Mar 19, 2024, 04:42 AM

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Messages - Groot_69

1
Inactivity Board / Re: Inactive for a bit
Sep 02, 2021, 11:46 PM
I am still alive and I try to pop on as much as possible just busy with a few other things! I didn't forget you guys!
2
Inactivity Board / Re: Inactive for a bit
Jul 23, 2021, 12:09 AM
I'm still a little inactive. I will return soon! Please do not BCV any of my things!  :-\
3
Inactivity Board / Inactive for a bit
May 31, 2021, 02:38 PM
Hey everyone I just wanted to let yall know I will be inactive for a little bit. I am taking a break from MC and the new promotion at work is slaving me to death! I will pop on from time to time but for now I will mostly be inactive! Please don't delete any of my builds or bcv anything of mine! Thanks!

4
Quote from: Palker on Apr 21, 2021, 05:02 AM
Quote from: Groot_69 on Apr 21, 2021, 03:41 AM
Quote from: Palker on Apr 20, 2021, 03:21 PMThese are the following "problems" that I can find with Survival in its current state:

- Slimefun doesn't fit well in Survival, it is a plugin that would be a better fit in Modded Minecraft. The advanced machines and systems that you can make are also way too complicated for the average player, especially for the younger players. I personally don't have a huge problem with them, but I've had to do loads of research outside of SFT in order to understand how everything works(for example on their Github repo).

- I'd like to see more focus towards the endgame of Survival on SFT. It usually just takes a few days(if not less) to make it to the "endgame" of Minecraft depending on how much you play. We can assume that the vast majority of our players are situated in the endgame so adding content/plugins or changing something to make endgame more fun should be a huge priority. The mining and fishing plugins are a great example of this, but I believe we need more things to do like with mining and fishing.

- The endgame activities like the mining and fishing plugins only cover 2 specific "branches" of activities. For example, there is no plugin that would allow farmers to progress further into the endgame of Survival like there is for mining and fishing. I know that there are plenty of farmers on SFT that would love a plugin that would function in a similar way as the fishing/mining plugin does.

- Regarding the economy, I believe that there should be more alternative ways of making money on SFT, the only big way to make money on SFT is having a successful autoshop or by doing mining/fishing. This makes it very repetitive in the end, I'm not saying that it should be easier to make money, just that more methods of doing so would benefit the players as they won't burn out while doing the same thing over and over again to get the money that they can spend on survival projects. Some emporium price adjustments could be made so that doing other activities are also viable, such as woodcutting, farming/herbalism, alchemy, taming/breeding animals, hunting mobs, or similar. Mining and fishing are so OP compared to other activities that it makes doing anything else feel like a waste of time from a "money-making perspective".

- Better rewards in general. Again, from a money-making perspective, voting/events/challenges, etc are not worth doing whatsoever if we only take the money into account. If the rewards were increased, we could assume that more players would be interested in participating. I've personally had that feeling a lot of times, why should I go do spleef to get 10-20k if I can do fishing/mining or similar to get 10x the reward? Voting is a different story, most people including myself only do it to support the server, but I'd assume that some people do it just for the rewards and the rewards aren't that "attractive" when you can do plenty of other activities and get similar(or better) return with less hassle.

- I think adding some sort of "Hunting" or battle mechanic that could serve as an activity would be interesting as well, just like we had the Elite Mobs in the past. I think if implemented correctly, with decent rewards, could be a success. Since there is no real PvP aspect of Survival atm, enchanting loads of gear is pretty much useless unless you just wanna look cool. Adding mobs or bosses of some sort that allows the player to get an attractive reward worth their time in comparison to the other activities like mining/fishing could be something really fun for the players. This would also let players help each other to face the mobs/bosses. Alternatively that it is implemented as a "minigame" of sorts like the mob arena minigame we used to have(unless it's still a thing, I have no idea) but with decent rewards so that it is worth doing.

I'll edit my post if I come up with anything else, but that's all I can think of for now. I hope these pointers help!  :)

I don't see how Sliemfun is an issue at all. If you don't wanna mess with slimefun then don't but I feel like a lot of people actually like it so why not keep it in? It doesn't interfere with anything in survival if you don't wanna use it or play with it.
We've sort of been forced to use it though... Because of the hopper change. All of my farms etc broke because of the change and now I'm forced to do a ton of slimefun and I'm guessing a lot of people are in the same situation.

