. I have only run Fabric 1.17.1 with half of the included fabric mods, so it is not guaranteed to work. Be aware that it may take several launch attempts and guesswork to get working. 1.17.1 compatibility: I'd recommend 40.1 API and v0.11.6 since it worked for me with some of the following mods.
Once you download them, run the fabric modloader.exe application and install it. Then open %appdata% (Windows Start Search: %appdata% and enter) on your computer and go to .minecraft. Create a new folder called mods. Put the api .jar in there, along with all mod files you download.  [/b]

Only install mods from credible sources, like CurseForge. .jar files can be harmful to your PC. Some browsers will automatically block installs of .jars, so open the download menu after downloading and confirm you want to keep it if prompted.

WECUI-allows you to see worldedit selections with no limitation on size and helpful red barriers that are visible through blocks. Also allows a hotkey to deselect W/E selections on creative and see chunks on survival instantly. https://www.curseforge.com/minecraft/mc-mods/worldeditcui-fabric
WECUI is also available for Forge, but isn't updated to 1.17. 1.18 version is underway. https://www.curseforge.com/minecraft/mc-mods/worldeditcui-forge-edition-3

Beehive Tooltips - Shows you how many bees are in a hive! Useful, I know! https://www.curseforge.com/minecraft/mc-mods/beehivetooltips/download/3524291

Just Enough Items - lists every item in the game in menus and shows you how to make them. https://www.curseforge.com/minecraft/mc-mods/jei

Not Enough Resources - lists every item's obtaining method, from drops to helpful graphs that show you the best levels to mine for ores. https://www.curseforge.com/minecraft/mc-mods/just-enough-resources-jer

Roughly Enough Items Fabric-compatible JEI. Requires Cloth Config and Architectury API. https://www.curseforge.com/minecraft/mc-mods/roughly-enough-items

Jade - Provides tooltips that tell you what you're looking at. More helpfully, it can be programmed to tell you anything from pet owner names to mob health to redstone power levels to block placement coordinates and registry W/E states (you savvy managers you). Helpful for being staff sometimes, such as by checking coordinates. https://www.curseforge.com/minecraft/mc-mods/jade/download/3468298

What The Hell Is That? - Alternative to JADE https://www.curseforge.com/minecraft/mc-mods/wthit

OptiFine-This mod is simply useful because it improves in-game performance significantly and usually doubles frames. Also includes useful features like handheld torches, hotkey zooming and free in-game capes. https://optifine.net/adloadx?f=OptiFine_1.17.1_HD_U_H1.jar&x=9562

OptiFabric or OptiForge - For Fabric users, you must also add OptiFabric to make it run on Fabricloader. https://www.curseforge.com/minecraft/mc-mods/optifabric/files

Phosphor, Sodium, Lithium
- Alternative to OptiFine. Improves performance slightly to OptiFine, doesn't include any of the cool features. Not compatible with OptiFine. May be more compatible with other Fabric mods. https://www.curseforge.com/minecraft/mc-mods/phosphor https://www.curseforge.com/minecraft/mc-mods/sodium https://www.curseforge.com/minecraft/mc-mods/lithium

Useful Mouse Tweaks-adds useful in-inventory/crafting Quality-of-life mouse tweaks to make inventory management and crafting easier. https://www.curseforge.com/minecraft/mc-mods/mouse-tweaks

Xaero's Minimap Fairplay addition - Provides helpful minimap in the corner of your display, configurable and togglable. Remember you must turn off entity radar, or you're breaking our rules.https://www.curseforge.com/minecraft/mc-mods/xaeros-minimap-fair-play-edition

JourneyMap for Forge Forge minimap. Remember you must turn off caves and entity radar, or you're breaking our rules. https://www.curseforge.com/minecraft/mc-mods/journeymap/files

AppleSkin - Includes useful food saturation info to the hunger bar and shows you the hunger and health gained from eating food you're holding. https://www.curseforge.com/minecraft/mc-mods/appleskin