Your not forced to use it. Make your farms smaller or whatever. You can still have 100 hoppers
5
Quote from: Palker on Apr 20, 2021, 03:21 PMThese are the following "problems" that I can find with Survival in its current state:

- Slimefun doesn't fit well in Survival, it is a plugin that would be a better fit in Modded Minecraft. The advanced machines and systems that you can make are also way too complicated for the average player, especially for the younger players. I personally don't have a huge problem with them, but I've had to do loads of research outside of SFT in order to understand how everything works(for example on their Github repo).

- I'd like to see more focus towards the endgame of Survival on SFT. It usually just takes a few days(if not less) to make it to the "endgame" of Minecraft depending on how much you play. We can assume that the vast majority of our players are situated in the endgame so adding content/plugins or changing something to make endgame more fun should be a huge priority. The mining and fishing plugins are a great example of this, but I believe we need more things to do like with mining and fishing.

- The endgame activities like the mining and fishing plugins only cover 2 specific "branches" of activities. For example, there is no plugin that would allow farmers to progress further into the endgame of Survival like there is for mining and fishing. I know that there are plenty of farmers on SFT that would love a plugin that would function in a similar way as the fishing/mining plugin does.

- Regarding the economy, I believe that there should be more alternative ways of making money on SFT, the only big way to make money on SFT is having a successful autoshop or by doing mining/fishing. This makes it very repetitive in the end, I'm not saying that it should be easier to make money, just that more methods of doing so would benefit the players as they won't burn out while doing the same thing over and over again to get the money that they can spend on survival projects. Some emporium price adjustments could be made so that doing other activities are also viable, such as woodcutting, farming/herbalism, alchemy, taming/breeding animals, hunting mobs, or similar. Mining and fishing are so OP compared to other activities that it makes doing anything else feel like a waste of time from a "money-making perspective".

- Better rewards in general. Again, from a money-making perspective, voting/events/challenges, etc are not worth doing whatsoever if we only take the money into account. If the rewards were increased, we could assume that more players would be interested in participating. I've personally had that feeling a lot of times, why should I go do spleef to get 10-20k if I can do fishing/mining or similar to get 10x the reward? Voting is a different story, most people including myself only do it to support the server, but I'd assume that some people do it just for the rewards and the rewards aren't that "attractive" when you can do plenty of other activities and get similar(or better) return with less hassle.

- I think adding some sort of "Hunting" or battle mechanic that could serve as an activity would be interesting as well, just like we had the Elite Mobs in the past. I think if implemented correctly, with decent rewards, could be a success. Since there is no real PvP aspect of Survival atm, enchanting loads of gear is pretty much useless unless you just wanna look cool. Adding mobs or bosses of some sort that allows the player to get an attractive reward worth their time in comparison to the other activities like mining/fishing could be something really fun for the players. This would also let players help each other to face the mobs/bosses. Alternatively that it is implemented as a "minigame" of sorts like the mob arena minigame we used to have(unless it's still a thing, I have no idea) but with decent rewards so that it is worth doing.

I'll edit my post if I come up with anything else, but that's all I can think of for now. I hope these pointers help!  :)

I don't see how Sliemfun is an issue at all. If you don't wanna mess with slimefun then don't but I feel like a lot of people actually like it so why not keep it in? It doesn't interfere with anything in survival if you don't wanna use it or play with it.
6
Quote from: xJimJam on Apr 20, 2021, 11:38 AMThe reasons I may have stopped playing are because:
-l I used to grind for sftmmo and adding skills to my tools but we no longer have that cause of mojang and their annoying plugin breaking updates. Maybe get something similar?

- I don't really have much personal stuff to do most of it is volunteer work that I have to finish (such as staffing/architect things) maybe add a questing plugin with its own world with dungeons?

- this is mostly personal but I have been busy irl to be able to play and whenever I get on my computer I'm usually asked if I finished doing stuff such as clean the house, do school work, etc mostly cause I annoy my sister whenever I play or have fun.

I have started to play and work on my autoshop more often though but doing stuff such as quests, treasure hunts, etc in between would make me stay online more often.