Toast Control - Allows you to disable or reconfigure toasts (those obnoxious top-right bumpers that show up for recipes, tutorial, etc.) https://www.curseforge.com/minecraft/mc-mods/toast-control

Sound Physics Remastered - Improves MC sound generation for better reverb, caves, nether, etc. https://www.curseforge.com/minecraft/mc-mods/sound-physics-remastered

ShulkerBoxTooltip - Allows you to view shulker contents in inventory. https://www.curseforge.com/minecraft/mc-mods/shulkerboxtooltip

TipTheScales - Allows for custom GUI scaling. https://www.curseforge.com/minecraft/mc-mods/tipthescales/download/3620468

Pickup notifier - Notifies you in the corner when you pick up items. Requires two other mods. https://www.curseforge.com/minecraft/mc-mods/pick-up-notifier-fabric

Visual Workbench - Allows items to stay in crafting benches and makes them visually render on the bench top. Also available for enchanting tables. Needs other mods. https://www.curseforge.com/minecraft/mc-mods/visual-workbench-fabric


There's lots more mods you can install from CurseForge! Just remember that they have to be client-side only, and they must not be unfair or give an unfair advantage (if you have any doubts, ask an admin).

If you crash make sure you are using only compatible MC versions, modloader versions, and api versions. This may take some tampering, and I recommend using the most recent modloader and API for an MC version first. Then try removing mods one by one, starting with the most likely candidates to crash (minus optifine/fabric/phosphor/lithium/sodium if you want to use them). Those mods are guaranteed to work, at least by themselves (optfine does not work with phosphor, lithium, and sodium or vice versa).



Happy modding!  ;)
5
Hello! On behalf of StarlordRonin, ValVenus_, hi_per and myself-it's my pleasure to announce ourselves as your new Community Ambassadors!

As Community Ambassadors, we are the team charged with communicating between the staff team and Survival players. This means we'll do the following:

:diamond: Take your concerns, feedback, and suggestions to the staff team and hatever appropriate echelons.
:greenrecord: Try to answer your questions about Survival and changes being made or considered.
:paper: Aid in announcing changes coming to Survival and important news.

As the team in charge of liaison, we're more than happy to hear your suggestions and feedback. Please reach out to us in the following ways:

:iron: On our Discord feedback channel, where many players and staff can see your posts
:gold: Here on the forum Suggestion board, where a more detailed post can be more widely seen without being lost behind other messages and you can set polls (also you can leave a suggestion or poll here and share the link in feedback)
:diamond: DM any one of us and we'll forward your concerns and feedback! We're more tham happy to talk to you one-on-one and confer your ideas to the staff team. Please reach out to us before Towelie or other staff as this is our duty as ambassadors and liaison, and since we take your concerns to the entire team to hear.

Thank you for your time. If you'd like to reach us on discord, here is our contact list:

Names:
Discord:
hi_per
TheShrimp#9848
StarlordRonin
TheStarNomad ✦ 縁出乱#8100
TrojanKitty
Trojan#9149
ValVenus_
ValiantVenus#1360
AtomicPulse
AtomicPulse#5694

6
Hello! On behalf of StarlordRonin, ValVenus_, hi_per and myself-it's my pleasure to announce ourselves as your new Community Ambassadors!

As Community Ambassadors, we are the team charged with communicating between the staff team and Survival players. This means we'll update you on important decisions being made, and we will ask for your input on important issues facing Survival.

This also means that if you have suggestions or feedback for Survival, you should leave those ideas in the appropriate places. All players and staff get to see your feedback on Discord, but if you want to draw more attention to a topic without it disappearing behind other feedback we recommend you make a poll here. Please keep in mind this board is where recommendations should go.

Also, if you have any suggestions or questions please feel free to reach out to us directly as well. We're always open to hearing your voice! :) We also ask you take your concerns to us, where we will forward them to the staff team as a whole rather than messaging Towelie so as not to overwhelm him.

Some tips for leaving suggestions here:
:snowball: Be clear on what you're suggesting and provide enough details. If we don't understand the issue or know what needs to be resolved, we can't help you as easily. Explaining why this change is beneficial is also important to helping us understand.
:book: Please be constructive. It doesn't help to attack decisions the staff team makes or be negative towards us or other players. Stating why you think a change should be made is the more helpful feedback we want.
:egg: If you want players to vote, make your topic a poll so they can do so.
:fish: Be succinct and on topic so we can understand the issue better and also so more people will want to read it. ;)
 :leather: Post your suggestion/poll and link it in discord survival-feedback for maximum effect!

Thank you for your time. If you'd like to reach us on discord, here is our contact list:

Names:
Discord:
hi_per
TheShrimp#9848
StarlordRonin
TheStarNomad ✦ 縁出乱#8100
TrojanKitty
Trojan#9149
ValVenus_
ValiantVenius#1360

7
If you have a have a suggestion for survival or feedback in general you would like to make, there's three places you can leave it:

:slimeball: On our Discord, in the survival feedback channel. This channel will be widely seen by staff and players.
:goldenapple:  On the Survival Feedback sub-board, located under Community Support. Here you can leave a longer post and ask players for opinions through polls, something you should also consider so it won't be buried. You're definitely free to leave a suggestion/poll and link it in survival-feedback!
:cake:  DM one of your community ambassadors on Discord. We're more tham happy to listen to your concerns if you want to reach us personally, and we'll forward your concerns to the staff team. If you need our contact info, please check the Staff Contact list on this board.

Please do not post to this board, or your topic will be moved to Suggestions.
Also, please avoid dmming Tow directly, as we as Ambassadors take your suggestions to the entire team including Tow.

Thank you! :)
8
Hello Survival Players,

The manager/admin team has decided in order to address potential lag on survival, there will be a new rule regarding hopper usage:

Where hoppers are used for transport of items between places and into containers such as chests and furnaces, they MUST covered with chests
. Why? Because covering a hopper actually improves the performance of hoppers in Minecraft.

Currently, hopper usage is potentially causing unwanted lag that will become a bigger issue as more hoppers are placed. So we're using this rule as an easy way to help mitigate lag from hoppers. If you're not familiar with the rules, you're allowed up to 100 hoppers in one area-that rule has not changed. But if you are found with uncovered hoppers that belong to you, you'll now be asked by survival staff to cover them with chests.

If this issue isn't addressed adequately, there may unfortunately need to be further action taken by nerfing hoppers so they'll generate less lag (which will make them worse)-so please, cover your hoppers!

Thank you for your time and your effort towards making survival more enjoyable.  :)
9
:diamond: W3 SCAVENGER HUNT :diamond:


Hello! This weekend on Saturday Wpp and I will host a major scavenger hunt in world 3 for our weekend event!


You'll be able to earn up to 50 thousand empBucks by finding the loot chests in w3. Thanks to ZhaviaFan there will also be up to 64 diamond blocks :diamondblock:  up for grabs hidden around world 3! And in addition, you'll also have the chance of obtaining a custom item!

The scavenger hunt will be hosted at 20 UTC/GMT.
Here's a breakdown of the timezones for North Americans:
12pm PST/1pm MST/2pm CST/3pm EST 🇺🇲🇨🇦

Expect the event to be busy and take a long time to complete! There will be hints prepared to find the loot.

Finally if you have items to contribute to said scavenger hunt please go to /warp watercavern on survival and add the items in a marked cdonation chest!

Hope to see you all there!  :)  Leave a like if you're coming!

10
The Beginner's Guide to Slimefun Cargo Management
And why you should look in to giving it a try!

(For quick rundown skip to Explanation/Cost)

Hello SFT,

I'm here to tell you about one marvelous solution to hoppers in your cargo movement and management needs. In slimefun (use /sf guide) there is a system dedicated to moving your cargo around. As you probably know, we have a strict limit of 100 hoppers in any given area (like your base storage room, for instance). This issue was addressed many months ago, but many players still want to use more than 100 hoppers in their builds or will inadvertently do so in making their system and have to take it down which causes difficult or impossible logistical problems to solve.