Pyromining is like sftmmo. The vessels part. Check it out bro
7
Quote from: Autpek on Apr 06, 2021, 07:28 PM
Quote from: Groot_69 on Mar 28, 2021, 06:32 PM2. Slimefun- Raise the chances / percentage of getting "sifted ore" and lower the chances / percentage of getting flint.
I think we have addressed this before, but the drop rates are hard coded into slimefun. These can only be changed by slimefun devs and they are not going to change it (already raised the ticket with them about it)


I thought this was in the code or the file? we not able to change it on our end?
8
When you say current backpack issues does that also include the gilded backpack also? which is the biggest one there is.


1. Slimefun- Some of the items required for the "End game" machines are stupid af. like nether stars. no one is going to pay 15 mil for 1 nether start to make 1 machine when realistically you need quite a bit of them. I think we should make other recipes as we did with the cargo system.

2. Slimefun- Raise the chances / percentage of getting "sifted ore" and lower the chances / percentage of getting flint.

3, If none of those things are addressed then maybe make a Admin Autoshop that sells the slimefun minerals because some of them are about impossible to get / obtain, and some just take ABSOLUTELY FOREVER! to acquire when you need a bit of it.

I don't think I have much else tbh. My only issue is slimefun related.
9
So honestly didn't even know this was a thing. Do you mind explaining what xp bank even is or how we use it?? Etc...
@Towelie
10
Quote from: Green_Giant on Feb 02, 2021, 03:10 PMI know it's a tad late now, but perhaps also some extra time before you are dropped from your vote tier? Perhaps an extra 12 or 24 hours, it won't discourage people from voting daily as the rewards are still worth it, but it will stop people from losing all their progress just because they forgot or were busy. It my even have the opposite effect, encourage people to vote more often as there's less of a dis-satisfaction of missing a day.

I can completely agree with this because there are days where im like 2 hours late and ive lost tier 4 and tier 5 simply because I couldn't vote. I STRONGLY AGREE WITH THIS!
11
Maybe add some

- Crying Obsidian
- Sponges
- PyroMining Stuff
- PyroFishing Stuff
- Maybe add a voucher or something for premium (i.e - like $5 on the highest tier)
- Player heads
- Enchanted Books

That;s it so far. Let me know what you think
12
Are these things you put on your keychain?
13
Survival Guides / Re: PyroMining
Nov 12, 2020, 11:59 AM
Quote from: Wppvater on Nov 12, 2020, 07:39 AMLooks great, however one thing is incorrect: The vessels have random quirks, not only the quirk listed in /mine journal
Added, thanks man!
14
Survival Guides / Re: PyroMining
Nov 12, 2020, 12:27 AM
Quote from: xJimJam on Nov 12, 2020, 12:13 AMOoooo nice! I'm gonna go ahead and pin this for easy access.
Thank you
15
Survival Guides / Re: PyroMining
Nov 12, 2020, 12:27 AM
Quote from: NotChocobo654321 on Nov 12, 2020, 12:25 AMI am hurt that you thought my post was ugly .-. yet i forgive you for taking the time and doing pyromining where i have been lazy lolz

I'm sorry I love you lol
16
Survival Guides / PyroMining
Nov 11, 2020, 10:49 PM
What is PyroMining?
PyroMining is a plugin that brings life and fun to mining! It adds extra things like fluxes and gemstones to the deal of mining plus a lot more! It brings mining to life!

Features

-Fluxes-
Fluxes can be found from mining ALL ores.
- Basic fluxes will drop from Overworld ores.
- Blazed fluxes will drop from Nether ores.
(Fluxes can be sold to /mine shop for money(emp) They currently have no other uses.

-Gemstones-
Gemstones drop from each ore apart from Gold and Iron ore. You can either sell them using /mine shop or right click them to identify their quality which can either increase or decrease the overall sell price of the gemstone.

Gemstones have a 5 different qualities to them which can increase or decrease the price you can sell them for. To check their quality right click the gemstone in your hand and it will show you its quality. The qualities that are possible are listed below.

Ruined
Badly Damaged
Damaged
Worn
Pristine


-Rune Dust-
Rune dust is gained from refining `Mysterious Dust` in a Refinery. (`Mysterious Dust` is found from just mining normal ores.)

-Refinery-
A refinery is needed to process `Mysterious Dust`. To create a refinery place a Dropper facing upwards and a fence post ontop of it.

Place the `Mysterious Dust` inside the refinery and punch the fence post to process the `Mysterious Dust` into its different components.

Alternatively, you can place all 8 pieces of a vessel in it and punch the fence post to craft a vessel!