So why not try the SFT Cargo Management System? It's powerful, fast, and it allows you to automatically hook up chests with machines such as furnaces for smelting, and unlike hoppers there's no limit to what you build with it. It's a great alternative to using hoppers that you should check out.



System Explanation

The system revolves around connector nodes, which act as sort of access points for your chests and furnaces and move the items in and out. Input nodes, output nodes, and connector nodes all create a "pipeline" or system similar to hoppers, and each of them need to be crafted from the CMS tab in the guide. In addition to the experience they consume (which is best earned from spawners if you need it), they also need many different components which are largely sourced from sifted ore which is in turn obtained from sifting gravel.
-A connector node is needed to connect input and output nodes, which push and pull items from chests and furnaces. Nodes operate on channels, which will move items to different channels but not across channels unless told to connector nodes, which act as the larger system transporters.
-An input node can take items from chests/furnaces and for output nodes vice versa-they're like one-way hoppers or pipes.

From what I hear, you should take that the system isn't as complicated as it sounds, it's really just a pipe network like hoppers.  :)

If you would like a more thorough explanation of how to use slimefun CMS, try the official wiki at https://github.com/Slimefun/Slimefun4/wiki/Cargo-Management. There are also a great number of video tutorials by YouTubers which explain how to use SF CMS, and I bet if you search for them you can find a number which provide estimates and easy to follow instructions. https://lmgtfy.app/?q=Slimefun+4+Cargo+Management+System+tutorial+youtube

Creating a System and Projected Cost

It's important to know that while the CMS is powerful and fast, it is also expensive to research and build.
According to Evan and Wpp (Thanks!), the four important tools for CMS are as follows:

  • Connection nodes which cost ~1350 gravel,
  • Input nodes which cost ~977 gravel
  • Output nodes which cost ~1277 gravel
  • Finally, you also need one cargo management system block itself, which costs ~40,219 gravel.

(This doesn't include the time needed to obtain the gravel and ores, nor the experience to unlock nodes)

Note that these numbers are from slimefun 3, but as far as I can see from the slimefun changelog, these have not changed. I also highly suggest you use a gold pan-this automatically sifts gravel when you dig it.


In fact, thanks to Wpp and Evan, there is a sheet you can use to calculate the cost of a sf system better: https://docs.google.com/spreadsheets/d/1Rnef02R_CXWYWnf0KUUEdYtvqbu8a74AG_Z4957zm6s/edit?usp=sharing


As for collecting gravel, I would recommend searching the dynmap (http://mc.superfuntime.org:8123/) for gravel mountains and looking under seas, which have vast deposits of gravel. The nether also has gravel collections.



Hopefully this guide helps you with setting up a SF CMS and provides an alternative to hoppers for your cargo needs.  :)

(If you find any part of this post that is inaccurate, especially by testing gravel drops, please leave a reply in the comments)
11
This week I will be hosting two rounds of Tower Spleef for 25k EMPBucks each for our first Grand Weekly Event of season 3 survival!

It will be hosted on survival at:
6pm MST on Thursday the 6th.
(5pm PST, 7pm CST, 8pm EST for North America; 10am Friday for Japan; 12pm for Canberra)

This event is multiple layers of spleef and is non-death. Keep in mind two rounds may take fifteen minutes or longer.

Don't forget to bring your shovels!  :diamondshovel: Hope to see you all there! :)
12
SFT Modded / Server Idea
Apr 15, 2021, 08:36 AM
Hi everybody,

After reading Tow's post on ideas regarding survival which you can read here, I had an interesting idea I thought might be attractive to some players(?)

We've obviously been observing a recent decrease in players. Tow proposed in the above thread that maybe some players would like a return to simpler MC, although I personally believe that add-ons like slimefun and pyro are more enjoyed by people than less-and they also add a hobby and something to do for people that like doing more on SFT than simple vanilla-whether it's mine or fish for achievements and money you can use to buy more loot, or pursue cool items in slimefun. Tow recently announced he wants to make a hardcore-lite/pseudo-anarchy server (here) and this server has some simplifications made to it (no slimefun, vehicles, or mcmmo, for example) which I think simplify the game for people looking for that, as well as combine it into pseudo-anarchy or hardcore-lite.

Instead, what if we make things a little more complicated?

What if players, both the curious and the old, looking for something to do, wanted a little bit more fun?

We already have two wonderful modded servers (well, one is on the way), but these servers (at least MCE does, with several hundred) have a great quantity of mods which make the game less accessible to people with potato computers, or who would have trouble playing it for other reasons like the TPS. My idea is to have a new server that is something pretty close to survival, but adds a few mods that improve several sides of survival: it adds new modes of exploration, be-it biomes or dungeons or what have you; possibly some new forms of mobs as a challenge for players to take on; logistics and tech mods which allow you to explore more creativity and ingenuity AS WELL AS improve your redstone, smelting, farming, etc. operations; and other mods which aim to pique user interest and give them something to do-all while being lightweight and very select in number. This means that the modpack might offer a little tech, a little adventure, a little magic, a little combat-but it will still be simple enough that vanilla users might want to try it out and can without having a computer with a decent CPU and a good amount of RAM. Hear me out:

The server would likely include only the basics (as I said). What that is exactly, I do not know. But anyone is free to add their suggestions below. As I said, this mod would aim to give players more things to do, as well as improve their lives and let them do more at the end of the game so you would have more things to try and play! Likely, as an incentive to survival players who would want to try it, the server would have two things:

a)The server runs OptiFine at the server-level and would be encouraged at the client-level (assuming this is possible), as OptiFine greatly increases FPS and allows for more performance-enhancing options without sacrificing a lot or any MC quality
b)Players on survival either have their empbucks SYNCED with this new server (if that is possible) or their current empbucks level is reflected into the economy added into this server (assuming there is one). This would allow veteran players with at least a decent amount of money to get started which might make it easier and incentivize them to start playing on the modded server.
c) also maybe anything else to make it more interesting or attractive to get players to try it without feeling like they went from being in such a high position to such a low one-including a getting started kit which gives you intro leeway into each mod.

More importantly, though, are the mods. In addition to the same plugins, including pyromining and pyrofishing to make money, and other plugins like vehicles and mcmmo, there would be a new short modlist to enjoy. I did some digging from my old modded days and found some mods which might be interesting to add, and encompass all sorts of different areas and fields while adding things for the players to do and enjoy their experience.