-Runes / Rune Guardians-
Runes are obtained by killing rune guardians. Rune Guardians are mini-bosses that can be summoned using Rune Dust which is obtained from `Mysterious Dust`.

To summon a Rune Guardian, click on a Redstone Ore with Rune Dust and it will open a menu, Once the menu pops up you have the option to choose which guardian you would like to spawn. There is a cooldown between spawning guardians!

Runes are needed to upgrade and level up your Singularity.



-Zeta-
Zeta is the custom currency used in PyroMining. Zeta is used to upgrade passives and remove vessels from pickaxes, it is also used for creating vessels in a refinery!

-Vessels-
Vessels are essentially custom enchantments for pickaxes. To craft a vessel you need all 8 pieces of the vessel which can be obtained as fossils from artifacts. You need to place all 8 pieces of a vessel into a refinery and punch the fence post to create it. Vessels require you to guess the correct requium order to be able to kill the boss to officially add the vessel to your pickaxe! You are able to view your previous requium attempts inside of the /mine vessels menu.

- Information 1/4
Each vessel has unique abilities reflecting its element type. The more vessels you add to your pickaxe the stronger the next level of the vessel will be. To level up a vessel simply add the same vessel to the same pickaxe (quirk doesn't matter) Once you have completed the vessel it will level that certain vessel up on your pickaxe.

- Information 2/4
Requiums: Three of these are needed in the correct order to defeat and damage the vessel boss. You can randomly guess and try to find out the correct order or you can kill thralls. Killing thralls will give you progress to unlocking the correct requium needed for that slot. Once you obtain 100% in a certain slot it will tell you the correct requium to use. (You can view your previous requium attempts for that vessel in /mine vessels and selecting the (previous attempts book). You obtain requiums from artifacts!

- Information 3/4
Quirks: Each vessel has a chance to come with a unique quick which gives it a unique ability. The abilities are listed below.

Fire Damage Immunity
Projectile Immunity
Slowness Immunity
Life Steal
Armor Piercing
Enhanced Speed
None


- Information 4/4
Thralls: Thralls are little creatures that spawn when mining certain ores. Killing these will give you anger progress and progress towards unlocking the correct requiums. There is a 2 minute cooldown between finding thralls.

List of all vessels.

~ = What each vessel does

- Skylarks Dream
Required Level: 25
Maximum Vessel level: 5
Zeta Cost: 150k
Element: Nature
Quirk: None

~ Makes all fluxes that you find sell for a higher price. Higher the level, the more fluxes will sell for.

- Valakas Nightfall
Required Level: 22
Maximum Vessel Level: 4
Zeta Cost: 175k
Element: Fighting
Quirk: Fire Damage Immunity

~ Gives you a chance to get Haste 2 from breaking an ore for 30-100 seconds.

- Auroras Blaze
Required Level: 12
Maximum Vessel Level: 2
Zeta Cost: 120k
Element: Fire
Quirk: Projectile Immunity

~ Will automatically smelt iron and gold ores that you mine.

- Xostrans Glare
Required Level: 35
Maximum Vessel Level: 5
Zeta Cost: 162.5k
Element: Slowness
Quirk: Armor Piercing

~ Gives you a higher chance to get oracle drops when killing oracles.

- Seraphs Grasp
Required Level: 8
Maximum Vessel Level: 7
Zeta Cost: 145k
Element: Shields
Quirk: Enhanced Speed

~ Gives you bonus zeta from all ores you mine with it.

- Nagyns Tranquility
Required Level: 5
Maximum Vessel Level: 5
Zeta Cost: 95k
Element: Speed
Quirk: Fire Damage Immunity

~ Gives you a higher chance to get `Mysterious Dust` from mining ores. Higher the level the better the chances.

- Rezoths Destruction
Required Level: 30
Maximum Vessel Level: 12
Zeta Cost: 200k
Element: Darkness
Quirk: Projectile Immunity

~ Gives you a chance when mining an ore for it to drop a mineral form another ore.

- Neptulus Wave
Required Level: 9
Maximum Vessel Level: 10
Zeta Cost: 125k
Element: Water
Quirk: None

~ Gives you bonus XP to leveling up your PyroMining level. Higher the level, the more XP you get.

- Mementos Stopwatch
Required Level: 40
Maximum Vessel Level: 20
Zeta Cost: 300k
Element: Time
Quirk: Projectile Immunity

~ Gives you a chance to get double drops from breaking an ore without silktouch.