POTENTIAL MODLIST:
Biomes o Plenty: BOP adds fifty new biomes with unique generation and appeal. It also adds tons of flowers, trees, and other natural blocks which can be used for decoration. Not all biomes would need to be enabled, either: the less popular ones could be disabled allowing for a selection of new biomes to explore or build in while keeping more room for vanilla ones.
DungeonDQ, Doomlike Dungeons, Roguelike Dungeons or other: These mods add random and differently sized dungeons to the game which, depending on the mod you use, have different things to offer including different mobs, spawners, loot, and places to explore. Fun for people that run into them, and probably a challenge to conquer and pillage.
Recurrent Complex: RC allows *hundreds* of different user-submitted buildings to spawn in every variety of fashion from temples to houses to ships to dungeons-a lot of these are pretty ridiculous and it is a controversial mod, but all of the sillier and less fittings builds can just be turned off.
Another mod which adds dungeons, temples, and places to explore?
Infernal Mobs: Allows mobs to spawn with all sorts of different conditions, buffs, and nerfs which make mobs more varied and harder to kill. This zombie might have more health, this skeleton revives itself a second time, this creeper is charged and this spider is a lengendary boss! Any mods which add more mobs or bosses will also get these effects!
Mo Creatures?: Mo Creature adds around forty different new mobs you can tame, such as lions, elephants, so on and so forth. People who faint over animals might get a kick out of this, though it might not be important enough.
Suggestions for mods which add unique mobs and bosses would be appreciated.
Thaumcraft: Thaumcraft is a storied and expansive magic mod which allows for lots of sophisticated and powerful magic. People who take up thaum have a lot of time to decide how they want to branch out their magic skills and what they want to deploy-great hobby interest.
Witchery?: The Witchery mod allows people to become witches and employ lots of different powerful witch-like novelties such as potions, flying brooms, spells, and more. It is a powerful and interesting mod, and adds another great magic option-I just don't know if it is too much to add as well.
Tinkers' Construct: Another amazing classic mod, TC allows you to make an incredible amount of powerful tools and weapons. TC allows you to create almighty things like the Shickaxe, an all-in-one tool, and use new and unheard-of tiers of gear with different qualities to them. A great mod for becoming more powerful, secure, efficient, and fearful-TC allows another route of exploration and time spent at the workbench building up that blood-enchanted shuriken.
Minefactory Reloaded: There are a lot of tech mods out there that excel at adding new ways to be efficient and get your tech on. But, MCR is short and sweet to the point: With MCR you can automate your smelting operations, your farm, and even your mining! Plus, it adds unique and sophisticated efficient logic to redstone which can now crawl up walls and be wired to go multiple places through one-block channels. Plus, it adds cool and useful items like the safari-gun which can be used to capture mobs, the omniscient spyglass, or the awesome-sounding needlegun, SPAMR launcher and potato cannon.
Thermal Dynamics: TD adds one large, notable benefit: item and fluid transport. You can move items and liquids through different pipes to anywhere you want, and it uses the same power as MCR.
Project Red?: PR is the successor to the popular RedPower, which adds a ton of new redstone capabilties, likewise to MCR. Actually, MCR incorporated RP's additions after RP ended development. Alas, PR allows for even more! redstone and advanced logic within just one block. Redstonephiles will love this mod. It also has its own itemducts, potentially eliminating the needs for TD. It's just if whether or not this is a more needed or worthy addition, or needed in conjunction.
Applied Energistics?: A great time-consuming mod, AE allows you to create deep storage systems that in conjunction with mods like MCR and TD allow for a nice and orderly system where you can request any item you possess within your system at any access point-even remotely if you get that capability. I don't know if this is justified for such a light modpack, though.
If you have any other great tech suggestions, I would love to hear them!

That's all I have for mods. Remember, the idea here is to have a very lightweight pack which is more accessible and fashioned into a server in such a way it is enticing to any player who wants to give it a shot; from new players to veteran players who want more things to do! Anyone is invited (please) to suggest mods to add (modded experts especially). Notice, my idea here is to have something of magic, tech/logistics, exploration, and combat in here in order to have a taste of each-and mods which will allow players to explore that mod and find new goals and items to strive for in each.

What do you think of this idea? Would you like to see it happen? Are there any other suggestions you would have?

Other notes:
-Server would probably be on normal, due to the presence of IE and to make it consistent with survival.
-Likely there would be no EMP store, or if there is, it would only sell (and not buy) as resources in this world would be increasingly easier to get thanks to the leveling-up and progression in the mods. However, my idea for EMPbucks still stands; your survival balance passes into your modded balance in order to make it easier to get started (and you also get a kit).
-Goal here is to require less RAM and CPU strength than larger modpacks do-so it has to be as simple as possible.
-I would assume protections would be self-serve unless staff exist.
-Most heavy or "cool"  8)  mods are on 1.12.2-this means no new nether, bees, coral, or pillagers. Personally, I find this acceptable. It would also mean that they would likely require their own end and nether, assuming they are added-I can't personally see a huge need for the end at least.

These suggestions correlate to my personal suggestions for the hardcore-lite server, which I will post sometime later and update this post with the link to it so you can read both if you want.

Thanks!