- Necros Realm
Required Level: 5
Maximum Vessel Level: 3
Zeta Cost: 75k
Element: Death
Quirk: Fire Damage Immunity

~ Gives bonus XP when unlocking requiums and increases thrall spawn chance.

- Imperos Winds
Required Level: 15
Maximum Vessel Level: 8
Zeta Cost: 155k
Element: Sky
Quirk: Life Steal

~ Gives you a higher chance to find rarer artifacts when mining ores.

- Nefaris Shadows
Required Level: 18
Maximum Vessel Level: 7
Zeta Cost: 140k
Element: Ghost
Quirk: Projectile Immunity


~ Gives you a higher chance to get runes from rune guardians.

(Each vessel can come with a random quirk rather than what is listed above)


-Artifacts / Fossils-
Artifacts: Fossils are obtained from mining ores and drop randomly when doing so. List of obtainable artifacts below

- Basic Unidentified Artifact
Artifact Rarity: 1
Base Identify Time: 30 Minutes
- Unusual Unidentified Artifact
Artifact Rarity: 2
Base Identify Time: 60 Minutes
- Epic Unidentified Artifact
Artifact Rarity: 3
Base Identify Time: 100 Minutes
- Exceptional Unidentified Artifact
Artifact Rarity: 4
Base Identify Time: 140 Minutes
- Legendary Unidentified Artifact
Artifact Rarity: 5
Base Identify Time: 200 Minutes
- Fabled Unidentified Artifact
Artifact Rarity: 6
Base Identify Time: 260 Minutes
- Mythic Unidentified Artifact
Artifact Rarity: 7
Base Identify Time: 360 Minutes
- Celestial Unidentified Artifact
Artifact Rarity: 8
Base Identify Time: 480 minutes
- Divine Unidentified Artifact
Artifact Rarity: 9
Base Identify Time: 600 Minutes


Fossils: Fossils are used to craft vessels. To obtain fossils you need artifacts and to research them inside /mine artifacts. List of fossil types below.

-Skull
-Arm
-Spine
-Rib
-Tail
-Wing
-Leg
-Foot

(Each Vessel will require 1 of each of these fossil types to create the vessel.)

-Oracles-
Oracles are end game bosses that can be summoned using `Charged Oracleite` (This is obtained from `Mysterious Dust`. Oracles should only be fought when level 35 in /mine stats. Once you kill the first phase you will get a rune to summon the next phase. You summon Oracles by using Charged Oracleite on Emerald Ore. Oracles will drop items used in the plugin and for blacksmithing.

When stuff gets added I will update this post. @Chocobo123456 was the first one to make the OG post I just added a lot more and made it nicer!
17
Quote from: Towelie on May 17, 2019, 05:16 PMSo, after at least ~30h spent trying to upgrade to 1.14 and then to 1.14.1, something is very clear.
world1 is corrupted. Sadly, since 1.13.2 changed the world format, there are no tools that can allow us to save this world. Upon migrating to 1.14.1, this corruption (which manifests itself very rarely in 1.13.2) breaks world saving, meaning any of the worlds don't save either (meaning, for those less minecraft savy of you that every block you place will re-appear at a restart, and so on.).

It doesn't bring me pleasure to announce this, but we will have to do a world reset when we update to 1.14.1 (the exact timing of that was not yet determined).
We will however allow all players to transfer a building. For owners of huge buildings / autoshops / etc, we will do our best to transfer over, but no guarantees can be given (due to limitations with worldedit / minecraft / etc).

This seems completely unavoidable, believe me, we tried EVERYTHING. and I mean EVERYTHING.

I ask that you remain calm and continue playing. I am still working on finding a workaround, but for now, after weeks of research and trial it seems impossible.

Are we just moving builds or is our balance and items being transferred as this isnt a planned reset and a unconventional reset die to the world being corrupted like America's goverment...
18
I don't think we need a economy reset. I think everything is okay the way it is. Just make more ways to make money.
I personally think the emp pricing is a little bit ridiculous but that's not my call.


P.S. I feel if we get a economy reset I wouldn't be on anymore....
19
Crate 46 (SFT's 6th Anniversary)
saywhat2365's Head
bogeymanEST's head
FearThe1337's Head
MColesy's Head
Tinoow's head
Dpa1991's Head
darknuju's Head
mordalthunder's Head
TowelieDOH's Head
Fractalion's Head
iLaxrv10's Head
Autobiography

Crate 47 (Character Heads)
Clock Head
Eevee Head
Sonic Head
Chochlate Head
Pikachu Head
Present Head
Computer Head
Stitch Head
Taco Head
Earth Head
Bowser Head
Cookie Head
Shrek Head
Campanion Cube Head
SteveCo FailPrize (Cookie)

Crate 48 (Halloween 2k16)
Dragon head
Wither Skull
Strange Jack O' Latern
Candy Apple
Cobweb
Steve Co FailPie (Pie)

Crate 49 (Grinch Set)
Grinch's Christmas Hat
Grinch's Christmas Tunic
Grinch's Christmas Pants
Grinch's Christmas Boots
Strange Grinch's Walking Stick
Christmas Cookie

Crate 50 (Donald Trump)
Donald Trump Mask (head)
Donald Trump Suit (Chest)
Donald Trump Suit (Legs)
Donald Trump Suit (Feet)
The Donald's Hair (Fail Prize) (Dead Bush)
Strange The Great Wall (Fence Post)



Rare Crate 1 (Game of Thrones)
Unsullied Helm
Unsullied Chestplate
Unsullied pants
Unsullied Boots
Strange Robb's Sword
500000 EMP Bucks (paper)
Beacon Shard 3/3

Rare Crate 2 (Teenage Mutant Ninja Turtles)
Donatello's Bandana
Donatello's Shell (chest)
Donatello's Shell (legs)
Donatello's Boots
Pizza (Pie)
Sufficiently Lethal Bo Staff (Stick)

Rare Crate 3 (The Walking Dead)
Rick Sheriff's Hat
Rick's BulletProof Vest
Rick's Sheriff Uniform
Rick's Sheriff Boots
Strange Michonne's Katana
Rick's Service Revolver
Walkers Severed Head

Rare Crate 4 (Batman)
Batman Mask (Head)
Batman Cape
Batman Pants
Batman Boots
Batman's Grappling Hook
Strange Batman's Batarang


Rare Crate 5 (Dark Souls)
Block Iron Helm
Black Iron Armor
Black Iron Leggings
Black Iron Boots
Dragonslayer GreatBow (Bow)


Rare Crate 6 (Bart Simpson)
Bart's Spiky Hair
Bart's T-Shirt
Bart's Pants
Bart's Shoes
Bart's Slingshot (Bow)
Duff Beer (Potion)


Rare Crate 7 (Zelda)
Hero's Hat
Hero's Clothes (chest)
Hero's Clothes (legs)
Hero's Boots
Master Sword
Hylian Shield

Rare Crate 8 (Cpt.Kirk)
Cpt.Kirk's Uniform (chest)
Cpt.Kirk's Uniform Pants
Cpt.Kirk's Uniform Boots
Strange Phaser (Bow)
Phaser Powercell (Arrow)
Communicator (Flint an Steel)
20
Username:  Groot_69
Have you ever been staff before, and if so, where?: Yes, Survival and Jmod
Have you ever been banned before, and if so, what for?: Yes, X-ray
How active are you on discord? Everyday all day :D
What do you plan to do as DJ?: Get people in the music room to jam out and listen to good music with me :D
21
I would rather have storage wars and other events than this. since we do spleef in regular events quite frequently.
22
Quote from: Towelie on Jan 15, 2017, 02:48 PMDo you just hate swearing and people who curse? You can now block that!
Just turn your Personal Censor (plugin developed by @Nafi) on. It will censor more cursewords, with more and more being added each day (feel free to report via forum pm if a curse makes it across the censor)

Commands:
- /pcensor on (turn your censor on
- /pcensor off

NOTE: Personal Censor only blocks the bad words for you. So if you have the censor on and you type a bad word, it will not be censored.
lol I feel like this was made because of me xD lmfao
23
General Announcements / Re: Whats up?
Jan 12, 2017, 04:14 AM
I think we should tweak the item rename tags. If we buy them from the shop we should be able to name anything not just armor/tools/etc. like thats pointless and not fun.

That's what I think, coming from a person that buys a lot from the shop.
24


I drew this for my brother! It is his last name! I drew this about 2 years ago!
25
General Announcements / Re: To-do list
May 26, 2016, 11:28 AM
@Towelie
Fix these damn item frames on survival lol and add t he statues @Thanos sent you to t he premium shop.